Tweak the dither math.

This commit is contained in:
Marisa the Magician 2023-02-26 18:03:11 +01:00
commit 05b33078fb
5 changed files with 12 additions and 6 deletions

View file

@ -164,9 +164,13 @@ Class MariFXHandler : StaticEventHandler
Shader.SetUniform2f(p,"mfx_palette","sfact",mfx_retroenable?bresl:rresl);
Shader.SetUniform1f(p,"mfx_palette","palsat",mfx_palsat);
Shader.SetUniform1f(p,"mfx_palette","palpow",mfx_palpow);
Shader.SetUniform1i(p,"mfx_palette","paldepth",mfx_paldepth);
Shader.SetUniform1i(p,"mfx_palette","paldepth",int(2.**mfx_paldepth)-1);
switch ( mfx_paldither )
{
case 0:
Shader.SetUniform1i(p,"mfx_palette","dsize",2);
Shader.SetUniform1i(p,"mfx_palette","doffset",0);
break;
case 1:
Shader.SetUniform1i(p,"mfx_palette","dsize",2);
Shader.SetUniform1i(p,"mfx_palette","doffset",2);
@ -184,7 +188,7 @@ Class MariFXHandler : StaticEventHandler
Shader.SetUniform1i(p,"mfx_palette","doffset",16);
break;
default:
Shader.SetUniform1i(p,"mfx_palette","dsize",2);
Shader.SetUniform1i(p,"mfx_palette","dsize",1);
Shader.SetUniform1i(p,"mfx_palette","doffset",0);
break;
}