Remove simplified grain filter, it's too gpu-specific.

This commit is contained in:
Marisa the Magician 2023-11-03 10:54:32 +01:00
commit 921d347f26
6 changed files with 19 additions and 105 deletions

View file

@ -10,7 +10,6 @@ Class MariFXHandler : StaticEventHandler
{
Shader.SetEnabled(p,"mfx_lumasharp",false);
Shader.SetEnabled(p,"mfx_grain",false);
Shader.SetEnabled(p,"mfx_grain_simple",false);
Shader.SetEnabled(p,"mfx_dirt",false);
Shader.SetEnabled(p,"mfx_grading",false);
Shader.SetEnabled(p,"mfx_lutgrading",false);
@ -36,32 +35,17 @@ Class MariFXHandler : StaticEventHandler
Shader.SetUniform1f(p,"mfx_lumasharp","sharpclamp",mfx_lsharpclamp);
Shader.SetUniform1f(p,"mfx_lumasharp","sharpblend",mfx_lsharpblend);
// FILM GRAIN
if ( mfx_nc )
{
Shader.SetEnabled(p,"mfx_grain",mfx_ne);
Shader.SetEnabled(p,"mfx_grain_simple",false);
Shader.SetUniform1f(p,"mfx_grain","nf",mfx_nf/10.);
Shader.SetUniform1f(p,"mfx_grain","ni",mfx_ni);
Shader.SetUniform1f(p,"mfx_grain","ns",mfx_ns);
Shader.SetUniform3f(p,"mfx_grain","nm1",(mfx_nm1_r,mfx_nm1_g,mfx_nm1_b));
Shader.SetUniform1f(p,"mfx_grain","nk",mfx_nk);
Shader.SetUniform3f(p,"mfx_grain","nm2",(mfx_nm2_r,mfx_nm2_g,mfx_nm2_b));
Shader.SetUniform1f(p,"mfx_grain","np",mfx_np);
Shader.SetUniform1f(p,"mfx_grain","bnp",mfx_bnp);
Shader.SetUniform1i(p,"mfx_grain","nb",mfx_nb);
Shader.SetUniform1f(p,"mfx_grain","Timer",(gametic+e.fractic)/35.);
}
else
{
Shader.SetEnabled(p,"mfx_grain",false);
Shader.SetEnabled(p,"mfx_grain_simple",mfx_ne);
Shader.SetUniform1f(p,"mfx_grain_simple","ni",mfx_ni);
Shader.SetUniform1f(p,"mfx_grain_simple","ns",mfx_ns);
Shader.SetUniform1f(p,"mfx_grain_simple","np",mfx_np);
Shader.SetUniform1f(p,"mfx_grain_simple","bnp",mfx_bnp);
Shader.SetUniform1i(p,"mfx_grain_simple","nb",mfx_nb);
Shader.SetUniform1f(p,"mfx_grain_simple","Timer",(gametic+e.fractic)/35.);
}
Shader.SetEnabled(p,"mfx_grain",mfx_ne);
Shader.SetUniform1f(p,"mfx_grain","nf",mfx_nf/10.);
Shader.SetUniform1f(p,"mfx_grain","ni",mfx_ni);
Shader.SetUniform1f(p,"mfx_grain","ns",mfx_ns);
Shader.SetUniform3f(p,"mfx_grain","nm1",(mfx_nm1_r,mfx_nm1_g,mfx_nm1_b));
Shader.SetUniform1f(p,"mfx_grain","nk",mfx_nk);
Shader.SetUniform3f(p,"mfx_grain","nm2",(mfx_nm2_r,mfx_nm2_g,mfx_nm2_b));
Shader.SetUniform1f(p,"mfx_grain","np",mfx_np);
Shader.SetUniform1f(p,"mfx_grain","bnp",mfx_bnp);
Shader.SetUniform1i(p,"mfx_grain","nb",mfx_nb);
Shader.SetUniform1f(p,"mfx_grain","Timer",(gametic+e.fractic)/35.);
// SCREEN DIRT
Shader.SetEnabled(p,"mfx_dirt",mfx_dirtenable);
Shader.SetUniform1f(p,"mfx_dirt","dirtmc",mfx_dirtmc);
@ -294,7 +278,6 @@ Class MariFXHandler : StaticEventHandler
{
case 0:
CVar.FindCVar('mfx_ne').ResetToDefault();
CVar.FindCVar('mfx_nc').ResetToDefault();
CVar.FindCVar('mfx_ni').ResetToDefault();
CVar.FindCVar('mfx_nf').ResetToDefault();
CVar.FindCVar('mfx_ns').ResetToDefault();