Updated README. Began working on gore system. Removed idle animation on Minigun, that vertex wobble was getting on my nerves. Another OptiPNG pass.
87 lines
1.2 KiB
Text
87 lines
1.2 KiB
Text
// Blood
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Class UTBlood : Actor
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{
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}
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Class UTBloodDrop : Actor
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{
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}
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Class UTBloodSpurt : Actor
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{
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}
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Class UTBloodTrail : Actor
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{
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}
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// Chunks
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Class UTGib : Actor
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{
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Default
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{
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Radius 4;
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Height 4;
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BounceType "Doom";
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BounceFactor 0.5;
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WallBounceFactor 0.5;
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+ROLLSPRITE;
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+ROLLCENTER;
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+INTERPOLATEANGLES;
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+MISSILE;
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+SHOOTABLE;
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+NODAMAGE;
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+THRUACTORS;
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+USEBOUNCESTATE;
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}
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override void Tick()
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{
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Super.Tick();
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// TODO trails and stuff
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}
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States
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{
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Spawn:
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UGIB A -1;
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Stop;
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Bounce:
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UGIB A 0;
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Goto Spawn;
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Death:
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UGIB A -1;
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Stop;
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}
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}
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Class UTGenericGib1 : UTGib {}
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Class UTGenericGib2 : UTGib {}
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Class UTGenericGib3 : UTGib {}
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Class UTGenericGib4 : UTGib {}
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Class UTThigh : UTGib {}
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Class UTFemaleArm : UTGib {}
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Class UTFemaleFoot : UTGib {}
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Class UTFemaleTorso : UTGib {}
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Class UTMaleArm : UTGib {}
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Class UTMaleFoot : UTGib {}
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Class UTMaleTorso : UTGib {}
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Class UTHeart : UTGib
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{
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States
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{
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Spawn:
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UGIB ABCDEF 2;
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Loop;
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Bounce:
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UGIB A 0;
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Goto Spawn;
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Death:
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UGIB ABCDEFABCDEFABCDEF 2;
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UGIB ABCDEFABCDEF 4;
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UGIB ABCDEF 8;
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UGIB A -1;
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Stop;
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}
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}
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Class UTLiver : UTGib {}
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Class UTStomach : UTGib {}
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Class UTHeadFemale : UTGib {}
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Class UTHeadMale : UTGib {}
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