New update:
- Added Paint filter. - Tweaked order of shaders. - Allow more grain parameters to be configured.
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README.md
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README.md
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@ -44,12 +44,14 @@ Blurring followed by sharpening, followed by chromatic aberration. This is a mem
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Darkens the edges of the screen. Comes with "border blur", which also blurs said edges.
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### Paint
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Makes the game look like an oil painting, if you somehow are interested in that.
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### RetroFX
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A combo of downscaling and palette reduction (with optional dither), which has been a staple of MariENB for years. There's a multitude of palettes available to choose from. Most IWADs are covered, along with some notable megawads, various DOS games, and a couple "standard" palettes.
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Not available yet are the features for aspect ratio correction, overscan/underscan or the old CRT filter (which wasn't exactly all that good, really).
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## Missing Shaders
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### Bloom
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@ -68,10 +70,10 @@ Not needed, GZDoom implements its own.
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These aren't "general purpose" enough to be included.
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### Paint Filter
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### CRT Filter
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Might add it, maybe???
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Screen curvature + aperture grille overlay. I'm not going to add this back because honestly, it's dumb and ugly.
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### SMAA
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This needs to be part of GZDoom, honestly.
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Can't be done due to the limited features of user shaders. It should be part of GZDoom itself, honestly.
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