flak_m/shaders/glsl/RedeemerView.fp
Marisa Kirisame fe0d8d4238 Disable view dim while Redeemer shader is active.
Made Redeemer shader blur radius adapt to screen size.
2018-08-15 22:16:57 +02:00

26 lines
660 B
GLSL

void main()
{
vec4 tinted = texture(InputTexture,TexCoord);
vec2 nc;
vec2 sz = textureSize(InputTexture,0);
vec2 px = 1.0/vec2(1920.0);
px.y *= sz.x/sz.y;
float cnt = 1.0;
for ( int j=-5; j<=5; j++ ) for ( int i=-5; i<=5; i++ )
{
nc = TexCoord+px*vec2(i,j);
tinted += texture(InputTexture,nc);
cnt += 1.0;
}
tinted /= cnt;
vec2 coord = TexCoord;
coord *= 4.0;
coord.y *= px.x/px.y;
vec2 tc;
tc.x = coord.x*cos(Timer)-coord.y*sin(Timer);
tc.y = coord.x*sin(Timer)+coord.y*cos(Timer);
tinted = mix(tinted,texture(StaticTexture,tc),0.1);
tinted = pow(tinted,vec4(0.7,1.1,1.3,1.0));
tinted *= vec4(1.2,0.6,0.5,1.0);
FragColor = tinted;
}