diff --git a/shaders/glsl/mfx_borderblur.fp b/shaders/glsl/mfx_borderblur.fp index ab80c77..843fa9f 100644 --- a/shaders/glsl/mfx_borderblur.fp +++ b/shaders/glsl/mfx_borderblur.fp @@ -4,7 +4,7 @@ */ void main() { - float gauss4[4] = float4[]( 0.270682, 0.216745, 0.111281, 0.036633 ); + float gauss4[4] = float[]( 0.270682, 0.216745, 0.111281, 0.036633 ); vec2 coord = TexCoord; vec4 res = texture(InputTexture,coord); vec2 bresl = textureSize(InputTexture,0);