marifx_m/cvarinfo.marifx
Marisa the Magician 7efc84adb5 Add "simplified" grain option, for extra performance.
Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU.
2022-11-10 16:11:44 +01:00

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Text

// BEGIN PRESET VARS
nosave bool mfx_lsharpenable = false;
nosave float mfx_lsharpradius = .8;
nosave float mfx_lsharpclamp = .05;
nosave float mfx_lsharpblend = 6.;
nosave bool mfx_ne = false;
nosave bool mfx_nc = true;
nosave float mfx_ni = .05;
nosave float mfx_ns = 0.;
nosave float mfx_nf = .05;
nosave float mfx_nm1_r = 2.05;
nosave float mfx_nm1_g = 3.11;
nosave float mfx_nm1_b = 2.22;
nosave float mfx_nk = .04;
nosave float mfx_nm2_r = 4.25;
nosave float mfx_nm2_g = 9.42;
nosave float mfx_nm2_b = 6.29;
nosave float mfx_np = 4.;
nosave float mfx_bnp = 1.5;
nosave int mfx_nb = 1;
nosave bool mfx_dirtenable = false;
nosave float mfx_dirtcfactor = .05;
nosave float mfx_dirtmc = 4.;
nosave bool mfx_gradeenable = false;
nosave float mfx_grademul_r = 1.;
nosave float mfx_grademul_g = 1.;
nosave float mfx_grademul_b = 1.;
nosave float mfx_gradepow_r = 1.;
nosave float mfx_gradepow_g = 1.;
nosave float mfx_gradepow_b = 1.;
nosave float mfx_gradecol_r = 1.;
nosave float mfx_gradecol_g = 1.;
nosave float mfx_gradecol_b = 1.;
nosave float mfx_gradecolfact = 0.;
nosave float mfx_gradesatmul = 1.;
nosave float mfx_gradesatpow = 1.;
nosave float mfx_gradevalmul = 1.;
nosave float mfx_gradevalpow = 1.;
nosave bool mfx_lutenable = false;
nosave int mfx_lutindex = 0;
nosave float mfx_lutblend = 1.;
nosave bool mfx_techenable = false;
nosave float mfx_techblend = 1.;
nosave bool mfx_cmatenable = false;
nosave float mfx_cmat_rr = 1.;
nosave float mfx_cmat_rg = 0.;
nosave float mfx_cmat_rb = 0.;
nosave float mfx_cmat_gr = 0.;
nosave float mfx_cmat_gg = 1.;
nosave float mfx_cmat_gb = 0.;
nosave float mfx_cmat_br = 0.;
nosave float mfx_cmat_bg = 0.;
nosave float mfx_cmat_bb = 1.;
nosave bool mfx_hsenable = false;
nosave float mfx_hsover = 0.;
nosave float mfx_hshue_a = 0.;
nosave float mfx_hssat_a = 0.;
nosave float mfx_hsval_a = 0.;
nosave float mfx_hshue_r = 0.;
nosave float mfx_hssat_r = 0.;
nosave float mfx_hsval_r = 0.;
nosave float mfx_hshue_y = 0.;
nosave float mfx_hssat_y = 0.;
nosave float mfx_hsval_y = 0.;
nosave float mfx_hshue_g = 0.;
nosave float mfx_hssat_g = 0.;
nosave float mfx_hsval_g = 0.;
nosave float mfx_hshue_c = 0.;
nosave float mfx_hssat_c = 0.;
nosave float mfx_hsval_c = 0.;
nosave float mfx_hshue_b = 0.;
nosave float mfx_hssat_b = 0.;
nosave float mfx_hsval_b = 0.;
nosave float mfx_hshue_m = 0.;
nosave float mfx_hssat_m = 0.;
nosave float mfx_hsval_m = 0.;
nosave bool mfx_bssblurenable = false;
nosave float mfx_bssblurradius = .15;
nosave bool mfx_bsssharpenable = false;
nosave float mfx_bsssharpradius = 1.;
nosave float mfx_bsssharpamount = 2.;
nosave bool mfx_bssshiftenable = false;
nosave float mfx_bssshiftradius = .75;
nosave bool mfx_bblurenable = false;
nosave float mfx_bblurpow = 1.;
nosave float mfx_bblurmul = 1.;
nosave float mfx_bblurbump = 0.;
nosave float mfx_bblurradius = 1.;
nosave bool mfx_vigenable = false;
nosave float mfx_vigcolor_r = 0.;
nosave float mfx_vigcolor_g = 0.;
nosave float mfx_vigcolor_b = 0.;
nosave float mfx_vigpow = 4.;
nosave float mfx_vigmul = .75;
nosave float mfx_vigbump = 0.;
nosave int mfx_vigshape = 1;
nosave int mfx_vigmode = 0;
nosave bool mfx_paintenable = false;
nosave bool mfx_retroenable = false;
nosave int mfx_retroscalemode = 0;
nosave int mfx_bres_x = 640;
nosave int mfx_bres_y = 480;
nosave float mfx_bscl_x = .5;
nosave float mfx_bscl_y = .5;
nosave bool mfx_palenable = false;
nosave int mfx_palnum = 0;
nosave float mfx_palsat = 1.;
nosave float mfx_palpow = 1.;
nosave float mfx_paldither = .05;
nosave string mfx_presetname = "Unnamed";
// END PRESET VARS
nosave bool mfx_enabled = true;
nosave int mfx_presetslot = 0;
nosave string mfx_preset0 = "";
nosave string mfx_preset1 = "";
nosave string mfx_preset2 = "";
nosave string mfx_preset3 = "";
nosave string mfx_preset4 = "";
nosave string mfx_preset5 = "";
nosave string mfx_preset6 = "";
nosave string mfx_preset7 = "";
nosave string mfx_preset8 = "";
nosave string mfx_preset9 = "";