Small fix for palette still being enabled when using global toggle.
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@ -27,6 +27,7 @@ Class MariFXHandler : StaticEventHandler
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Shader.SetEnabled(p,"mfx_paint_pass3",false);
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Shader.SetEnabled(p,"mfx_retrofx",false);
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Shader.SetEnabled(p,"mfx_palette",false);
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Shader.SetEnabled(p,"mfx_palette_naive",false);
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return;
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}
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// LUMA SHARPEN
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