flak_m/modeldef.minigun
Marisa the Magician 602a89cc68 1.2 update w/ GZDoom 4.9 features:
- Changeable player skins.
 - Ammo LEDs are now 1:1 with UT by using canvas textures.
 - Integrate some add-ons, including reskins.
 - Various fixes (some backported from Demolitionist).
 - Migrated from libeye to Gutamatics.
2022-11-05 23:59:16 +01:00

197 lines
3.9 KiB
Text

Model "MiniAmmo"
{
Path "models"
Model 0 "MiniAmmom_d.3d"
Skin 0 "JM21.png"
Offset 2 0 7
Scale 0.12 0.12 0.12
FrameIndex MAMO A 0 0
}
Model "MinigunTracer"
{
Path "models"
Model 0 "MiniTrace_d.3d"
Skin 0 "JUT_Tracer_01.png"
Scale 0.6 0.2 0.2
Offset 60 0 0
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex TRAC A 0 0
}
Model "Minigun"
{
Path "models"
Model 1 "MinigunPick_d.3d"
Skin 1 "Mini_t.png"
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 5
FrameIndex MGNP B 1 0
ZOffset 10
ROTATING
FrameIndex MGNP A 1 0
}
Model "Minigun"
{
Path "models"
Model 2 "Flat_d.3d"
Scale 0.08 0.08 0.08
Offset 6.3 -40.0 -8.2
AngleOffset 90
PitchOffset 90
Skin 2 "Muz1.png"
FrameIndex MMUZ A 2 0
Skin 2 "Muz2.png"
FrameIndex MMUZ B 2 0
Skin 2 "Muz3.png"
FrameIndex MMUZ C 2 0
Skin 2 "Muz4.png"
FrameIndex MMUZ D 2 0
Skin 2 "Muz5.png"
FrameIndex MMUZ E 2 0
Skin 2 "Muz6.png"
FrameIndex MMUZ F 2 0
Skin 2 "Muz7.png"
FrameIndex MMUZ G 2 0
Skin 2 "Muz8.png"
FrameIndex MMUZ H 2 0
Skin 2 "Muz9.png"
FrameIndex MMUZ I 2 0
}
Model "Minigun"
{
Path "models"
Model 0 "Minigun2m_d.3d"
SurfaceSkin 0 0 "Mini_t1.png"
SurfaceSkin 0 1 "Mini_t2.png"
SurfaceSkin 0 2 "Mini_t3.png"
SurfaceSkin 0 3 "Mini_t4.png"
SurfaceSkin 0 4 "miniammoled.png"
Scale 0.12 -0.08 0.12
Offset 1.8 -19.9 -13.8
AngleOffset 90
// Select
FrameIndex MGNS A 0 0
FrameIndex MGNS B 0 1
FrameIndex MGNS C 0 2
FrameIndex MGNS D 0 3
FrameIndex MGNS E 0 4
FrameIndex MGNS F 0 5
FrameIndex MGNS G 0 6
FrameIndex MGNS H 0 7
FrameIndex MGNS I 0 8
FrameIndex MGNS J 0 9
FrameIndex MGNS K 0 10
FrameIndex MGNS L 0 11
FrameIndex MGNS M 0 12
FrameIndex MGNS N 0 13
FrameIndex MGNS O 0 14
FrameIndex MGNS P 0 15
FrameIndex MGNS Q 0 16
FrameIndex MGNS R 0 17
FrameIndex MGNS S 0 18
FrameIndex MGNS T 0 19
// Fire
FrameIndex MGNF A 0 61
FrameIndex MGNF B 0 62
FrameIndex MGNF C 0 63
FrameIndex MGNF D 0 64
FrameIndex MGNF E 0 65
FrameIndex MGNF F 0 66
FrameIndex MGNF G 0 67
FrameIndex MGNF H 0 68
FrameIndex MGNF I 0 69
FrameIndex MGNF J 0 70
FrameIndex MGNF K 0 71
FrameIndex MGNF L 0 72
FrameIndex MGNF M 0 73
FrameIndex MGNF N 0 74
FrameIndex MGNF O 0 75
FrameIndex MGNF P 0 76
FrameIndex MGNF Q 0 77
FrameIndex MGNF R 0 78
FrameIndex MGNF S 0 79
// Unwind
FrameIndex MGNU A 0 80
FrameIndex MGNU B 0 81
FrameIndex MGNU C 0 82
FrameIndex MGNU D 0 83
FrameIndex MGNU E 0 84
FrameIndex MGNU F 0 85
FrameIndex MGNU G 0 86
FrameIndex MGNU H 0 87
FrameIndex MGNU I 0 88
FrameIndex MGNU J 0 89
FrameIndex MGNU K 0 90
FrameIndex MGNU L 0 91
FrameIndex MGNU M 0 92
FrameIndex MGNU N 0 93
FrameIndex MGNU O 0 94
FrameIndex MGNU P 0 95
FrameIndex MGNU Q 0 96
FrameIndex MGNU R 0 97
FrameIndex MGNU S 0 98
FrameIndex MGNU T 0 99
FrameIndex MGNU U 0 100
FrameIndex MGNU V 0 101
FrameIndex MGNU W 0 102
FrameIndex MGNU X 0 103
FrameIndex MGNU Y 0 104
FrameIndex MGNU Z 0 105
FrameIndex MGU2 A 0 106
FrameIndex MGU2 B 0 107
FrameIndex MGU2 C 0 108
FrameIndex MGU2 D 0 109
FrameIndex MGU2 E 0 110
FrameIndex MGU2 F 0 111
FrameIndex MGU2 G 0 112
FrameIndex MGU2 H 0 113
FrameIndex MGU2 I 0 114
FrameIndex MGU2 J 0 115
FrameIndex MGU2 K 0 116
FrameIndex MGU2 L 0 117
FrameIndex MGU2 M 0 118
// Idle
FrameIndex MGNI A 0 121
FrameIndex MGNI B 0 122
FrameIndex MGNI C 0 123
FrameIndex MGNI D 0 124
FrameIndex MGNI E 0 125
FrameIndex MGNI F 0 126
FrameIndex MGNI G 0 127
FrameIndex MGNI H 0 128
FrameIndex MGNI I 0 129
FrameIndex MGNI J 0 130
FrameIndex MGNI K 0 131
FrameIndex MGNI L 0 132
FrameIndex MGNI M 0 133
FrameIndex MGNI N 0 134
FrameIndex MGNI O 0 135
FrameIndex MGNI P 0 136
FrameIndex MGNI Q 0 137
FrameIndex MGNI R 0 138
FrameIndex MGNI S 0 139
// Down
FrameIndex MGND A 0 141
FrameIndex MGND B 0 142
FrameIndex MGND C 0 143
FrameIndex MGND D 0 144
FrameIndex MGND E 0 145
FrameIndex MGND F 0 146
FrameIndex MGND G 0 147
FrameIndex MGND H 0 148
FrameIndex MGND I 0 149
FrameIndex MGND J 0 150
}