Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models". Re-ran all textures through optipng. All add-ons have been updated accordingly. |
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| .. | ||
| AmbientGlow.fp | ||
| AmbientGlow_Brightmapped.fp | ||
| MeshEnviroMap.fp | ||
| MeshEnviroMap_AmbientGlow.fp | ||