18 lines
444 B
GLSL
18 lines
444 B
GLSL
vec4 ProcessLight( vec4 color )
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{
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return vec4(1.);
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}
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vec4 ProcessTexel()
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{
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vec2 coord = vTexCoord.st;
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vec2 dist = 2.*texture(warptex,vTexCoord.st*.6).xy-1.;
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dist.x *= abs(mod(dist.y+timer*1.34536,4.)-2.)-1.;
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coord.x += dist.x*.12;
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dist = 2.*texture(warptex,vTexCoord.st*1.2).xy-1.;
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dist.y *= abs(mod(dist.x+timer*1.45363,4.)-2.)-1.;
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coord.y -= dist.y*.09;
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coord.x += timer*.05346;
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coord.y += timer*.03425;
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return getTexel(coord);
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}
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