427 lines
17 KiB
Text
427 lines
17 KiB
Text
[default eng enc ena enz eni ens enj enb enl ent enw]
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/* DamNums support */
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DAMNUM_TYPECOLOR_PULSED = "DamGreen";
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DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
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DAMNUM_TYPECOLOR_SHOT = "DamYellow";
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DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
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DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
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DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
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DAMNUM_TYPECOLOR_SHREDDED = "DamBrick";
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DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
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DAMNUM_TYPECOLOR_SLASHED = "DamRed";
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DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
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DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
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DAMNUM_TYPECOLOR_IMPACT = "DamGray";
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DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
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DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
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DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
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/* Obituaries */
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O_BIORIFLE = "%o drank a glass of %k's dripping green load.";
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O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw.";
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O_EIGHTBALL = "%o was smacked down by %k's Rocket Launcher.";
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O_ENFORCER = "%k riddled %o full of holes with the Enforcer.";
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O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers.";
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O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon.";
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O_IMPACTHAMMER = "%o was smeared by %k's piston.";
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O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat.";
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O_PULSEGUN = "%o ate %k's burning plasma death.";
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O_RIPPER = "%k ripped a chunk of meat out of %o with the Ripper.";
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O_SHOCKRIFLE = "%k inflicted mortal damage upon %o with the Shock Rifle";
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O_SSHOCKRIFLE = "%k electrified %o with the Enhanced Shock Rifle.";
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O_SNIPER = "%k put a bullet through %o.";
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O_SNIPERDECAP = "%k put a bullet through %o's head.";
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O_REDEEMER = "%o was vaporized by %k's Redeemer!!";
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/* Pickup messages */
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I_ARMORBONUS = "You picked up an Armor Bonus.";
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I_THIGHPADS = "You got the Thigh Pads.";
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I_BODYARMOR = "You got the Body Armor.";
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I_SHIELDBELT = "You got the Shield Belt.";
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I_BIOAMMO = "You picked up the Biosludge Ammo.";
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I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
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I_BIORIFLE = "You got the GES BioRifle.";
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I_CHAINSAW = "It's been twenty five years since I've seen one of these."; // was five years in UT99
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I_REDKEY = "You got the Red Key.";
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I_GREENKEY = "You got the Green Key.";
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I_BLUEKEY = "You got the Blue Key.";
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I_YELLOWKEY = "You got the Yellow Key.";
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I_GOLDKEY = "You got the Gold Key.";
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I_REDSKULL = "You got the Red Skull.";
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I_BLUESKULL = "You got the Blue Skull.";
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I_GOLDSKULL = "You got the Gold Skull.";
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I_ROCKETAMMO = "You picked up a Rocket Pack.";
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I_ROCKETAMMO2 = "You picked up a Rocket.";
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I_EIGHTBALL = "You got the Rocket Launcher.";
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I_CLIP = "You picked up a Clip.";
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I_ENFORCER = "You picked up another Enforcer!";
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I_FLAKAMMOL = "You picked up ";
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I_FLAKAMMOR = " Flak Shells.";
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I_FLAKAMMO2 = "You picked up a Flak Shell.";
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I_FLAKCANNON = "You got the Flak Cannon.";
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I_SUPERHEALTH = "You picked up the Big Keg O' Health.";
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I_HEALTHBOX = "You picked up a Health Box.";
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I_MEDBOX = "You picked up a Health Pack.";
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I_VIAL = "You picked up a Health Vial.";
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I_IMPACTHAMMER = "You got the Impact Hammer.";
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I_MINIAMMOL = "You picked up ";
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I_MINIAMMOR = " bullets.";
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I_MINIGUN = "You got the Minigun.";
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I_UDAMAGE = "You got the Damage Amplifier!";
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I_BACKPACK = "You got a Backpack.";
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I_INVISIBILITY = "You have Invisibility.";
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I_MAPREVEALER = "You got the Computer Map.";
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I_JUMPBOOTS = "You picked up the AntiGrav boots.";
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I_SEARCHLIGHT = "You picked up the Searchlight.";
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I_PULSEAMMO = "You picked up a Pulse Cell.";
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I_PULSEGUN = "You got a Pulse Gun.";
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I_RIPPERAMMO = "You picked up Razor Blades.";
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I_RIPPER = "You got the Ripper.";
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I_SHOCKAMMO = "You picked up a Shock Core.";
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I_SHOCKAMMO2 = "You picked up a used Shock Core.";
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I_SHOCKRIFLE = "You got the ASMD Shock Rifle.";
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I_SSHOCKAMMO = "You picked up an Enhanced Shock Core.";
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I_SSHOCKRIFLE = "You got an Enhanced Shock Rifle!";
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I_RIFLEAMMO = "You picked up a box of Rifle Rounds.";
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I_RIFLEAMMO2 = "You got a Rifle Round.";
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I_SNIPER = "You got the Sniper Rifle.";
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I_TRANSLOCATOR = "You got the Translocator Source Module.";
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I_WARHEADAMMO = "You picked up a Redeemer Missile.";
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I_REDEEMER = "You got the Redeemer.";
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I_CHAINSAWAMMO = "You picked up a Fuel Can.";
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/* Tags */
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T_ARMORBONUS = "Armor Bonus";
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T_THIGHPADS = "Thigh Pads";
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T_BODYARMOR = "Body Armor";
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T_SHIELDBELT = "Shield Belt";
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T_BIOAMMO = "Biosludge Ammo";
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T_BIOAMMO2 = "Small Biosludge Ammo";
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T_BIORIFLE = "GES Bio Rifle";
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T_CHAINSAW = "Chainsaw";
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T_REDKEY = "Red Key";
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T_GREENKEY = "Green Key";
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T_BLUEKEY = "Blue Key";
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T_YELLOWKEY = "Yellow Key";
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T_GOLDKEY = "Gold Key";
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T_REDSKULL = "Red Skull";
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T_BLUESKULL = "Blue Skull";
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T_GOLDSKULL = "Gold Skull";
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T_ROCKETAMMO = "Rocket Pack";
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T_ROCKETAMMO2 = "Single Rocket";
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T_EIGHTBALL = "Rocket Launcher";
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T_CLIP = "Clip";
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T_ENFORCER = "Enforcer";
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T_ENFORCER2 = "Dual Enforcers";
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T_FLAKAMMO = "Flak Shells";
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T_FLAKAMMO2 = "Flak Shell";
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T_FLAKCANNON = "Flak Cannon";
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T_SUPERHEALTH = "Big Keg O' Health";
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T_HEALTHBOX = "Health Box";
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T_MEDBOX = "Health Pack";
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T_VIAL = "Health Vial";
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T_IMPACTHAMMER = "Impact Hammer";
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T_MINIAMMO = "Large Bullets";
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T_MINIGUN = "Minigun";
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T_UDAMAGE = "Damage Amplifier";
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T_BACKPACK = "Backpack";
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T_INVISIBILITY = "Invisibility";
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T_JUMPBOOTS = "AntiGrav Boots";
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T_SEARCHLIGHT = "Searchlight";
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T_PULSEAMMO = "Pulse Cell";
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T_PULSEGUN = "Pulse Gun";
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T_RIPPERAMMO = "Razor Blades";
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T_RIPPER = "Ripper";
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T_SHOCKAMMO = "Shock Core";
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T_SHOCKAMMO2 = "Used Shock Core";
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T_SHOCKRIFLE = "Shock Rifle";
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T_SSHOCKAMMO = "Enhanced Shock Core";
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T_SSHOCKRIFLE = "Enhanced Shock Rifle";
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T_RIFLEAMMO = "Box of Rifle Rounds";
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T_RIFLEAMMO2 = "Rifle Round";
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T_SNIPER = "Sniper Rifle";
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T_TRANSLOCATORAMMO = "Translocator Charges";
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T_TRANSLOCATOR = "Translocator";
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T_WARHEADAMMO = "Redeemer Missile";
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T_REDEEMER = "Redeemer";
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T_CHAINSAWAMMO = "Chainsaw Fuel";
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/* Miscellaneous */
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D_SHIELDBELT = "The Shield Belt has depleted.";
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D_UDAMAGE = "Damage Amplifier has worn off.";
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D_INVISIBILITY = "Invisibility has worn off.";
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D_JUMPBOOTS = "The AntiGrav Boots have drained.";
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D_SEARCHLIGHT = "Searchlight batteries have died.";
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N_TBOSS = "Boss";
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N_TMALE1 = "Male Commando";
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N_TMALE2 = "Male Soldier";
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N_TFEMALE1 = "Female Commando";
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N_TFEMALE2 = "Female Soldier";
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M_SINGLEROCKETON = "Instant Rocket mode enabled";
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M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
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M_CLIP = "Clip";
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M_LCLIP = "L Clip";
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M_RCLIP = "R Clip";
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M_NAME = "Name";
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M_HEALTH = "Health";
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/* Menus */
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FLAK_BTOP1 = "Standard";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP3 = "Beta (extended theme)";
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FLAK_CPOP1 = "Team";
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FLAK_CPOP2 = "Player";
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FLAK_CPOP3 = "Custom";
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FLAK_MTITLE = "UT Options";
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FLAK_MOPTS = "Menu Options";
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FLAK_SMENU = "Show menu";
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FLAK_MTYPE = "Menu type";
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FLAK_APPLY = "Apply changes";
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FLAK_WOPTS = "Weapon Options";
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FLAK_ERELOAD = "Enforcer reloading";
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FLAK_PRELOAD = "Pulsegun reloading";
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FLAK_RREADOUT = "Redeemer target visuals";
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FLAK_RUPDATES = "Per-frame target updates";
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FLAK_RSHADER = "Redeemer view shader";
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FLAK_RSWITCH = "No Redeemer autoswitch";
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FLAK_CSSHOCK = "Classic Enhanced Shock Rifle";
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FLAK_RECOIL = "Visual recoil";
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FLAK_RSTRENGTH = "Visual recoil strength";
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FLAK_IOPTS = "Item Options";
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FLAK_RADBOOTS = "Jump Boots act like Radsuit";
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FLAK_DMSSHOCK = "Allow Enhanced Shock Rifle in DM";
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FLAK_TOPTS = "Translocator Options";
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FLAK_TLOCBOSS = "Prevent boss telefrag";
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FLAK_TLOCAMMO = "Translocator has ammo";
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FLAK_TLOCENABLE = "Enable Translocator";
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FLAK_POPTS = "Player Options";
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FLAK_UTMOVE = "Enable UT movement";
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FLAK_DPSPEED = "Doom player speed";
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FLAK_DACONTROL = "Doom air control";
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FLAK_WDROPOFF = "Walk disables dropoff (glitchy)";
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FLAK_DTDODGE = "Double tap dodge";
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FLAK_DTSENS = "Double tap sensitivity in tics";
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FLAK_HOPTS = "HUD Options";
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FLAK_SWBAR = "Show weapon bar";
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FLAK_SSDOLL = "Show status doll";
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FLAK_SFRAGS = "Show frags";
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FLAK_SAMMO = "Show ammo";
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FLAK_SPINFO = "Show player names";
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FLAK_HSIZE = "HUD size";
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FLAK_WSIZE = "Weapon bar size";
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FLAK_DSIZE = "Status doll size";
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FLAK_CCHOOSE = "Color choice";
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FLAK_CCOLOR = "Custom color";
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FLAK_HOPAC = "HUD opacity";
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FLAK_MSOPTS = "Misc Options";
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FLAK_UTFOOT = "UT footsteps";
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FLAK_BFOOT = "Boss class uses unique footsteps";
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FLAK_UBLOD = "UT blood";
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FLAK_UGIB = "[WIP] UT gibbing";
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FLAK_UCORPS = "[WIP] Corpses take damage";
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FLAK_DTEST = "Edit Kinsie's test map";
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FLAK_FSTRENGTH = "Screen flash strength";
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FLAK_SAWAMMO = "Chainsaw uses ammo";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
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O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
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O_EIGHTBALL = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
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O_ENFORCER = "%k acribilló a %o con el Reforzador.";
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O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores.";
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O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k.";
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O_IMPACTHAMMER = "%o fue derrotad@[ao_esp] por el pistón de %k.";
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O_MINIGUN = "La Miniarma de %k convirtió a %o en un pedazo de carne chorreante.";
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O_PULSEGUN = "%o se tragó el plasma mortal ardiente de %k.";
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O_RIPPER = "%k arrancó un trozo de carne de %o con el Destripador.";
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O_SHOCKRIFLE = "%k hirió mortalmente a %o con el Rifle de Choque";
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O_SSHOCKRIFLE = "%k electrificó a %o con el Rifle de Choque Mejorado.";
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O_SNIPER = "%k metió una bala a través de %o.";
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O_SNIPERDECAP = "%k metió una bala a través de la cabeza de %o.";
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O_REDEEMER = "¡¡%o fue vaporizad@[ao_esp] por el Redentor de %k!!";
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/* Pickup messages */
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I_ARMORBONUS = "Has recogido Armadura Extra.";
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I_THIGHPADS = "Has obtenido unas Musleras.";
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I_BODYARMOR = "Has obtenido un Blindaje de Cuerpo Entero.";
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I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
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I_BIOAMMO = "Has recogido la Munición de Biolodo.";
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I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
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I_BIORIFLE = "Has obtenido el Biorifle GES.";
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I_CHAINSAW = "Hace veinticinco años que no veo una de estas."; // was five years in UT99
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I_REDKEY = "Has obtenido la Llave Roja.";
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I_GREENKEY = "Has obtenido la Llave Verde.";
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I_BLUEKEY = "Has obtenido la Llave Azul.";
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I_YELLOWKEY = "Has obtenido la Llave Amarilla.";
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I_GOLDKEY = "Has obtenido la Llave Dorada.";
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I_REDSKULL = "Has obtenido la Calavera Roja.";
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I_BLUESKULL = "Has obtenido la Calavera Azul.";
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I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
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I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
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I_ROCKETAMMO2 = "Has recogido un Cohete.";
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I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
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I_CLIP = "Has recogido un Cargador.";
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I_ENFORCER = "¡Has recogido otro Reforzador!";
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I_FLAKAMMOL = "Has recogido ";
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I_FLAKAMMOR = " Proyectiles Antiaéreos.";
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I_FLAKAMMO2 = "Has recogido un Proyectil Antiaéreo.";
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I_FLAKCANNON = "Has obtenido el Cañón Antiaéreo.";
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I_SUPERHEALTH = "Has recogido el Barril de Salud.";
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I_HEALTHBOX = "Has recogido una Caja de Salud.";
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I_MEDBOX = "Has recogido un Paquete de Salud.";
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I_VIAL = "Has recogido un Frasco de Salud.";
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I_IMPACTHAMMER = "Has obtenido el Martillo de Impacto.";
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I_MINIAMMOL = "Has recogido ";
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I_MINIAMMOR = " balas.";
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I_MINIGUN = "Has obtenido la Miniarma.";
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I_UDAMAGE = "¡Has obtenido el Amplificador de Daño!";
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I_BACKPACK = "Has obtenido una Mochila.";
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I_INVISIBILITY = "Tienes la Invisibilidad.";
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I_MAPREVEALER = "Has obtenido un Mapa Computarizado.";
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I_JUMPBOOTS = "Has recogido las Botas Antigravedad.";
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I_SEARCHLIGHT = "Has recogido el Faro.";
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I_PULSEAMMO = "Has recogido una Pila de Impulsos.";
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I_PULSEGUN = "Has obtenido el Arma de Impulsos.";
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I_RIPPERAMMO = "Has recogido Cuchillas.";
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I_RIPPER = "Has obtenido el Destripador.";
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I_SHOCKAMMO = "Has recogido un Núcleo de Choque.";
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I_SHOCKAMMO2 = "Has recogido un Núcleo de Choque usado.";
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I_SHOCKRIFLE = "Has conseguido el Rifle de Choque ASMD.";
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I_SSHOCKAMMO = "Has recogido un Núcleo de Choque Mejorado.";
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I_SSHOCKRIFLE = "¡Has obtenido el Rifle de Choque Mejorado!";
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I_RIFLEAMMO = "Has recogido un paquete de Balas de Rifle.";
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I_RIFLEAMMO2 = "Has recogido una Bala de Rifle.";
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I_SNIPER = "Has obtenido el Rifle de Francotirador.";
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I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador.";
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I_WARHEADAMMO = "Has recogido un Misil de Redentor.";
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I_REDEEMER = "Has obtenido el Redentor.";
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I_CHAINSAWAMMO = "Has recogido una Lata de Combustible.";
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/* Tags */
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T_ARMORBONUS = "Armadura Extra";
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T_THIGHPADS = "Musleras";
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T_BODYARMOR = "Armadura de Cuerpo Entero";
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T_SHIELDBELT = "Cinturón Protector";
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T_BIOAMMO = "Munición de Biolodo";
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T_BIOAMMO2 = "Munición de Biolodo pequeña";
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T_BIORIFLE = "Biorifle GES";
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T_CHAINSAW = "Motosierra";
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T_REDKEY = "Llave Roja";
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T_GREENKEY = "Llave Verde";
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T_BLUEKEY = "Llave Azul";
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T_YELLOWKEY = "Llave Amarilla";
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T_GOLDKEY = "Llave Dorada";
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T_REDSKULL = "Calavera Roja";
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T_BLUESKULL = "Calavera Azul";
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T_GOLDSKULL = "Calavera Dorada";
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T_ROCKETAMMO = "Paquete de Cohetes";
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T_ROCKETAMMO2 = "Un Cohete";
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T_EIGHTBALL = "Lanzacohetes";
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T_CLIP = "Cargador";
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T_ENFORCER = "Reforzadores";
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T_ENFORCER2 = "Dos Reforzadores";
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T_FLAKAMMO = "Proyectiles Antiaéreos";
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T_FLAKAMMO2 = "Proyectil Antiaéreos";
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T_FLAKCANNON = "Cañón Antiaéreo";
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T_SUPERHEALTH = "Barril de Salud";
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T_HEALTHBOX = "Caja de Salud";
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T_MEDBOX = "Paquete de Salud";
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T_VIAL = "Frasco de Salud";
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T_IMPACTHAMMER = "Martillo de Impacto";
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T_MINIAMMO = "Balas Grandes";
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T_MINIGUN = "Miniarma";
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T_UDAMAGE = "Amplificador de Daño";
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T_BACKPACK = "Mochila";
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T_INVISIBILITY = "Invisibilidad";
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T_JUMPBOOTS = "Botas Antigravedad";
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T_SEARCHLIGHT = "Faro";
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T_PULSEAMMO = "Pila de Impulsos";
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T_PULSEGUN = "Arma de Impulsos";
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T_RIPPERAMMO = "Cuchillas";
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T_RIPPER = "Destripador";
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T_SHOCKAMMO = "Núcleo de Choque";
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T_SHOCKAMMO2 = "Núcleo de Choque usado";
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T_SHOCKRIFLE = "Rifle de Choque";
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T_SSHOCKAMMO = "Núcleo de Choque Mejorado";
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T_SSHOCKRIFLE = "Rifle de Choque Mejorado";
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T_RIFLEAMMO = "Paquete de Balas de Rifle";
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T_RIFLEAMMO2 = "Bala de Rifle";
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T_SNIPER = "Rifle de Francotirador";
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T_TRANSLOCATORAMMO = "Cargas de Translocalizador";
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T_TRANSLOCATOR = "Translocalizador";
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T_WARHEADAMMO = "Misil de Redentor";
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T_REDEEMER = "Redentor";
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T_CHAINSAWAMMO = "Combustible de Motosierra";
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/* Miscellaneous */
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D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
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D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
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D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
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D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
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D_SEARCHLIGHT = "Las pilas del Faro se han agotado.";
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N_TBOSS = "Jefe";
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N_TMALE1 = "Comando Hombre";
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N_TMALE2 = "Soldado Hombre";
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N_TFEMALE1 = "Comando Mujer";
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N_TFEMALE2 = "Soldado Mujer";
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M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
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M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
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M_CLIP = "Cargador";
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M_LCLIP = "Cargador Izq.";
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M_RCLIP = "Cargador Dch.";
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M_NAME = "Nombre";
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M_HEALTH = "Salud";
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/* Menus */
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FLAK_BTOP1 = "Estándar";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP3 = "Beta (tema extendido)";
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FLAK_CPOP1 = "Equipo";
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FLAK_CPOP2 = "Jugador";
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FLAK_CPOP3 = "Personalizado";
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FLAK_MTITLE = "Opciones de UT";
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FLAK_MOPTS = "Opciones de Menú";
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FLAK_SMENU = "Mostrar menú";
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FLAK_MTYPE = "Tipo de menú";
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FLAK_APPLY = "Aplicar cambios";
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FLAK_WOPTS = "Opciones de Arma";
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FLAK_ERELOAD = "Reforzador recarga";
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FLAK_PRELOAD = "Arma de Impulsos recarga";
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FLAK_RREADOUT = "Visualización de objetivos del redentor";
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FLAK_RUPDATES = "Actualizar objetivos cada frame";
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FLAK_RSHADER = "Shader de vista de redentor";
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FLAK_RSWITCH = "No cambiar a Redentor automáticamente";
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FLAK_CSSHOCK = "Rifle de Choque Mejorado clásico";
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FLAK_RECOIL = "Retroceso visual";
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FLAK_RSTRENGTH = "Potencia de retroceso visual";
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FLAK_IOPTS = "Opciones de Inventario";
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FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación";
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FLAK_DMSSHOCK = "Permitir Rifle de Choque Mejorado en DM";
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FLAK_TOPTS = "Opciones de Translocalizador";
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FLAK_TLOCBOSS = "Evitar telecarga a jefes";
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FLAK_TLOCAMMO = "Translocalizador con munición";
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FLAK_TLOCENABLE = "Permitir Translocalizador";
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FLAK_POPTS = "Opciones de Jugador";
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FLAK_UTMOVE = "Activar movimiento de UT";
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FLAK_DPSPEED = "Velocidad de jugador de Doom";
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FLAK_DACONTROL = "Control en el aire de Doom";
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FLAK_WDROPOFF = "Caminar evita caer de bordes (Defectuoso)";
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FLAK_DTDODGE = "Esquivar con doble pulsado";
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FLAK_DTSENS = "Sensibilidad de doble pulsado en tics";
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FLAK_HOPTS = "Opciones de HUD";
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FLAK_SWBAR = "Mostrar barra de armas";
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FLAK_SSDOLL = "Mostrar muñeco de estado";
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FLAK_SFRAGS = "Mostrar bajas";
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FLAK_SAMMO = "Mostrar munición";
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FLAK_SPINFO = "Mostrar nombres de jugadores";
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FLAK_HSIZE = "Tamaño de HUD";
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FLAK_WSIZE = "Tamaño de barra de armas";
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FLAK_DSIZE = "Tamaño de muñeco de estado";
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FLAK_CCHOOSE = "Selección de color";
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FLAK_CCOLOR = "Color personalizado";
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FLAK_HOPAC = "Opacidad de HUD";
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FLAK_MSOPTS = "Opciones Misceláneas";
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FLAK_UTFOOT = "Sonidos de pasos de UT";
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FLAK_BFOOT = "La clase Jefe usa sonidos de pasos propios";
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FLAK_UBLOD = "Sangre de UT";
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FLAK_UGIB = "[WIP] Vísceras de UT";
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FLAK_UCORPS = "[WIP] Los cadáveres reciben daño";
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FLAK_DTEST = "Editar mapa de pruebas de Kinsie";
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FLAK_FSTRENGTH = "Intensidad de destellos en pantalla";
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FLAK_SAWAMMO = "La motosierra usa combustible";
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[fr]
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[it]
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