Cleaned up some code (mostly related to server CVars). Proper angle interpolation. Snap player to floor when walking down steps like UE does (looks kinda twitchy due to lack of view height smoothing).
157 lines
No EOL
2.9 KiB
Text
157 lines
No EOL
2.9 KiB
Text
Model "RipperAmmo"
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{
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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Scale 0.1 0.1 0.12
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ZOffset 10
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FrameIndex BHOP A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 10
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FrameIndex RZRP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex RZRP A 1 0
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}
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Model "Razor2"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Trail"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 1 "RazTrail.png"
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Offset -19 0 0
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Scale 0.36 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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DONTCULLBACKFACES
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Alt"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 0 "Razor2_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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SurfaceSkin 0 1 "JRazor2.png"
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SurfaceSkin 0 2 "JRazor4.png"
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SurfaceSkin 0 3 "JRazor5.png"
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SurfaceSkin 0 4 "JRazor3.png"
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Scale 0.32 -0.2 0.32
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Offset 10.4 -19.2 -15.2
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AngleOffset 88
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RollOffset 2
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// Select
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FrameIndex RZRS A 0 0
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FrameIndex RZRS B 0 1
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FrameIndex RZRS C 0 2
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FrameIndex RZRS D 0 3
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FrameIndex RZRS E 0 4
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FrameIndex RZRS F 0 5
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FrameIndex RZRS G 0 6
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FrameIndex RZRS H 0 7
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FrameIndex RZRS I 0 8
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FrameIndex RZRS J 0 9
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FrameIndex RZRS K 0 10
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FrameIndex RZRS L 0 11
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FrameIndex RZRS M 0 12
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FrameIndex RZRS N 0 13
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FrameIndex RZRS O 0 14
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FrameIndex RZRS P 0 15
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FrameIndex RZRS Q 0 16
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FrameIndex RZRS R 0 17
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FrameIndex RZRS S 0 18
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FrameIndex RZRS T 0 19
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FrameIndex RZRS U 0 20
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FrameIndex RZRS V 0 21
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FrameIndex RZRS W 0 22
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FrameIndex RZRS X 0 23
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FrameIndex RZRS Y 0 24
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FrameIndex RZRS Z 0 25
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FrameIndex RZS2 A 0 26
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FrameIndex RZS2 B 0 27
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FrameIndex RZS2 C 0 28
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FrameIndex RZS2 D 0 29
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// Fire
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FrameIndex RZRF A 0 32
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FrameIndex RZRF B 0 33
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FrameIndex RZRF C 0 34
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FrameIndex RZRF D 0 35
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FrameIndex RZRF E 0 36
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FrameIndex RZRF F 0 37
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FrameIndex RZRF G 0 38
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FrameIndex RZRF H 0 39
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FrameIndex RZRF I 0 40
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FrameIndex RZRF J 0 41
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FrameIndex RZRF K 0 42
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FrameIndex RZRF L 0 43
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FrameIndex RZRF M 0 44
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FrameIndex RZRF N 0 45
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FrameIndex RZRF O 0 46
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// Idle
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FrameIndex RZRI A 0 47
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FrameIndex RZRI B 0 48
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FrameIndex RZRI C 0 49
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FrameIndex RZRI D 0 50
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FrameIndex RZRI E 0 51
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FrameIndex RZRI F 0 52
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FrameIndex RZRI G 0 53
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FrameIndex RZRI H 0 54
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FrameIndex RZRI I 0 55
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FrameIndex RZRI J 0 56
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FrameIndex RZRI K 0 57
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FrameIndex RZRI L 0 58
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FrameIndex RZRI M 0 59
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FrameIndex RZRI N 0 60
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FrameIndex RZRI O 0 61
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FrameIndex RZRI P 0 62
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FrameIndex RZRI Q 0 63
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FrameIndex RZRI R 0 64
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FrameIndex RZRI S 0 65
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// Down
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FrameIndex RZRD A 0 67
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FrameIndex RZRD B 0 68
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FrameIndex RZRD C 0 69
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FrameIndex RZRD D 0 70
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FrameIndex RZRD E 0 71
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FrameIndex RZRD F 0 72
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} |