Additional LUTs.
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4 changed files with 33 additions and 1 deletions
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@ -8,7 +8,7 @@ void main()
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vec2 coord = TexCoord;
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vec4 res = texture(InputTexture,coord);
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vec3 lc = clamp(res.rgb,0.,63./64.);
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vec2 lcoord = vec2((lc.r+lutindex)/16.,lc.g/64.)+vec2(1./2048,1./8192.);
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vec2 lcoord = vec2((lc.r+lutindex)/32.,lc.g/64.)+vec2(1./4096.,1./8192.);
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double minb = floor(lc.b*64.)/64.;
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double maxb = ceil(lc.b*64.)/64.;
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double theta = fract(lc.b*64.);
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