LUT Grading and Technicolor added.

Preset save/load added.
Fixed a typo.
This commit is contained in:
Marisa the Magician 2021-10-20 23:49:10 +02:00
commit 0380e56f90
8 changed files with 321 additions and 9 deletions

View file

@ -1,3 +1,5 @@
// BEGIN PRESET VARS
nosave bool mfx_lsharpenable = false;
nosave float mfx_lsharpradius = .8;
nosave float mfx_lsharpclamp = .05;
@ -30,6 +32,13 @@ nosave float mfx_gradesatpow = 1.;
nosave float mfx_gradevalmul = 1.;
nosave float mfx_gradevalpow = 1.;
nosave bool mfx_lutenable = false;
nosave int mfx_lutindex = 0;
nosave float mfx_lutblend = 1.;
nosave bool mfx_techenable = false;
nosave float mfx_techblend = 1.;
nosave bool mfx_cmatenable = false;
nosave float mfx_cmat_rr = 1.;
nosave float mfx_cmat_rg = 0.;
@ -100,3 +109,17 @@ nosave int mfx_palnum = 0;
nosave float mfx_palsat = 1.;
nosave float mfx_palpow = 1.;
nosave float mfx_paldither = .05;
nosave string mfx_presetname = "Unnamed";
// END PRESET VARS
nosave int mfx_presetslot = 0;
nosave string mfx_preset0 = "";
nosave string mfx_preset1 = "";
nosave string mfx_preset2 = "";
nosave string mfx_preset3 = "";
nosave string mfx_preset4 = "";
nosave string mfx_preset5 = "";
nosave string mfx_preset6 = "";
nosave string mfx_preset7 = "";

View file

@ -21,6 +21,22 @@ HardwareShader postprocess scene
Uniform float gradevalpow
}
HardwareShader postprocess scene
{
Name "mfx_technicolor"
Shader "shaders/glsl/mfx_technicolor.fp" 330
Uniform float techblend
}
HardwareShader postprocess scene
{
Name "mfx_lutgrading"
Shader "shaders/glsl/mfx_lutgrading.fp" 330
Texture LUTTexture "textures/mfxlut.png"
Uniform int lutindex
Uniform float lutblend
}
HardwareShader postprocess scene
{
Name "mfx_colormatrix"

View file

@ -77,6 +77,22 @@ MFX_PALETTE61="RGB3";
MFX_PALETTE62="RGB4";
MFX_PALETTE63="RGB5";
MFX_PALETTE64="RGB6";
MFX_LUT1="Skyrim Day";
MFX_LUT2="Skyrim Interior Day";
MFX_LUT3="Skyrim Interior Night";
MFX_LUT4="Skyrim Night";
MFX_LUT5="FNV Day";
MFX_LUT6="FNV Interior";
MFX_LUT7="FNV Night";
MFX_LUT8="DUST Day";
MFX_LUT9="DUST Interior";
MFX_LUT10="DUST Night";
MFX_LUT11="FO4 Day";
MFX_LUT12="FO4 Interior";
MFX_LUT13="FO4 Night";
MFX_LUT14="FROST Day";
MFX_LUT15="FROST Interior";
MFX_LUT16="FROST Night";
MFX_ENABLE="Enable";
MFX_RESET="Reset to Default";
MFX_LUMASHARPEN="Luma Sharpen";
@ -107,6 +123,11 @@ MFX_GRADESATMUL="Saturation Intensity";
MFX_GRADESATPOW="Saturation Gamma";
MFX_GRADEVALMUL="Value Intensity";
MFX_GRADEVALPOW="Value Gamma";
MFX_LUTGRADE="LUT Grading";
MFX_LUTTEX="LUT Index";
MFX_LUTBLEND="Blend Factor";
MFX_TECHNICOLOR="Technicolor";
MFX_TECHBLEND="Blend Factor";
MFX_CMAT="Color Matrix";
MFX_CMAT_RR="Red→Red";
MFX_CMAT_RG="Red→Green";
@ -144,7 +165,7 @@ MFX_BSS="BlurSharpShift";
MFX_BSS_1="(Some pretentious schmucks";
MFX_BSS_2="claim this \"enhances\" the visuals)";
MFX_BSSBLURENABLE="Blur Enable";
MFX_BSSBLURRADIUS="BlurRadius";
MFX_BSSBLURRADIUS="Blur Radius";
MFX_BSSSHARPENABLE="Sharp Enable";
MFX_BSSSHARPRADIUS="Sharp Radius";
MFX_BSSSHARPAMOUNT="Sharp Amount";
@ -177,3 +198,10 @@ MFX_PALNUM="Palette";
MFX_PALSAT="Saturation";
MFX_PALPOW="Gamma";
MFX_PALDITHER="Dithering";
MFX_PRESETNUM="Preset Slot";
MFX_PRESETNAME="Preset Name";
MFX_LOADPRESET="Load Preset";
MFX_SAVEPRESET="Save Preset";
MFX_PRESETEMPTY="MariFX Preset #%d is empty.";
MFX_PRESETLOADED="MariFX Preset #%d (%s) Loaded.";
MFX_PRESETSAVED="MariFX Preset #%d (%s) Saved.";

View file

@ -104,17 +104,41 @@ OptionValue "MFXPalette"
63, "$MFX_PALETTE64"
}
OptionValue "MFXLUT"
{
0, "$MFX_LUT1"
1, "$MFX_LUT2"
2, "$MFX_LUT3"
3, "$MFX_LUT4"
4, "$MFX_LUT5"
5, "$MFX_LUT6"
6, "$MFX_LUT7"
7, "$MFX_LUT8"
8, "$MFX_LUT9"
9, "$MFX_LUT10"
10, "$MFX_LUT11"
11, "$MFX_LUT12"
12, "$MFX_LUT13"
13, "$MFX_LUT14"
14, "$MFX_LUT15"
15, "$MFX_LUT16"
}
OptionMenu "MFXOptionsMenu"
{
Class MFXOptionMenu
Title "$MFX_TITLE"
MFXPresetList "$MFX_PRESETNUM", "mfx_presetslot"
TextField "$MFX_PRESETNAME", "mfx_presetname"
SafeCommand "$MFX_LOADPRESET", "event loadmfxpreset"
SafeCommand "$MFX_SAVEPRESET", "event savemfxpreset"
StaticText " "
StaticText "$MFX_LUMASHARPEN", "Gold"
StaticText " "
Option "$MFX_ENABLE", "mfx_lsharpenable", "YesNo"
MFXSlider "$MFX_LSHARPRADIUS", "mfx_lsharpradius", 0, 1, 0.01, 2
MFXSlider "$MFX_LSHARPTRESHOLD", "mfx_lsharpclamp", 0, 1, 0.01, 2
MFXSlider "$MFX_LSHARPSTRENGTH", "mfx_lsharpblend", 0, 10, 0.1, 1
MFXSlider "$MFX_LSHARPSTRENGTH", "mfx_lsharpblend", 0, 10, 0.01, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 8"
StaticText " "
StaticText "$MFX_GRAIN", "Gold"
@ -130,7 +154,7 @@ OptionMenu "MFXOptionsMenu"
StaticText "$MFX_DIRT", "Gold"
StaticText " "
Option "$MFX_ENABLE", "mfx_dirtenable", "YesNo"
MFXSlider "$MFX_DIRTMC", "mfx_dirtmc", 1, 8, 1, 0
MFXSlider "$MFX_DIRTMC", "mfx_dirtmc", 1, 8, 0.01, 2
MFXSlider "$MFX_DIRTCFACTOR", "mfx_dirtcfactor", 0, 1, 0.01, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 1"
StaticText " "
@ -153,6 +177,19 @@ OptionMenu "MFXOptionsMenu"
MFXSlider "$MFX_GRADEVALPOW", "mfx_gradevalpow", 0, 2, 0.01, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 2"
StaticText " "
StaticText "$MFX_LUTGRADE", "Gold"
StaticText " "
Option "$MFX_ENABLE", "mfx_lutenable", "YesNo"
Option "$MFX_LUTTEX", "mfx_lutindex", "MFXLUT"
MFXSlider "$MFX_LUTBLEND", "mfx_lutblend", 0, 1, 0.01, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 9"
StaticText " "
StaticText "$MFX_TECHNICOLOR", "Gold"
StaticText " "
Option "$MFX_ENABLE", "mfx_techenable", "YesNo"
MFXSlider "$MFX_TECHBLEND", "mfx_techblend", 0, 1, 0.01, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 10"
StaticText " "
StaticText "$MFX_CMAT", "Gold"
StaticText " "
Option "$MFX_ENABLE", "mfx_cmatenable", "YesNo"
@ -200,10 +237,10 @@ OptionMenu "MFXOptionsMenu"
StaticText "$MFX_BSS_2", "Brown"
StaticText " "
Option "$MFX_BSSBLURENABLE", "mfx_bssblurenable", "YesNo"
MFXSlider "$MFX_BSSBLURRADIUS", "mfx_bssblurradius", 0, 1, 0.05, 2
MFXSlider "$MFX_BSSBLURRADIUS", "mfx_bssblurradius", 0, 1, 0.01, 2
Option "$MFX_BSSSHARPENABLE", "mfx_bsssharpenable", "YesNo"
MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.05, 2
MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.1, 1
MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.01, 2
MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.01, 2
Option "$MFX_BSSSHIFTENABLE", "mfx_bssshiftenable", "YesNo"
MFXSlider "$MFX_BSSSHIFTRADIUS", "mfx_bssshiftradius", 0, 1, 0.05, 2
SafeCommand "$MFX_RESET", "event resetmfxvars 5"

View file

@ -0,0 +1,20 @@
/*
LUT color grading from MariENB
(C)2012-2021 Marisa Kirisame
*/
void main()
{
vec2 coord = TexCoord;
vec4 res = texture(InputTexture,coord);
vec3 lc = clamp(res.rgb,0.,63./64.);
vec2 lcoord = vec2((lc.r+lutindex)/16.,lc.g/64.)+vec2(1./2048,1./8192.);
double minb = floor(lc.b*64.)/64.;
double maxb = ceil(lc.b*64.)/64.;
double theta = fract(lc.b*64.);
vec3 luta = textureLod(LUTTexture,lcoord+vec2(0,minb),0.).rgb;
vec3 lutb = textureLod(LUTTexture,lcoord+vec2(0,maxb),0.).rgb;
vec3 lutm = mix(luta,lutb,vec3(theta)); // has to be vec3 for whatever reason
res.rgb = mix(res.rgb,lutm,lutblend);
FragColor = res;
}

View file

@ -0,0 +1,16 @@
/*
"Technicolor" filter from MariENB
(C)2012-2021 Marisa Kirisame
*/
void main()
{
vec2 coord = TexCoord;
vec4 res = texture(InputTexture,coord);
res.rgb = clamp(res.rgb,0.,1.);
float red = 1.-(res.r-(res.g+res.b)*.5);
float green = 1.-(res.g-(res.r+res.b)*.5);
float blue = 1.-(res.b-(res.r+res.g)*.5);
vec3 tint = vec3(green*blue,red*blue,red*green)*res.rgb;
res.rgb = mix(res.rgb,res.rgb+.5*(tint-res.rgb),techblend);
FragColor = res;
}

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@ -1,4 +1,139 @@
version "3.3"
version "4.7"
// preset save functions
Class MFXPresetUtility
{
static clearscope void SavePreset( int slot )
{
let lmp = Wads.CheckNumForFullname("cvarinfo.marifx");
String dat = Wads.ReadLump(lmp);
// fucking Windows
dat.Substitute("\r","");
Array<String> list, ln;
list.Clear();
dat.Split(list,"\n");
let dct = Dictionary.Create();
bool dosave = false;
CVar v;
String pn = "";
for ( int i=0; i<list.Size(); i++ )
{
if ( list[i].Mid(3,17) == "BEGIN PRESET VARS" ) dosave = true;
else if ( list[i].Mid(3,15) == "END PRESET VARS" ) dosave = false;
if ( !dosave || (list[i].Length() == 0) || (list[i].Left(2) == "//") || (list[i].Left(1) == "") )
continue;
int eq = list[i].IndexOf("=");
if ( eq == -1 ) continue;
list[i].Truncate(eq);
ln.Clear();
list[i].Split(ln," ",0);
for ( int j=0; j<ln.Size(); j++ )
{
if ( (ln[j].Left(4) != "mfx_") ) continue;
v = CVar.FindCVar(ln[j]);
if ( !v ) continue;
String str = v.GetString();
dct.Insert(ln[j],str);
if ( ln[j] == "mfx_presetname" ) pn = str;
}
}
v = CVar.FindCVar("mfx_preset"..slot);
if ( v ) v.SetString(dct.ToString());
Console.Printf(StringTable.Localize("$MFX_PRESETSAVED"),slot,pn);
}
static clearscope void LoadPreset( int slot )
{
CVar v = CVar.FindCVar("mfx_preset"..slot);
if ( !v ) return;
String str = v.GetString();
if ( str == "" )
{
Console.Printf(StringTable.Localize("$MFX_PRESETEMPTY"),slot);
return;
}
let dct = Dictionary.FromString(str);
let di = DictionaryIterator.Create(dct);
String pn = "";
while ( di.Next() )
{
String k = di.Key();
v = CVar.FindCVar(k);
if ( !v ) continue;
String str = di.Value();
v.SetString(str);
if ( k == "mfx_presetname" ) pn = str;
}
Console.Printf(StringTable.Localize("$MFX_PRESETLOADED"),slot,pn);
}
static clearscope String GetPresetName( int slot )
{
CVar v = CVar.FindCVar("mfx_preset"..slot);
if ( !v ) return "Error";
String str = v.GetString();
if ( str == "" ) return "Empty";
let dct = Dictionary.FromString(str);
return dct.At("mfx_presetname");
}
}
// for preset listing
Class OptionMenuItemMFXPresetList : OptionMenuItemOptionBase
{
CVar mCVar;
String names[8];
OptionMenuItemMFXPresetList Init( String label, Name command, CVar graycheck = null, int center = 0 )
{
Super.Init(label,command,'',graycheck,center);
mCVar = CVar.FindCVar(mAction);
UpdateNames();
return self;
}
void UpdateNames()
{
for ( int i=0; i<8; i++ )
names[i] = MFXPresetUtility.GetPresetName(i);
}
override int GetSelection()
{
return clamp(mCVar.GetInt(),0,7);
}
override void SetSelection( int Selection )
{
mCVar.SetInt(clamp(Selection,0,7));
}
override int Draw( OptionMenuDescriptor desc, int y, int indent, bool selected )
{
if ( mCenter ) indent = (screen.GetWidth()/2);
drawLabel(indent,y,selected?OptionMenuSettings.mFontColorSelection:OptionMenuSettings.mFontColor,isGrayed());
int sel = GetSelection();
drawValue(indent,y,OptionMenuSettings.mFontColorValue,String.Format("%d - %s",sel,names[sel]),isGrayed());
return indent;
}
override bool MenuEvent( int mkey, bool fromcontroller )
{
int Selection = GetSelection();
if ( mkey == Menu.MKEY_Left )
{
if ( --Selection < 0 ) Selection = 7;
}
else if ( (mkey == Menu.MKEY_Right) || (mkey == Menu.MKEY_Enter) )
{
if ( ++Selection > 7 ) Selection = 0;
}
else return OptionMenuItem.MenuEvent(mkey,fromcontroller);
SetSelection(Selection);
Menu.MenuSound("menu/change");
return true;
}
}
// keyboard input snaps to increment
// holding shift increments by ten steps
@ -21,7 +156,7 @@ Class OptionMenuItemMFXSlider : OptionMenuItemSlider
}
}
// passes shift presses to MFXSliders
// passes shift/alt presses to MFXSliders
Class MFXOptionMenu : OptionMenu
{
override void Init( Menu parent, OptionMenuDescriptor desc )
@ -42,6 +177,17 @@ Class MFXOptionMenu : OptionMenu
}
return Super.OnUIEvent(ev);
}
override void OnReturn()
{
Super.OnReturn();
for ( int i=0; i<mDesc.mItems.size(); i++ )
{
if ( !(mDesc.mItems[i] is 'OptionMenuItemMFXPresetList') )
continue;
OptionMenuItemMFXPresetList(mDesc.mItems[i]).UpdateNames();
}
}
}
Class MariFXHandler : StaticEventHandler
@ -76,6 +222,13 @@ Class MariFXHandler : StaticEventHandler
Shader.SetUniform1f(p,"mfx_grading","gradesatpow",mfx_gradesatpow);
Shader.SetUniform1f(p,"mfx_grading","gradevalmul",mfx_gradevalmul);
Shader.SetUniform1f(p,"mfx_grading","gradevalpow",mfx_gradevalpow);
// LUT GRADING
Shader.SetEnabled(p,"mfx_lutgrading",mfx_lutenable);
Shader.SetUniform1i(p,"mfx_lutgrading","lutindex",mfx_lutindex);
Shader.SetUniform1f(p,"mfx_lutgrading","lutblend",mfx_lutblend);
// TECHNICOLOR
Shader.SetEnabled(p,"mfx_technicolor",mfx_techenable);
Shader.SetUniform1f(p,"mfx_technicolor","techblend",mfx_techblend);
// COLOR MATRIX
Shader.SetEnabled(p,"mfx_colormatrix",mfx_cmatenable);
Shader.SetUniform3f(p,"mfx_colormatrix","redrow",(mfx_cmat_rr,mfx_cmat_rg,mfx_cmat_rb));
@ -160,7 +313,17 @@ Class MariFXHandler : StaticEventHandler
override void ConsoleProcess( ConsoleEvent e )
{
PlayerInfo p = players[consoleplayer];
if ( e.Name ~== "resetmfxvars" )
if ( e.Name ~== "loadmfxpreset" )
{
int slot = clamp(mfx_presetslot,0,7);
MFXPresetUtility.LoadPreset(slot);
}
else if ( e.Name ~== "savemfxpreset" )
{
int slot = clamp(mfx_presetslot,0,7);
MFXPresetUtility.SavePreset(slot);
}
else if ( e.Name ~== "resetmfxvars" )
{
switch( e.args[0] )
{
@ -275,6 +438,15 @@ Class MariFXHandler : StaticEventHandler
CVar.FindCVar('mfx_lsharpclamp').ResetToDefault();
CVar.FindCVar('mfx_lsharpblend').ResetToDefault();
break;
case 9:
CVar.FindCVar('mfx_lutenable').ResetToDefault();
CVar.FindCVar('mfx_lutindex').ResetToDefault();
CVar.FindCVar('mfx_lutblend').ResetToDefault();
break;
case 10:
CVar.FindCVar('mfx_techenable').ResetToDefault();
CVar.FindCVar('mfx_techblend').ResetToDefault();
break;
}
}
}