New update:

- Added Paint filter.
 - Tweaked order of shaders.
 - Allow more grain parameters to be configured.
This commit is contained in:
Marisa the Magician 2021-11-06 17:25:07 +01:00
commit 595159703c
11 changed files with 259 additions and 67 deletions

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@ -44,12 +44,14 @@ Blurring followed by sharpening, followed by chromatic aberration. This is a mem
Darkens the edges of the screen. Comes with "border blur", which also blurs said edges.
### Paint
Makes the game look like an oil painting, if you somehow are interested in that.
### RetroFX
A combo of downscaling and palette reduction (with optional dither), which has been a staple of MariENB for years. There's a multitude of palettes available to choose from. Most IWADs are covered, along with some notable megawads, various DOS games, and a couple "standard" palettes.
Not available yet are the features for aspect ratio correction, overscan/underscan or the old CRT filter (which wasn't exactly all that good, really).
## Missing Shaders
### Bloom
@ -68,10 +70,10 @@ Not needed, GZDoom implements its own.
These aren't "general purpose" enough to be included.
### Paint Filter
### CRT Filter
Might add it, maybe???
Screen curvature + aperture grille overlay. I'm not going to add this back because honestly, it's dumb and ugly.
### SMAA
This needs to be part of GZDoom, honestly.
Can't be done due to the limited features of user shaders. It should be part of GZDoom itself, honestly.