flak_m/gldefs.txt
Marisa Kirisame da8f6fc4b2 Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes.
 - Fixed environment map shaders (incorrect texture coords were being used).
 - HUD support for displaying Hexen keys.
 - Fixed "has no ammo" messages displaying more often than they should.
 - Fixed lack of footsteps with UT physics disabled.
 - Sneaky initial Strife compatibility work:
   - Impact Hammer will have reduced alert distance.
   - HUD support for displaying Strife keys.
2019-12-15 14:48:57 +01:00

908 lines
18 KiB
Text

// Lights
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
DontLightSelf 1
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
DontLightSelf 1
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
DontLightSelf 1
}
PulseLight "UTGreenKeyLight"
{
Color 0.0 1.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
DontLightSelf 1
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
Object "UTHereticYellowKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
Object "UTHereticGreenKey"
{
Frame "UKEY" { light "UTGreenKeyLight" }
}
Object "UTHereticBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTHereticRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
PointLight SHOCKAMMOLIGHT
{
Color 0.0 0.2 0.8
Size 20
Offset 0 12 0
Attenuate 1
DontLightSelf 1
}
PointLight SHOCKAMMOLIGHT2
{
Color 0.0 0.1 0.3
Size 12
Offset 0 5 0
Attenuate 1
DontLightSelf 1
}
Object ShockAmmo
{
Frame "SHOA" { light "SHOCKAMMOLIGHT" }
}
Object ShockAmmo2
{
Frame "SHOA" { light "SHOCKAMMOLIGHT2" }
}
PointLight BIOAMMOLIGHT
{
Color 0.3 1.0 0.1
Size 12
Offset 3 4 0
Attenuate 1
DontLightSelf 1
}
PointLight BIOAMMOLIGHT2
{
Color 0.3 1.0 0.1
Size 9
Offset 2 3 0
Attenuate 1
DontLightSelf 1
}
Object BioAmmo
{
Frame "BIOA" { light "BIOAMMOLIGHT" }
}
Object BioAmmo2
{
Frame "BIOA" { light "BIOAMMOLIGHT2" }
}
PointLight PULSEAMMOLIGHT
{
Color 0.15 0.3 0.05
Size 12
Offset 0 4 0
Attenuate 1
DontLightSelf 1
}
Object PulseAmmo
{
Frame "PAMO" { light "PULSEAMMOLIGHT" }
}
PointLight HEALTHPACKLIGHT
{
Color 0.0 0.2 1.0
Size 40
Offset 12 12 0
Attenuate 1
DontLightSelf 1
}
Object UTHealthPack
{
Frame "HBOX" { light "HEALTHPACKLIGHT" }
}
Object ActHealthPack
{
Frame "HBOX" { light "HEALTHPACKLIGHT" }
}
PointLight HEALTHBOXLIGHT
{
Color 0.0 0.2 1.0
Size 30
Offset 0 12 0
Attenuate 1
DontLightSelf 1
}
Object UTHealthBox
{
Frame "HBOX" { light "HEALTHBOXLIGHT" }
}
Object ActHealthBox
{
Frame "HBOX" { light "HEALTHBOXLIGHT" }
}
PointLight MEDBOXLIGHT
{
Color 0.0 0.2 1.0
Size 20
Offset 0 12 0
Attenuate 1
DontLightSelf 1
}
Object UTMedBox
{
Frame "HBOX" { light "MEDBOXLIGHT" }
}
Object ActMedBox
{
Frame "HBOX" { light "MEDBOXLIGHT" }
}
PointLight HEALTHVIALLIGHT
{
Color 0.3 0.6 1.0
Size 20
Offset 0 12 0
Attenuate 1
DontLightSelf 1
}
Object UTHealthBonus
{
Frame "VIAL" { light "HEALTHVIALLIGHT" }
}
PointLight UTCOMPLIGHT
{
Color 0.3 1.0 0.2
Size 12
Offset 0 8 0
Attenuate 1
}
Object UTMapRevealer
{
Frame "TRNS" { light "UTCOMPLIGHT" }
}
PointLight UTINVISLIGHT
{
Color 0.3 0.3 0.32
Size 12
Offset 0 8 0
Attenuate 1
}
Object UTInvisibility
{
Frame "INVS" { light "UTINVISLIGHT" }
}
Object ActUTInvisibility
{
Frame "INVS" { light "UTINVISLIGHT" }
}
PointLight UTVISLIGHT
{
Color 0.3 0.5 0.8
Size 30
Offset 0 24 0
Attenuate 1
}
Object UTNightVision
{
Frame "UKEY" { light "UTVISLIGHT" }
}
Object ActUTNightVision
{
Frame "UKEY" { light "UTVISLIGHT" }
}
PointLight UTAMMOBOXLOW
{
Color 0.1 0.2 0.5
Size 16
Offset 0 20 0
Attenuate 1
}
PointLight UTAMMOBOXMED
{
Color 0.2 0.5 0.1
Size 18
Offset 0 20 0
Attenuate 1
}
PointLight UTAMMOBOXHIGH
{
Color 0.5 0.1 0.2
Size 20
Offset 0 20 0
Attenuate 1
}
PointLight UTAMMOBOXFULL
{
Color 0.3 0.1 0.5
Size 24
Offset 0 20 0
Attenuate 1
}
Object UTMinorAmmoBox
{
Frame "ABOX" { light "UTAMMOBOXLOW" }
}
Object UTMediumAmmoBox
{
Frame "ABOX" { light "UTAMMOBOXMED" }
}
Object UTMajorAmmoBox
{
Frame "ABOX" { light "UTAMMOBOXHIGH" }
}
Object ActUTFullAmmoBox
{
Frame "ABOX" { light "UTAMMOBOXFULL" }
}
// Shaders / Brightmaps
HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "fizzside"
{
Shader "shaders/glsl/FizzDistortX.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "fizztop"
{
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "fizzfull"
{
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "models/jhbox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/jhbox1.png"
}
HardwareShader Texture "models/bossheadT.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/bossheadT.png"
}
Brightmap Texture "models/bossgibT.png"
{
Map "brightmaps/bossheadT.png"
}
Brightmap Texture "models/boss3.png"
{
Map "brightmaps/boss3.png"
}
Brightmap Texture "models/boss4.png"
{
Map "brightmaps/boss4.png"
}
HardwareShader Texture "models/JBRifle2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBRifle2.png"
}
Brightmap Texture "models/JBRifle21.png"
{
Map "brightmaps/JBRifle21.png"
}
Brightmap Texture "models/JBRifle22.png"
{
Map "brightmaps/JBRifle22.png"
}
Brightmap Texture "models/JBRifle23.png"
{
Map "brightmaps/JBRifle23.png"
}
Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
HardwareShader Texture "models/JBammo1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBammo1.png"
}
HardwareShader Texture "models/ASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/ASMD_t.png"
}
Brightmap Texture "models/ASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/ASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore.png"
}
HardwareShader Texture "models/JShockCore_2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore_2.png"
}
HardwareShader Texture "models/SASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/ASMD_t.png"
}
Brightmap Texture "models/SASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/SASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/SASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
HardwareShader Texture "models/JSShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore.png"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
}
Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
HardwareShader Texture "models/Jwhpick1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jwhpick1.png"
}
HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPammo_01.png"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
HardwareShader Texture "models/JPulsePickup_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPulsePickup_01.png"
}
Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/AToxSuit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JFA1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Flak_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JMedBox1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JThighPads_01.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jhboxbeta1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/AUbelt1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/AUbelt1.png"
}
HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/jinvis.png"
}
HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jlboot2.png"
}
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/NewGreen.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JEClip.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jautot1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BladeHopperT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JM21.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Mini_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRocketPack1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JuRocket1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Eight_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BulletBoxT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/RifleR1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRifle2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRazorw.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRazorw.png"
}
Brightmap Texture "models/JRazor2.png"
{
Map "brightmaps/JRazor2.png"
}
Brightmap Texture "models/JRazor4.png"
{
Map "brightmaps/JRazor4.png"
}
Brightmap Texture "models/JRazor5.png"
{
Map "brightmaps/JRazor5.png"
}
Brightmap Texture "models/RazSkin.png"
{
Map "brightmaps/RazSkin.png"
}
Brightmap Texture "models/JImpactHammer4.png"
{
Map "brightmaps/JImpactHammer4.png"
}
Brightmap Texture "models/tloc1.png"
{
Map "brightmaps/tloc1.png"
}
Brightmap Texture "models/tloc2.png"
{
Map "brightmaps/tloc2.png"
}
Brightmap Texture "models/Eight_t1.png"
{
Map "brightmaps/Eight_t1.png"
}
Brightmap Texture "models/Eight_t4.png"
{
Map "brightmaps/Eight_t4.png"
}
Brightmap Texture "models/miniammoledbase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/tloc1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/tloc1.png"
}
HardwareShader Texture "models/tloc2_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/tloc2.png"
}
HardwareShader Texture "invis00"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis01"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis02"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis03"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis04"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis05"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis06"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis07"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis08"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis09"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis10"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis11"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis12"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis13"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis14"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis15"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis16"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis17"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis18"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis19"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis20"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis21"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis22"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis23"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis24"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis25"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis26"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis27"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis28"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis29"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis30"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis31"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
Brightmap Texture "models/Chunk_a00.png"
{
Map "brightmaps/Chunk_a00.png"
}
Brightmap Texture "models/Chunk_a01.png"
{
Map "brightmaps/Chunk_a01.png"
}
Brightmap Texture "models/Chunk_a02.png"
{
Map "brightmaps/Chunk_a02.png"
}
Brightmap Texture "models/Chunk_a03.png"
{
Map "brightmaps/Chunk_a03.png"
}
Brightmap Texture "models/Chunk_a04.png"
{
Map "brightmaps/Chunk_a04.png"
}
Brightmap Texture "models/Chunk_a05.png"
{
Map "brightmaps/Chunk_a05.png"
}
Brightmap Texture "models/Chunk_a06.png"
{
Map "brightmaps/Chunk_a06.png"
}
Brightmap Texture "models/Chunk_a07.png"
{
Map "brightmaps/Chunk_a07.png"
}
Brightmap Texture "models/Chunk_a08.png"
{
Map "brightmaps/Chunk_a08.png"
}
Brightmap Texture "models/Chunk_a09.png"
{
Map "brightmaps/Chunk_a09.png"
}
Brightmap Texture "models/Chunk_a10.png"
{
Map "brightmaps/Chunk_a10.png"
}
Brightmap Texture "models/Chunk_a11.png"
{
Map "brightmaps/Chunk_a11.png"
}
HardwareShader Texture "models/JChainSawPick1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/jbarrel4.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/shield.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap1_a00.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a00.png"
}
HardwareShader Texture "models/JAllMap1_a01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a01.png"
}
HardwareShader Texture "models/JAllMap1_a02.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a02.png"
}
HardwareShader Texture "models/JAllMap1_a03.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a03.png"
}
HardwareShader Texture "models/JAllMap2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap3.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GOLD.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/s_camera.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Effect1.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/ABoxBlue_env.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/ABoxGreen_env.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/ABoxRed_env.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/ABoxPurple_env.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JAmmoBox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture brighttex "brightmaps/JAmmoBox1.png"
}
HardwareShader Texture "models/S_Ammo.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture brighttex "brightmaps/S_Ammo.png"
}
// PP shaders
HardwareShader PostProcess scene
{
Name "RedeemerView"
Shader "shaders/glsl/RedeemerView.fp" 330
Texture StaticTexture "textures/static1.png"
Uniform float Timer
}
HardwareShader PostProcess scene
{
Name "UTRifleScope"
Shader "shaders/glsl/UTRifleScope.fp" 330
}
// Skyboxes
SkyBox "KGDaySky" fliptop
{
"graphics/dtsky_front.png"
"graphics/dtsky_right.png"
"graphics/dtsky_back.png"
"graphics/dtsky_left.png"
"graphics/dtsky_up.png"
"graphics/dtsky_down.png"
}