flak_m/modeldef.warhead
Marisa Kirisame 72eb6ca8d1 Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00

125 lines
2.1 KiB
Text

Model "WarheadAmmo"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png"
Scale -0.21 0.2 0.2
PitchOffset 90
ZOffset 21
FrameIndex WMIS A 0 0
}
Model "ShockWave"
{
Path "models"
Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png"
FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1
}
Model "WarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "GuidedWarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "WarheadLauncher"
{
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
ZOffset 12
AngleOffset 180
ROTATING
FrameIndex RDMP A 1 0
}
Model "WarheadLauncher"
{
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
AngleOffset 180
ZOffset 11
FrameIndex RDMP B 1 0
}
Model "WarheadLauncher"
{
Path "models"
Model 0 "warhead_d.3d"
SurfaceSkin 0 0 "jwarhead1.png"
SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.2 0.12 0.2
PitchOffset 2.8125
RollOffset 22.5
Offset 7.9 -15.6 -9.2
// select
FrameIndex WARS A 0 0
FrameIndex WARS B 0 1
FrameIndex WARS C 0 2
FrameIndex WARS D 0 3
FrameIndex WARS E 0 4
FrameIndex WARS F 0 5
FrameIndex WARS G 0 6
FrameIndex WARS H 0 7
FrameIndex WARS I 0 8
FrameIndex WARS J 0 9
FrameIndex WARS K 0 10
FrameIndex WARS L 0 11
FrameIndex WARS M 0 12
FrameIndex WARS N 0 13
FrameIndex WARS O 0 14
// idle
FrameIndex WARI A 0 15
FrameIndex WARI B 0 16
FrameIndex WARI C 0 17
FrameIndex WARI D 0 18
FrameIndex WARI E 0 19
// deselect
FrameIndex WARD A 0 20
FrameIndex WARD B 0 21
FrameIndex WARD C 0 22
FrameIndex WARD D 0 23
FrameIndex WARD E 0 24
FrameIndex WARD F 0 25
FrameIndex WARD G 0 26
// fire
FrameIndex WARF A 0 28
FrameIndex WARF B 0 29
FrameIndex WARF C 0 30
FrameIndex WARF D 0 31
FrameIndex WARF E 0 32
FrameIndex WARF F 0 33
FrameIndex WARF G 0 34
}