LUT Grading and Technicolor added.
Preset save/load added. Fixed a typo.
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232ec85941
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0380e56f90
8 changed files with 321 additions and 9 deletions
30
language.txt
30
language.txt
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@ -77,6 +77,22 @@ MFX_PALETTE61="RGB3";
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MFX_PALETTE62="RGB4";
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MFX_PALETTE63="RGB5";
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MFX_PALETTE64="RGB6";
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MFX_LUT1="Skyrim Day";
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MFX_LUT2="Skyrim Interior Day";
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MFX_LUT3="Skyrim Interior Night";
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MFX_LUT4="Skyrim Night";
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MFX_LUT5="FNV Day";
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MFX_LUT6="FNV Interior";
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MFX_LUT7="FNV Night";
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MFX_LUT8="DUST Day";
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MFX_LUT9="DUST Interior";
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MFX_LUT10="DUST Night";
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MFX_LUT11="FO4 Day";
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MFX_LUT12="FO4 Interior";
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MFX_LUT13="FO4 Night";
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MFX_LUT14="FROST Day";
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MFX_LUT15="FROST Interior";
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MFX_LUT16="FROST Night";
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MFX_ENABLE="Enable";
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MFX_RESET="Reset to Default";
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MFX_LUMASHARPEN="Luma Sharpen";
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@ -107,6 +123,11 @@ MFX_GRADESATMUL="Saturation Intensity";
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MFX_GRADESATPOW="Saturation Gamma";
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MFX_GRADEVALMUL="Value Intensity";
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MFX_GRADEVALPOW="Value Gamma";
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MFX_LUTGRADE="LUT Grading";
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MFX_LUTTEX="LUT Index";
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MFX_LUTBLEND="Blend Factor";
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MFX_TECHNICOLOR="Technicolor";
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MFX_TECHBLEND="Blend Factor";
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MFX_CMAT="Color Matrix";
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MFX_CMAT_RR="Red→Red";
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MFX_CMAT_RG="Red→Green";
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@ -144,7 +165,7 @@ MFX_BSS="BlurSharpShift";
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MFX_BSS_1="(Some pretentious schmucks";
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MFX_BSS_2="claim this \"enhances\" the visuals)";
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MFX_BSSBLURENABLE="Blur Enable";
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MFX_BSSBLURRADIUS="BlurRadius";
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MFX_BSSBLURRADIUS="Blur Radius";
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MFX_BSSSHARPENABLE="Sharp Enable";
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MFX_BSSSHARPRADIUS="Sharp Radius";
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MFX_BSSSHARPAMOUNT="Sharp Amount";
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@ -177,3 +198,10 @@ MFX_PALNUM="Palette";
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MFX_PALSAT="Saturation";
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MFX_PALPOW="Gamma";
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MFX_PALDITHER="Dithering";
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MFX_PRESETNUM="Preset Slot";
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MFX_PRESETNAME="Preset Name";
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MFX_LOADPRESET="Load Preset";
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MFX_SAVEPRESET="Save Preset";
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MFX_PRESETEMPTY="MariFX Preset #%d is empty.";
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MFX_PRESETLOADED="MariFX Preset #%d (%s) Loaded.";
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MFX_PRESETSAVED="MariFX Preset #%d (%s) Saved.";
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