New update:

- Added Paint filter.
 - Tweaked order of shaders.
 - Allow more grain parameters to be configured.
This commit is contained in:
Marisa the Magician 2021-11-06 17:25:07 +01:00
commit 595159703c
11 changed files with 259 additions and 67 deletions

View file

@ -8,6 +8,14 @@ nosave float mfx_lsharpblend = 6.;
nosave bool mfx_ne = false;
nosave float mfx_ni = .05;
nosave float mfx_ns = 0.;
nosave float mfx_nf = .05;
nosave float mfx_nm1_r = 2.05;
nosave float mfx_nm1_g = 3.11;
nosave float mfx_nm1_b = 2.22;
nosave float mfx_nk = .04;
nosave float mfx_nm2_r = 4.25;
nosave float mfx_nm2_g = 9.42;
nosave float mfx_nm2_b = 6.29;
nosave float mfx_np = 4.;
nosave float mfx_bnp = 1.5;
nosave int mfx_nb = 2;
@ -98,6 +106,8 @@ nosave float mfx_vigbump = 0.;
nosave int mfx_vigshape = 1;
nosave int mfx_vigmode = 0;
nosave bool mfx_paintenable = false;
nosave bool mfx_retroenable = false;
nosave int mfx_retroscalemode = 0;
nosave int mfx_bres_x = 640;