Remove simplified grain filter, it's too gpu-specific.
This commit is contained in:
parent
481b5f36be
commit
921d347f26
6 changed files with 19 additions and 105 deletions
|
|
@ -10,7 +10,6 @@ Class MariFXHandler : StaticEventHandler
|
|||
{
|
||||
Shader.SetEnabled(p,"mfx_lumasharp",false);
|
||||
Shader.SetEnabled(p,"mfx_grain",false);
|
||||
Shader.SetEnabled(p,"mfx_grain_simple",false);
|
||||
Shader.SetEnabled(p,"mfx_dirt",false);
|
||||
Shader.SetEnabled(p,"mfx_grading",false);
|
||||
Shader.SetEnabled(p,"mfx_lutgrading",false);
|
||||
|
|
@ -36,32 +35,17 @@ Class MariFXHandler : StaticEventHandler
|
|||
Shader.SetUniform1f(p,"mfx_lumasharp","sharpclamp",mfx_lsharpclamp);
|
||||
Shader.SetUniform1f(p,"mfx_lumasharp","sharpblend",mfx_lsharpblend);
|
||||
// FILM GRAIN
|
||||
if ( mfx_nc )
|
||||
{
|
||||
Shader.SetEnabled(p,"mfx_grain",mfx_ne);
|
||||
Shader.SetEnabled(p,"mfx_grain_simple",false);
|
||||
Shader.SetUniform1f(p,"mfx_grain","nf",mfx_nf/10.);
|
||||
Shader.SetUniform1f(p,"mfx_grain","ni",mfx_ni);
|
||||
Shader.SetUniform1f(p,"mfx_grain","ns",mfx_ns);
|
||||
Shader.SetUniform3f(p,"mfx_grain","nm1",(mfx_nm1_r,mfx_nm1_g,mfx_nm1_b));
|
||||
Shader.SetUniform1f(p,"mfx_grain","nk",mfx_nk);
|
||||
Shader.SetUniform3f(p,"mfx_grain","nm2",(mfx_nm2_r,mfx_nm2_g,mfx_nm2_b));
|
||||
Shader.SetUniform1f(p,"mfx_grain","np",mfx_np);
|
||||
Shader.SetUniform1f(p,"mfx_grain","bnp",mfx_bnp);
|
||||
Shader.SetUniform1i(p,"mfx_grain","nb",mfx_nb);
|
||||
Shader.SetUniform1f(p,"mfx_grain","Timer",(gametic+e.fractic)/35.);
|
||||
}
|
||||
else
|
||||
{
|
||||
Shader.SetEnabled(p,"mfx_grain",false);
|
||||
Shader.SetEnabled(p,"mfx_grain_simple",mfx_ne);
|
||||
Shader.SetUniform1f(p,"mfx_grain_simple","ni",mfx_ni);
|
||||
Shader.SetUniform1f(p,"mfx_grain_simple","ns",mfx_ns);
|
||||
Shader.SetUniform1f(p,"mfx_grain_simple","np",mfx_np);
|
||||
Shader.SetUniform1f(p,"mfx_grain_simple","bnp",mfx_bnp);
|
||||
Shader.SetUniform1i(p,"mfx_grain_simple","nb",mfx_nb);
|
||||
Shader.SetUniform1f(p,"mfx_grain_simple","Timer",(gametic+e.fractic)/35.);
|
||||
}
|
||||
Shader.SetEnabled(p,"mfx_grain",mfx_ne);
|
||||
Shader.SetUniform1f(p,"mfx_grain","nf",mfx_nf/10.);
|
||||
Shader.SetUniform1f(p,"mfx_grain","ni",mfx_ni);
|
||||
Shader.SetUniform1f(p,"mfx_grain","ns",mfx_ns);
|
||||
Shader.SetUniform3f(p,"mfx_grain","nm1",(mfx_nm1_r,mfx_nm1_g,mfx_nm1_b));
|
||||
Shader.SetUniform1f(p,"mfx_grain","nk",mfx_nk);
|
||||
Shader.SetUniform3f(p,"mfx_grain","nm2",(mfx_nm2_r,mfx_nm2_g,mfx_nm2_b));
|
||||
Shader.SetUniform1f(p,"mfx_grain","np",mfx_np);
|
||||
Shader.SetUniform1f(p,"mfx_grain","bnp",mfx_bnp);
|
||||
Shader.SetUniform1i(p,"mfx_grain","nb",mfx_nb);
|
||||
Shader.SetUniform1f(p,"mfx_grain","Timer",(gametic+e.fractic)/35.);
|
||||
// SCREEN DIRT
|
||||
Shader.SetEnabled(p,"mfx_dirt",mfx_dirtenable);
|
||||
Shader.SetUniform1f(p,"mfx_dirt","dirtmc",mfx_dirtmc);
|
||||
|
|
@ -294,7 +278,6 @@ Class MariFXHandler : StaticEventHandler
|
|||
{
|
||||
case 0:
|
||||
CVar.FindCVar('mfx_ne').ResetToDefault();
|
||||
CVar.FindCVar('mfx_nc').ResetToDefault();
|
||||
CVar.FindCVar('mfx_ni').ResetToDefault();
|
||||
CVar.FindCVar('mfx_nf').ResetToDefault();
|
||||
CVar.FindCVar('mfx_ns').ResetToDefault();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue