Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
35 lines
465 B
Text
35 lines
465 B
Text
Model "MiniAmmo"
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{
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Path "models"
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Model 0 "MiniAmmom_d.3d"
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Skin 0 "JM21.png"
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Offset 2 0 8
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Scale 0.12 0.12 0.134
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FrameIndex MAMO A 0 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 1 "MinigunPick_d.3d"
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Skin 1 "Mini_t.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex MGNP A 1 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 1 "MinigunPick_d.3d"
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Skin 1 "Mini_t.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 6
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FrameIndex MGNP B 1 0
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}
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