Added Luma Sharpen. Rearranged filter chain. Set nicer defaults.
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parent
8cc1fc0169
commit
753a806b2e
6 changed files with 88 additions and 36 deletions
49
gldefs.txt
49
gldefs.txt
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@ -1,3 +1,12 @@
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HardwareShader postprocess scene
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{
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Name "mfx_lumasharp"
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Shader "shaders/glsl/mfx_lumasharp.fp" 330
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Uniform float sharpradius
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Uniform float sharpclamp
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Uniform float sharpblend
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}
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HardwareShader postprocess scene
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{
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Name "mfx_grading"
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@ -49,6 +58,26 @@ HardwareShader postprocess scene
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Uniform float hsval_m
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_blur"
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Shader "shaders/glsl/mfx_bss_blur.fp" 330
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Uniform float bssblurradius
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_sharp"
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Shader "shaders/glsl/mfx_bss_sharp.fp" 330
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Uniform float bsssharpradius
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Uniform float bsssharpamount
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_shift"
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Shader "shaders/glsl/mfx_bss_shift.fp" 330
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Uniform float bssshiftradius
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}
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HardwareShader postprocess scene
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{
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Name "mfx_borderblur"
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@ -77,26 +106,6 @@ HardwareShader postprocess scene
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Texture NoiseTexture "textures/mfxnoise.png"
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_blur"
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Shader "shaders/glsl/mfx_bss_blur.fp" 330
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Uniform float bssblurradius
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_sharp"
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Shader "shaders/glsl/mfx_bss_sharp.fp" 330
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Uniform float bsssharpradius
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Uniform float bsssharpamount
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}
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HardwareShader postprocess scene
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{
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Name "mfx_bss_shift"
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Shader "shaders/glsl/mfx_bss_shift.fp" 330
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Uniform float bssshiftradius
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}
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HardwareShader postprocess scene
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{
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Name "mfx_vignette"
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