Restored original flak chunk damage function (no longer falls off with distance). Fixed the minigun altfire shooting bullets at the same speed as the primary fire. Small hackaround for janky player movement while moving down slopes. [WIP] The very beginning of an UT gore system (toggleable).
17 lines
645 B
Text
17 lines
645 B
Text
/* DamNums support */
|
|
[enu default]
|
|
DAMNUM_TYPECOLOR_PULSED = "DamGreen";
|
|
DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
|
|
DAMNUM_TYPECOLOR_SHOT = "DamYellow";
|
|
DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
|
|
DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
|
|
DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
|
|
DAMNUM_TYPECOLOR_SHREDDED = "DamBrick";
|
|
DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
|
|
DAMNUM_TYPECOLOR_SLASHED = "DamRed";
|
|
DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
|
|
DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
|
|
DAMNUM_TYPECOLOR_IMPACT = "DamGray";
|
|
DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
|
|
DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
|
|
DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
|