Keep old naive dither as an option.
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05b33078fb
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10 changed files with 145 additions and 36 deletions
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@ -1,6 +1,6 @@
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/*
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RetroFX palette reduction from MariENB
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(C)2012-2022 Marisa the Magician
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(C)2012-2023 Marisa the Magician
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*/
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vec3 rgb2hsv( vec3 c )
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{
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@ -26,12 +26,12 @@ void main()
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hsv.y = clamp(hsv.y*palsat,0.,1.);
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hsv.z = pow(max(hsv.z,0.),palpow);
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res.rgb = hsv2rgb(hsv);
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ivec2 dcoord = ivec2(int(coord.x*sfact.x)%dsize,int(coord.y*sfact.y)%dsize+doffset);
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float cstep = float(paldepth);
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float cdiv = 1./cstep;
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vec3 cl = floor(res.rgb*cstep)*cdiv;
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vec3 ch = ceil(res.rgb*cstep)*cdiv;
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vec3 cf = fract(res.rgb*cstep);
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ivec2 dcoord = ivec2(int(coord.x*sfact.x)%dsize,int(coord.y*sfact.y)%dsize+doffset);
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float dth = texelFetch(DitherTexture,dcoord,0).x*.9375+.03125;
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vec3 thr = vec3(step(dth,cf.r),step(dth,cf.g),step(dth,cf.b));
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res.rgb = mix(cl,ch,thr);
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