Added Luma Sharpen. Rearranged filter chain. Set nicer defaults.

This commit is contained in:
Marisa the Magician 2019-01-19 18:01:03 +01:00
commit 753a806b2e
6 changed files with 88 additions and 36 deletions

View file

@ -1,3 +1,12 @@
HardwareShader postprocess scene
{
Name "mfx_lumasharp"
Shader "shaders/glsl/mfx_lumasharp.fp" 330
Uniform float sharpradius
Uniform float sharpclamp
Uniform float sharpblend
}
HardwareShader postprocess scene
{
Name "mfx_grading"
@ -49,6 +58,26 @@ HardwareShader postprocess scene
Uniform float hsval_m
}
HardwareShader postprocess scene
{
Name "mfx_bss_blur"
Shader "shaders/glsl/mfx_bss_blur.fp" 330
Uniform float bssblurradius
}
HardwareShader postprocess scene
{
Name "mfx_bss_sharp"
Shader "shaders/glsl/mfx_bss_sharp.fp" 330
Uniform float bsssharpradius
Uniform float bsssharpamount
}
HardwareShader postprocess scene
{
Name "mfx_bss_shift"
Shader "shaders/glsl/mfx_bss_shift.fp" 330
Uniform float bssshiftradius
}
HardwareShader postprocess scene
{
Name "mfx_borderblur"
@ -77,26 +106,6 @@ HardwareShader postprocess scene
Texture NoiseTexture "textures/mfxnoise.png"
}
HardwareShader postprocess scene
{
Name "mfx_bss_blur"
Shader "shaders/glsl/mfx_bss_blur.fp" 330
Uniform float bssblurradius
}
HardwareShader postprocess scene
{
Name "mfx_bss_sharp"
Shader "shaders/glsl/mfx_bss_sharp.fp" 330
Uniform float bsssharpradius
Uniform float bsssharpamount
}
HardwareShader postprocess scene
{
Name "mfx_bss_shift"
Shader "shaders/glsl/mfx_bss_shift.fp" 330
Uniform float bssshiftradius
}
HardwareShader postprocess scene
{
Name "mfx_vignette"