Major MariFX update:
- Complete RetroFX filter (downscale+palette). - Additional palettes, extending to the full range of 64. - Localization support (just English for now). - Better slider input (shift for 10x increments, alt for 5x increments) - Use nosave cvars for performance and so they don't end up in savegames. - A lot of cleanup.
This commit is contained in:
parent
7fc7ae2500
commit
232ec85941
19 changed files with 689 additions and 591 deletions
129
language.txt
129
language.txt
|
|
@ -9,6 +9,10 @@ MFX_VIGSHAPE3="Texture";
|
|||
MFX_VIGMODE1="Translucent";
|
||||
MFX_VIGMODE2="Add";
|
||||
MFX_VIGMODE3="Multiply";
|
||||
MFX_SCLMODE1="Clean Scale";
|
||||
MFX_SCLMODE2="OptClean Scale";
|
||||
MFX_SCLMODE3="Scale Factor";
|
||||
MFX_SCLMODE4="Resolution";
|
||||
MFX_PALETTE1="Doom";
|
||||
MFX_PALETTE2="Heretic";
|
||||
MFX_PALETTE3="Hexen";
|
||||
|
|
@ -44,11 +48,132 @@ MFX_PALETTE32="Web Palette";
|
|||
MFX_PALETTE33="Unreal";
|
||||
MFX_PALETTE34="Unreal (Purple)";
|
||||
MFX_PALETTE35="Unreal (Tinted)";
|
||||
MFX_PALETTE36="SWWM GZ";
|
||||
MFX_PALETTE37="UNDEATH";
|
||||
MFX_PALETTE38="NES";
|
||||
MFX_PALETTE39="Atari 2600";
|
||||
MFX_PALETTE40="Ice Tea (RGB)";
|
||||
MFX_PALETTE41="Ice Tea (sRGB)";
|
||||
MFX_PALETTE42="Ice Tea (LXN)";
|
||||
MFX_PALETTE43="Rainbow #1";
|
||||
MFX_PALETTE44="Rainbow #2";
|
||||
MFX_PALETTE45="Rainbow #3";
|
||||
MFX_PALETTE46="Rainbow #4";
|
||||
MFX_PALETTE47="Rainbow #5";
|
||||
MFX_PALETTE48="Rainbow #6";
|
||||
MFX_PALETTE49="Rainbow #7";
|
||||
MFX_PALETTE50="Rainbow #8";
|
||||
MFX_PALETTE51="Gradient #1";
|
||||
MFX_PALETTE52="Gradient #2";
|
||||
MFX_PALETTE53="Gradient #3";
|
||||
MFX_PALETTE54="Gradient #4";
|
||||
MFX_PALETTE55="Gradient #5";
|
||||
MFX_PALETTE56="Gradient #6";
|
||||
MFX_PALETTE57="Gradient #7";
|
||||
MFX_PALETTE58="Gradient #8";
|
||||
MFX_PALETTE59="RGB1";
|
||||
MFX_PALETTE60="RGB2";
|
||||
MFX_PALETTE61="RGB3";
|
||||
MFX_PALETTE62="RGB4";
|
||||
MFX_PALETTE63="RGB5";
|
||||
MFX_PALETTE64="RGB6";
|
||||
MFX_ENABLE="Enable";
|
||||
MFX_RESET="Reset to Default";
|
||||
MFX_LUMASHARPEN="Luma Sharpen";
|
||||
MFX_LSHARPRADIUS="Sharpen Radius";
|
||||
MFX_LSHARPTRESHOLD="Sharpen Threshold";
|
||||
MFX_LSHARPSTRENGTH="Sharpen Strength";
|
||||
|
||||
[es]
|
||||
MFX_GRAIN="Film Grain";
|
||||
MFX_NI="Grain Intensity";
|
||||
MFX_NS="Grain Saturation";
|
||||
MFX_NP="Grain Contrast";
|
||||
MFX_NB="Grain Blend Mode";
|
||||
MFX_BNP="Grain Dark Mask Contrast";
|
||||
MFX_DIRT="Screen Dirt";
|
||||
MFX_DIRTMC="Dirt Scale";
|
||||
MFX_DIRTCFACTOR="Dirt Intensity";
|
||||
MFX_GRADE="Color Grading";
|
||||
MFX_GRADEMUL_R="Red Intensity";
|
||||
MFX_GRADEMUL_G="Green Intensity";
|
||||
MFX_GRADEMUL_B="Blue Intensity";
|
||||
MFX_GRADEPOW_R="Red Gamma";
|
||||
MFX_GRADEPOW_G="Green Gamma";
|
||||
MFX_GRADEPOW_B="Blue Gamma";
|
||||
MFX_GRADECOL_R="Red Tint";
|
||||
MFX_GRADECOL_G="Green Tint";
|
||||
MFX_GRADECOL_B="Blue Tint";
|
||||
MFX_GRADECOLFACT="Tint Factor";
|
||||
MFX_GRADESATMUL="Saturation Intensity";
|
||||
MFX_GRADESATPOW="Saturation Gamma";
|
||||
MFX_GRADEVALMUL="Value Intensity";
|
||||
MFX_GRADEVALPOW="Value Gamma";
|
||||
MFX_CMAT="Color Matrix";
|
||||
MFX_CMAT_RR="Red→Red";
|
||||
MFX_CMAT_RG="Red→Green";
|
||||
MFX_CMAT_RB="Red→Blue";
|
||||
MFX_CMAT_GR="Green→Red";
|
||||
MFX_CMAT_GG="Green→Green";
|
||||
MFX_CMAT_GB="Green→Blue";
|
||||
MFX_CMAT_BR="Blue→Red";
|
||||
MFX_CMAT_BG="Blue→Green";
|
||||
MFX_CMAT_BB="Blue→Blue";
|
||||
MFX_HUESAT="Hue-Saturation";
|
||||
MFX_HSOVER="Overlap";
|
||||
MFX_HSHUE_A="Master Hue";
|
||||
MFX_HSSAT_A="Master Saturation";
|
||||
MFX_HSVAL_A="Master Value";
|
||||
MFX_HSHUE_R="Red Hue";
|
||||
MFX_HSSAT_R="Red Saturation";
|
||||
MFX_HSVAL_R="Red Value";
|
||||
MFX_HSHUE_Y="Yellow Hue";
|
||||
MFX_HSSAT_Y="Yellow Saturation";
|
||||
MFX_HSVAL_Y="Yellow Value";
|
||||
MFX_HSHUE_G="Green Hue";
|
||||
MFX_HSSAT_G="Green Saturation";
|
||||
MFX_HSVAL_G="Green Value";
|
||||
MFX_HSHUE_C="Cyan Hue";
|
||||
MFX_HSSAT_C="Cyan Saturation";
|
||||
MFX_HSVAL_C="Cyan Value";
|
||||
MFX_HSHUE_B="Blue Hue";
|
||||
MFX_HSSAT_B="Blue Saturation";
|
||||
MFX_HSVAL_B="Blue Value";
|
||||
MFX_HSHUE_M="Magenta Hue";
|
||||
MFX_HSSAT_M="Magenta Saturation";
|
||||
MFX_HSVAL_M="Magenta Value";
|
||||
MFX_BSS="BlurSharpShift";
|
||||
MFX_BSS_1="(Some pretentious schmucks";
|
||||
MFX_BSS_2="claim this \"enhances\" the visuals)";
|
||||
MFX_BSSBLURENABLE="Blur Enable";
|
||||
MFX_BSSBLURRADIUS="BlurRadius";
|
||||
MFX_BSSSHARPENABLE="Sharp Enable";
|
||||
MFX_BSSSHARPRADIUS="Sharp Radius";
|
||||
MFX_BSSSHARPAMOUNT="Sharp Amount";
|
||||
MFX_BSSSHIFTENABLE="Shift Enable";
|
||||
MFX_BSSSHIFTRADIUS="Shift Radius";
|
||||
MFX_VIGBBLUR="Vignette / Border Blur";
|
||||
MFX_VIGENABLE="Enable Vignette";
|
||||
MFX_VIGCOLOR_R="Vignette Red";
|
||||
MFX_VIGCOLOR_G="Vignette Green";
|
||||
MFX_VIGCOLOR_B="Vignette Blue";
|
||||
MFX_VIGPOW="Vignette Gamma";
|
||||
MFX_VIGMUL="Vignette Intensity";
|
||||
MFX_VIGBUMP="Vignette Offset";
|
||||
MFX_VIGSHAPE="Vignette Shape";
|
||||
MFX_VIGMODE="Vignette Mode";
|
||||
MFX_BBLURENABLE="Enable Blur";
|
||||
MFX_BBLURPOW="Blur Gamma";
|
||||
MFX_BBLURMUL="Blur Intensity";
|
||||
MFX_BBLURBUMP="Blur Offset";
|
||||
MFX_BBLURRADIUS="Blur Radius";
|
||||
MFX_RETROFX="Retro FX";
|
||||
MFX_RETROENABLE="Enable Downscale";
|
||||
MFX_RETROSCALEMODE="Scaling Mode";
|
||||
MFX_BRESX="Horizontal Resolution";
|
||||
MFX_BRESY="Vertical Resolution";
|
||||
MFX_BSCLX="Horizontal Scale";
|
||||
MFX_BSCLY="Vertical Scale";
|
||||
MFX_PALENABLE="Enable Palette";
|
||||
MFX_PALNUM="Palette";
|
||||
MFX_PALSAT="Saturation";
|
||||
MFX_PALPOW="Gamma";
|
||||
MFX_PALDITHER="Dithering";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue