All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
39 lines
995 B
Text
39 lines
995 B
Text
OptionValue "BetaToggle"
|
|
{
|
|
0, "Normal"
|
|
1, "Beta"
|
|
}
|
|
OptionValue "ColorPrefs"
|
|
{
|
|
0, "Team"
|
|
1, "Player"
|
|
2, "Custom"
|
|
}
|
|
OptionMenu "UTOptionMenu"
|
|
{
|
|
Title "UT Options"
|
|
|
|
StaticText "Menu Options", "Gold"
|
|
Option "Menu Type", "flak_protomenu", "BetaToggle"
|
|
Command "Apply Changes", "event refreshmenu"
|
|
StaticText " "
|
|
StaticText "Item Options", "Gold"
|
|
Option "UDamage Style", "flak_betaudamage", "BetaToggle"
|
|
StaticText " "
|
|
StaticText "Weapon Options", "Gold"
|
|
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
|
|
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
|
|
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
|
|
StaticText " "
|
|
StaticText "HUD Options", "Gold"
|
|
Option "Color Choice", "flak_colorprefs", "ColorPrefs"
|
|
ColorPicker "Custom Color", "flak_colorcustom"
|
|
Slider "HUD Opacity", "flak_opacity", 0.5, 1, 0.05, 2
|
|
ColorPicker "Background Color", "flak_bgcolor"
|
|
}
|
|
|
|
AddOptionMenu "OptionsMenu"
|
|
{
|
|
StaticText " "
|
|
Submenu "UT Options", "UTOptionMenu"
|
|
}
|