LUT Grading and Technicolor added.
Preset save/load added. Fixed a typo.
This commit is contained in:
parent
232ec85941
commit
0380e56f90
8 changed files with 321 additions and 9 deletions
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@ -1,3 +1,5 @@
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// BEGIN PRESET VARS
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nosave bool mfx_lsharpenable = false;
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nosave float mfx_lsharpradius = .8;
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nosave float mfx_lsharpclamp = .05;
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@ -30,6 +32,13 @@ nosave float mfx_gradesatpow = 1.;
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nosave float mfx_gradevalmul = 1.;
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nosave float mfx_gradevalpow = 1.;
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nosave bool mfx_lutenable = false;
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nosave int mfx_lutindex = 0;
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nosave float mfx_lutblend = 1.;
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nosave bool mfx_techenable = false;
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nosave float mfx_techblend = 1.;
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nosave bool mfx_cmatenable = false;
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nosave float mfx_cmat_rr = 1.;
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nosave float mfx_cmat_rg = 0.;
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@ -100,3 +109,17 @@ nosave int mfx_palnum = 0;
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nosave float mfx_palsat = 1.;
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nosave float mfx_palpow = 1.;
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nosave float mfx_paldither = .05;
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nosave string mfx_presetname = "Unnamed";
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// END PRESET VARS
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nosave int mfx_presetslot = 0;
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nosave string mfx_preset0 = "";
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nosave string mfx_preset1 = "";
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nosave string mfx_preset2 = "";
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nosave string mfx_preset3 = "";
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nosave string mfx_preset4 = "";
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nosave string mfx_preset5 = "";
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nosave string mfx_preset6 = "";
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nosave string mfx_preset7 = "";
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16
gldefs.txt
16
gldefs.txt
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@ -21,6 +21,22 @@ HardwareShader postprocess scene
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Uniform float gradevalpow
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}
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HardwareShader postprocess scene
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{
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Name "mfx_technicolor"
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Shader "shaders/glsl/mfx_technicolor.fp" 330
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Uniform float techblend
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}
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HardwareShader postprocess scene
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{
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Name "mfx_lutgrading"
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Shader "shaders/glsl/mfx_lutgrading.fp" 330
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Texture LUTTexture "textures/mfxlut.png"
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Uniform int lutindex
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Uniform float lutblend
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}
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HardwareShader postprocess scene
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{
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Name "mfx_colormatrix"
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30
language.txt
30
language.txt
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@ -77,6 +77,22 @@ MFX_PALETTE61="RGB3";
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MFX_PALETTE62="RGB4";
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MFX_PALETTE63="RGB5";
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MFX_PALETTE64="RGB6";
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MFX_LUT1="Skyrim Day";
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MFX_LUT2="Skyrim Interior Day";
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MFX_LUT3="Skyrim Interior Night";
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MFX_LUT4="Skyrim Night";
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MFX_LUT5="FNV Day";
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MFX_LUT6="FNV Interior";
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MFX_LUT7="FNV Night";
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MFX_LUT8="DUST Day";
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MFX_LUT9="DUST Interior";
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MFX_LUT10="DUST Night";
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MFX_LUT11="FO4 Day";
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MFX_LUT12="FO4 Interior";
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MFX_LUT13="FO4 Night";
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MFX_LUT14="FROST Day";
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MFX_LUT15="FROST Interior";
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MFX_LUT16="FROST Night";
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MFX_ENABLE="Enable";
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MFX_RESET="Reset to Default";
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MFX_LUMASHARPEN="Luma Sharpen";
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@ -107,6 +123,11 @@ MFX_GRADESATMUL="Saturation Intensity";
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MFX_GRADESATPOW="Saturation Gamma";
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MFX_GRADEVALMUL="Value Intensity";
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MFX_GRADEVALPOW="Value Gamma";
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MFX_LUTGRADE="LUT Grading";
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MFX_LUTTEX="LUT Index";
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MFX_LUTBLEND="Blend Factor";
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MFX_TECHNICOLOR="Technicolor";
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MFX_TECHBLEND="Blend Factor";
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MFX_CMAT="Color Matrix";
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MFX_CMAT_RR="Red→Red";
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MFX_CMAT_RG="Red→Green";
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@ -144,7 +165,7 @@ MFX_BSS="BlurSharpShift";
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MFX_BSS_1="(Some pretentious schmucks";
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MFX_BSS_2="claim this \"enhances\" the visuals)";
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MFX_BSSBLURENABLE="Blur Enable";
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MFX_BSSBLURRADIUS="BlurRadius";
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MFX_BSSBLURRADIUS="Blur Radius";
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MFX_BSSSHARPENABLE="Sharp Enable";
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MFX_BSSSHARPRADIUS="Sharp Radius";
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MFX_BSSSHARPAMOUNT="Sharp Amount";
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@ -177,3 +198,10 @@ MFX_PALNUM="Palette";
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MFX_PALSAT="Saturation";
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MFX_PALPOW="Gamma";
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MFX_PALDITHER="Dithering";
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MFX_PRESETNUM="Preset Slot";
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MFX_PRESETNAME="Preset Name";
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MFX_LOADPRESET="Load Preset";
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MFX_SAVEPRESET="Save Preset";
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MFX_PRESETEMPTY="MariFX Preset #%d is empty.";
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MFX_PRESETLOADED="MariFX Preset #%d (%s) Loaded.";
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MFX_PRESETSAVED="MariFX Preset #%d (%s) Saved.";
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47
menudef.txt
47
menudef.txt
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@ -104,17 +104,41 @@ OptionValue "MFXPalette"
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63, "$MFX_PALETTE64"
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}
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OptionValue "MFXLUT"
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{
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0, "$MFX_LUT1"
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1, "$MFX_LUT2"
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2, "$MFX_LUT3"
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3, "$MFX_LUT4"
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4, "$MFX_LUT5"
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5, "$MFX_LUT6"
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6, "$MFX_LUT7"
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7, "$MFX_LUT8"
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8, "$MFX_LUT9"
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9, "$MFX_LUT10"
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10, "$MFX_LUT11"
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11, "$MFX_LUT12"
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12, "$MFX_LUT13"
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13, "$MFX_LUT14"
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14, "$MFX_LUT15"
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15, "$MFX_LUT16"
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}
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OptionMenu "MFXOptionsMenu"
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{
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Class MFXOptionMenu
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Title "$MFX_TITLE"
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MFXPresetList "$MFX_PRESETNUM", "mfx_presetslot"
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TextField "$MFX_PRESETNAME", "mfx_presetname"
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SafeCommand "$MFX_LOADPRESET", "event loadmfxpreset"
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SafeCommand "$MFX_SAVEPRESET", "event savemfxpreset"
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StaticText " "
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StaticText "$MFX_LUMASHARPEN", "Gold"
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StaticText " "
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Option "$MFX_ENABLE", "mfx_lsharpenable", "YesNo"
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MFXSlider "$MFX_LSHARPRADIUS", "mfx_lsharpradius", 0, 1, 0.01, 2
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MFXSlider "$MFX_LSHARPTRESHOLD", "mfx_lsharpclamp", 0, 1, 0.01, 2
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MFXSlider "$MFX_LSHARPSTRENGTH", "mfx_lsharpblend", 0, 10, 0.1, 1
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MFXSlider "$MFX_LSHARPSTRENGTH", "mfx_lsharpblend", 0, 10, 0.01, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 8"
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StaticText " "
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StaticText "$MFX_GRAIN", "Gold"
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@ -130,7 +154,7 @@ OptionMenu "MFXOptionsMenu"
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StaticText "$MFX_DIRT", "Gold"
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StaticText " "
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Option "$MFX_ENABLE", "mfx_dirtenable", "YesNo"
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MFXSlider "$MFX_DIRTMC", "mfx_dirtmc", 1, 8, 1, 0
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MFXSlider "$MFX_DIRTMC", "mfx_dirtmc", 1, 8, 0.01, 2
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MFXSlider "$MFX_DIRTCFACTOR", "mfx_dirtcfactor", 0, 1, 0.01, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 1"
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StaticText " "
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@ -153,6 +177,19 @@ OptionMenu "MFXOptionsMenu"
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MFXSlider "$MFX_GRADEVALPOW", "mfx_gradevalpow", 0, 2, 0.01, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 2"
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StaticText " "
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StaticText "$MFX_LUTGRADE", "Gold"
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StaticText " "
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Option "$MFX_ENABLE", "mfx_lutenable", "YesNo"
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Option "$MFX_LUTTEX", "mfx_lutindex", "MFXLUT"
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MFXSlider "$MFX_LUTBLEND", "mfx_lutblend", 0, 1, 0.01, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 9"
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StaticText " "
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StaticText "$MFX_TECHNICOLOR", "Gold"
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StaticText " "
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Option "$MFX_ENABLE", "mfx_techenable", "YesNo"
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MFXSlider "$MFX_TECHBLEND", "mfx_techblend", 0, 1, 0.01, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 10"
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StaticText " "
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StaticText "$MFX_CMAT", "Gold"
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StaticText " "
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Option "$MFX_ENABLE", "mfx_cmatenable", "YesNo"
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@ -200,10 +237,10 @@ OptionMenu "MFXOptionsMenu"
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StaticText "$MFX_BSS_2", "Brown"
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StaticText " "
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Option "$MFX_BSSBLURENABLE", "mfx_bssblurenable", "YesNo"
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MFXSlider "$MFX_BSSBLURRADIUS", "mfx_bssblurradius", 0, 1, 0.05, 2
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MFXSlider "$MFX_BSSBLURRADIUS", "mfx_bssblurradius", 0, 1, 0.01, 2
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Option "$MFX_BSSSHARPENABLE", "mfx_bsssharpenable", "YesNo"
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MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.05, 2
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MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.1, 1
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MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.01, 2
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MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.01, 2
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Option "$MFX_BSSSHIFTENABLE", "mfx_bssshiftenable", "YesNo"
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MFXSlider "$MFX_BSSSHIFTRADIUS", "mfx_bssshiftradius", 0, 1, 0.05, 2
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SafeCommand "$MFX_RESET", "event resetmfxvars 5"
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20
shaders/glsl/mfx_lutgrading.fp
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20
shaders/glsl/mfx_lutgrading.fp
Normal file
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@ -0,0 +1,20 @@
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/*
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LUT color grading from MariENB
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(C)2012-2021 Marisa Kirisame
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*/
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void main()
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{
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vec2 coord = TexCoord;
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vec4 res = texture(InputTexture,coord);
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vec3 lc = clamp(res.rgb,0.,63./64.);
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vec2 lcoord = vec2((lc.r+lutindex)/16.,lc.g/64.)+vec2(1./2048,1./8192.);
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double minb = floor(lc.b*64.)/64.;
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double maxb = ceil(lc.b*64.)/64.;
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double theta = fract(lc.b*64.);
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vec3 luta = textureLod(LUTTexture,lcoord+vec2(0,minb),0.).rgb;
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vec3 lutb = textureLod(LUTTexture,lcoord+vec2(0,maxb),0.).rgb;
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vec3 lutm = mix(luta,lutb,vec3(theta)); // has to be vec3 for whatever reason
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res.rgb = mix(res.rgb,lutm,lutblend);
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FragColor = res;
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}
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16
shaders/glsl/mfx_technicolor.fp
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16
shaders/glsl/mfx_technicolor.fp
Normal file
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@ -0,0 +1,16 @@
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/*
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"Technicolor" filter from MariENB
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(C)2012-2021 Marisa Kirisame
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*/
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void main()
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{
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vec2 coord = TexCoord;
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vec4 res = texture(InputTexture,coord);
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res.rgb = clamp(res.rgb,0.,1.);
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float red = 1.-(res.r-(res.g+res.b)*.5);
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float green = 1.-(res.g-(res.r+res.b)*.5);
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float blue = 1.-(res.b-(res.r+res.g)*.5);
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vec3 tint = vec3(green*blue,red*blue,red*green)*res.rgb;
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res.rgb = mix(res.rgb,res.rgb+.5*(tint-res.rgb),techblend);
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FragColor = res;
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}
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BIN
textures/mfxlut.png
Normal file
BIN
textures/mfxlut.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.2 MiB |
178
zscript.txt
178
zscript.txt
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@ -1,4 +1,139 @@
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version "3.3"
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version "4.7"
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// preset save functions
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Class MFXPresetUtility
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{
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static clearscope void SavePreset( int slot )
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{
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let lmp = Wads.CheckNumForFullname("cvarinfo.marifx");
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String dat = Wads.ReadLump(lmp);
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// fucking Windows
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dat.Substitute("\r","");
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Array<String> list, ln;
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list.Clear();
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dat.Split(list,"\n");
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let dct = Dictionary.Create();
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bool dosave = false;
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CVar v;
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String pn = "";
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for ( int i=0; i<list.Size(); i++ )
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{
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if ( list[i].Mid(3,17) == "BEGIN PRESET VARS" ) dosave = true;
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else if ( list[i].Mid(3,15) == "END PRESET VARS" ) dosave = false;
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if ( !dosave || (list[i].Length() == 0) || (list[i].Left(2) == "//") || (list[i].Left(1) == "") )
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continue;
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int eq = list[i].IndexOf("=");
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if ( eq == -1 ) continue;
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list[i].Truncate(eq);
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ln.Clear();
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list[i].Split(ln," ",0);
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for ( int j=0; j<ln.Size(); j++ )
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{
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if ( (ln[j].Left(4) != "mfx_") ) continue;
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v = CVar.FindCVar(ln[j]);
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if ( !v ) continue;
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String str = v.GetString();
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dct.Insert(ln[j],str);
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if ( ln[j] == "mfx_presetname" ) pn = str;
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}
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}
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v = CVar.FindCVar("mfx_preset"..slot);
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if ( v ) v.SetString(dct.ToString());
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Console.Printf(StringTable.Localize("$MFX_PRESETSAVED"),slot,pn);
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}
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static clearscope void LoadPreset( int slot )
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{
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CVar v = CVar.FindCVar("mfx_preset"..slot);
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if ( !v ) return;
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String str = v.GetString();
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if ( str == "" )
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{
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Console.Printf(StringTable.Localize("$MFX_PRESETEMPTY"),slot);
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return;
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}
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let dct = Dictionary.FromString(str);
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let di = DictionaryIterator.Create(dct);
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String pn = "";
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while ( di.Next() )
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{
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String k = di.Key();
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v = CVar.FindCVar(k);
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if ( !v ) continue;
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String str = di.Value();
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v.SetString(str);
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if ( k == "mfx_presetname" ) pn = str;
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}
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Console.Printf(StringTable.Localize("$MFX_PRESETLOADED"),slot,pn);
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}
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static clearscope String GetPresetName( int slot )
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{
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CVar v = CVar.FindCVar("mfx_preset"..slot);
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if ( !v ) return "Error";
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String str = v.GetString();
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if ( str == "" ) return "Empty";
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let dct = Dictionary.FromString(str);
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return dct.At("mfx_presetname");
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}
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}
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// for preset listing
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Class OptionMenuItemMFXPresetList : OptionMenuItemOptionBase
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{
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CVar mCVar;
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String names[8];
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OptionMenuItemMFXPresetList Init( String label, Name command, CVar graycheck = null, int center = 0 )
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{
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Super.Init(label,command,'',graycheck,center);
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mCVar = CVar.FindCVar(mAction);
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UpdateNames();
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return self;
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}
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void UpdateNames()
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{
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for ( int i=0; i<8; i++ )
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names[i] = MFXPresetUtility.GetPresetName(i);
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}
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override int GetSelection()
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{
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return clamp(mCVar.GetInt(),0,7);
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}
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override void SetSelection( int Selection )
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{
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mCVar.SetInt(clamp(Selection,0,7));
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}
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override int Draw( OptionMenuDescriptor desc, int y, int indent, bool selected )
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{
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if ( mCenter ) indent = (screen.GetWidth()/2);
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drawLabel(indent,y,selected?OptionMenuSettings.mFontColorSelection:OptionMenuSettings.mFontColor,isGrayed());
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int sel = GetSelection();
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drawValue(indent,y,OptionMenuSettings.mFontColorValue,String.Format("%d - %s",sel,names[sel]),isGrayed());
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return indent;
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}
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override bool MenuEvent( int mkey, bool fromcontroller )
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{
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int Selection = GetSelection();
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if ( mkey == Menu.MKEY_Left )
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{
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if ( --Selection < 0 ) Selection = 7;
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}
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else if ( (mkey == Menu.MKEY_Right) || (mkey == Menu.MKEY_Enter) )
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{
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if ( ++Selection > 7 ) Selection = 0;
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}
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else return OptionMenuItem.MenuEvent(mkey,fromcontroller);
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SetSelection(Selection);
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Menu.MenuSound("menu/change");
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return true;
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}
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}
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// keyboard input snaps to increment
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// holding shift increments by ten steps
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@ -21,7 +156,7 @@ Class OptionMenuItemMFXSlider : OptionMenuItemSlider
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}
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}
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// passes shift presses to MFXSliders
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// passes shift/alt presses to MFXSliders
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Class MFXOptionMenu : OptionMenu
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{
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override void Init( Menu parent, OptionMenuDescriptor desc )
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@ -42,6 +177,17 @@ Class MFXOptionMenu : OptionMenu
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|||
}
|
||||
return Super.OnUIEvent(ev);
|
||||
}
|
||||
|
||||
override void OnReturn()
|
||||
{
|
||||
Super.OnReturn();
|
||||
for ( int i=0; i<mDesc.mItems.size(); i++ )
|
||||
{
|
||||
if ( !(mDesc.mItems[i] is 'OptionMenuItemMFXPresetList') )
|
||||
continue;
|
||||
OptionMenuItemMFXPresetList(mDesc.mItems[i]).UpdateNames();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Class MariFXHandler : StaticEventHandler
|
||||
|
|
@ -76,6 +222,13 @@ Class MariFXHandler : StaticEventHandler
|
|||
Shader.SetUniform1f(p,"mfx_grading","gradesatpow",mfx_gradesatpow);
|
||||
Shader.SetUniform1f(p,"mfx_grading","gradevalmul",mfx_gradevalmul);
|
||||
Shader.SetUniform1f(p,"mfx_grading","gradevalpow",mfx_gradevalpow);
|
||||
// LUT GRADING
|
||||
Shader.SetEnabled(p,"mfx_lutgrading",mfx_lutenable);
|
||||
Shader.SetUniform1i(p,"mfx_lutgrading","lutindex",mfx_lutindex);
|
||||
Shader.SetUniform1f(p,"mfx_lutgrading","lutblend",mfx_lutblend);
|
||||
// TECHNICOLOR
|
||||
Shader.SetEnabled(p,"mfx_technicolor",mfx_techenable);
|
||||
Shader.SetUniform1f(p,"mfx_technicolor","techblend",mfx_techblend);
|
||||
// COLOR MATRIX
|
||||
Shader.SetEnabled(p,"mfx_colormatrix",mfx_cmatenable);
|
||||
Shader.SetUniform3f(p,"mfx_colormatrix","redrow",(mfx_cmat_rr,mfx_cmat_rg,mfx_cmat_rb));
|
||||
|
|
@ -160,7 +313,17 @@ Class MariFXHandler : StaticEventHandler
|
|||
override void ConsoleProcess( ConsoleEvent e )
|
||||
{
|
||||
PlayerInfo p = players[consoleplayer];
|
||||
if ( e.Name ~== "resetmfxvars" )
|
||||
if ( e.Name ~== "loadmfxpreset" )
|
||||
{
|
||||
int slot = clamp(mfx_presetslot,0,7);
|
||||
MFXPresetUtility.LoadPreset(slot);
|
||||
}
|
||||
else if ( e.Name ~== "savemfxpreset" )
|
||||
{
|
||||
int slot = clamp(mfx_presetslot,0,7);
|
||||
MFXPresetUtility.SavePreset(slot);
|
||||
}
|
||||
else if ( e.Name ~== "resetmfxvars" )
|
||||
{
|
||||
switch( e.args[0] )
|
||||
{
|
||||
|
|
@ -275,6 +438,15 @@ Class MariFXHandler : StaticEventHandler
|
|||
CVar.FindCVar('mfx_lsharpclamp').ResetToDefault();
|
||||
CVar.FindCVar('mfx_lsharpblend').ResetToDefault();
|
||||
break;
|
||||
case 9:
|
||||
CVar.FindCVar('mfx_lutenable').ResetToDefault();
|
||||
CVar.FindCVar('mfx_lutindex').ResetToDefault();
|
||||
CVar.FindCVar('mfx_lutblend').ResetToDefault();
|
||||
break;
|
||||
case 10:
|
||||
CVar.FindCVar('mfx_techenable').ResetToDefault();
|
||||
CVar.FindCVar('mfx_techblend').ResetToDefault();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue