flak_m/modeldef.ripper
Marisa Kirisame a6ccec0997 Began working on Rocket Launcher.
Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00

166 lines
No EOL
3 KiB
Text

Model "RipperAmmo"
{
Path "models"
Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png"
Scale 0.1 0.1 0.12
ZOffset 10
FrameIndex BHOP A 0 0
}
Model "Ripper2"
{
Path "models"
Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 12
ROTATING
FrameIndex RZRP A 1 0
}
Model "Ripper2"
{
Path "models"
Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 10
FrameIndex RZRP B 1 0
}
Model "Razor2"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Razor2Trail"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 1 "RazTrail.png"
Offset -19 0 0
Scale 0.36 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex RAZB A 0 0
}
Model "Razor2Alt"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Ripper2"
{
Path "models"
Model 0 "Razor2_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
SurfaceSkin 0 1 "JRazor2.png"
SurfaceSkin 0 2 "JRazor4.png"
SurfaceSkin 0 3 "JRazor5.png"
SurfaceSkin 0 4 "JRazor3.png"
Scale 0.16 -0.08 0.16
Offset 6.4 -9.8 -8.4
AngleOffset 90
// Select
FrameIndex RZRS A 0 0
FrameIndex RZRS B 0 1
FrameIndex RZRS C 0 2
FrameIndex RZRS D 0 3
FrameIndex RZRS E 0 4
FrameIndex RZRS F 0 5
FrameIndex RZRS G 0 6
FrameIndex RZRS H 0 7
FrameIndex RZRS I 0 8
FrameIndex RZRS J 0 9
FrameIndex RZRS K 0 10
FrameIndex RZRS L 0 11
FrameIndex RZRS M 0 12
FrameIndex RZRS N 0 13
FrameIndex RZRS O 0 14
FrameIndex RZRS P 0 15
FrameIndex RZRS Q 0 16
FrameIndex RZRS R 0 17
FrameIndex RZRS S 0 18
FrameIndex RZRS T 0 19
FrameIndex RZRS U 0 20
FrameIndex RZRS V 0 21
FrameIndex RZRS W 0 22
FrameIndex RZRS X 0 23
FrameIndex RZRS Y 0 24
FrameIndex RZRS Z 0 25
FrameIndex RZS2 A 0 26
FrameIndex RZS2 B 0 27
FrameIndex RZS2 C 0 28
FrameIndex RZS2 D 0 29
// Fire
FrameIndex RZRF A 0 32
FrameIndex RZRF B 0 33
FrameIndex RZRF C 0 34
FrameIndex RZRF D 0 35
FrameIndex RZRF E 0 36
FrameIndex RZRF F 0 37
FrameIndex RZRF G 0 38
FrameIndex RZRF H 0 39
FrameIndex RZRF I 0 40
FrameIndex RZRF J 0 41
FrameIndex RZRF K 0 42
FrameIndex RZRF L 0 43
FrameIndex RZRF M 0 44
FrameIndex RZRF N 0 45
FrameIndex RZRF O 0 46
// Idle
FrameIndex RZRI A 0 47
FrameIndex RZRI B 0 48
FrameIndex RZRI C 0 49
FrameIndex RZRI D 0 50
FrameIndex RZRI E 0 51
FrameIndex RZRI F 0 52
FrameIndex RZRI G 0 53
FrameIndex RZRI H 0 54
FrameIndex RZRI I 0 55
FrameIndex RZRI J 0 56
FrameIndex RZRI K 0 57
FrameIndex RZRI L 0 58
FrameIndex RZRI M 0 59
FrameIndex RZRI N 0 60
FrameIndex RZRI O 0 61
FrameIndex RZRI P 0 62
FrameIndex RZRI Q 0 63
FrameIndex RZRI R 0 64
FrameIndex RZRI S 0 65
// Down
FrameIndex RZRD A 0 67
FrameIndex RZRD B 0 68
FrameIndex RZRD C 0 69
FrameIndex RZRD D 0 70
FrameIndex RZRD E 0 71
FrameIndex RZRD F 0 72
}