flak_m/shaders/glsl
Marisa Kirisame da8f6fc4b2 Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes.
 - Fixed environment map shaders (incorrect texture coords were being used).
 - HUD support for displaying Hexen keys.
 - Fixed "has no ammo" messages displaying more often than they should.
 - Fixed lack of footsteps with UT physics disabled.
 - Sneaky initial Strife compatibility work:
   - Impact Hammer will have reduced alert distance.
   - HUD support for displaying Strife keys.
2019-12-15 14:48:57 +01:00
..
AmbientGlow.fp 1.0.4: 2019-10-29 21:27:36 +01:00
AmbientGlow_Brightmapped.fp 1.0.4: 2019-10-29 21:27:36 +01:00
FizzDistortX.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
FizzDistortXY.fp Change blue health textures to something prettier. 2019-01-21 02:12:59 +01:00
MeshEnviroMap.fp Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
MeshEnviroMap_AmbientGlow.fp Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
RedeemerView.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
UTRifleScope.fp Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00