Small fix for palette still being enabled when using global toggle.

This commit is contained in:
Marisa the Magician 2023-11-01 12:24:41 +01:00
commit 481b5f36be

View file

@ -27,6 +27,7 @@ Class MariFXHandler : StaticEventHandler
Shader.SetEnabled(p,"mfx_paint_pass3",false);
Shader.SetEnabled(p,"mfx_retrofx",false);
Shader.SetEnabled(p,"mfx_palette",false);
Shader.SetEnabled(p,"mfx_palette_naive",false);
return;
}
// LUMA SHARPEN