- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
26 lines
664 B
GLSL
26 lines
664 B
GLSL
// imitation of the Unreal Engine 1.x ambient glow effect
|
|
vec4 ProcessLight( vec4 color )
|
|
{
|
|
vec2 gs = texture(ambglow,vec2(.5)).xy;
|
|
if ( gs.x > .5 ) return color;
|
|
if ( gs.y > .5 )
|
|
{
|
|
float glow = max(0.,sin(timer*4)-.5);
|
|
return vec4(min(color.rgb+vec3(glow),1.),color.a);
|
|
}
|
|
float glow = 0.25+0.2*sin(timer*8);
|
|
return vec4(min(color.rgb+vec3(glow),1.0),color.a);
|
|
}
|
|
|
|
vec4 ProcessTexel()
|
|
{
|
|
vec2 gs = texture(ambglow,vec2(.5)).xy;
|
|
if ( gs.x > .5 ) getTexel(vTexCoord.st);
|
|
if ( gs.y > .5 )
|
|
{
|
|
float glow = max(0.,sin(timer*4)-.5);
|
|
vec4 col = getTexel(vTexCoord.st);
|
|
return vec4(min(col.rgb+vec3(glow),1.),col.a);
|
|
}
|
|
return getTexel(vTexCoord.st);
|
|
}
|