![logo](Logo_Small.png) Various fancy shaders for GZDoom ported from MariENB. ### Luma Sharpen Boosts small details. Doesn't cause noticeable halos like a typical sharpening filter. ### Color Grading Suite Control over RGB gamma/intensity, along with a "tint" filter that, with a negative intensity, can also be used as a color booster (dunno how this even works, I wrote it 7 years ago lol). On top of all that, you can also do the same for saturation and value (not hue because that would just be dumb). ### Color Matrix General purpose color mixing. The matrix is normalized in post. For experienced users. ### Hue-Saturation The GIMP filter in shader form. Allows shifting the hue and tweaking the saturation and value of red, yellow, green, cyan, blue and magenta ranges. ### Curves (TODO) 8-point curve filter with cubic interpolation. Works just like the GIMP filter, with curves for value, red, green and blue. ### BlurSharpShift Blurring followed by sharpening, followed by chromatic aberration. This is a meme filter chain that a lot of people love for some reason, claiming it adds "photorealism" or something. ### Grain Makes the screen fuzzy. A couple parameters can be tweaked freely. ### Screen Dirt Overlays a noisy pattern onto the screen to make it filthy. Not a very good filter, tbh, but I just kept it in for historical reasons. ### Vignette Darkens the edges of the screen. Comes with "border blur", which also blurs said edges. ### Palette Reduction w/ Dither Part of the "Retro FX" megashader from old MariENB versions. Does what it says on the tin. There's a multitude of palettes available to choose from. Most IWADs are covered, along with some notable megawads, various DOS games, and a couple "standard" palettes.