Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU. |
||
|---|---|---|
| .. | ||
| mfx_handler.zsc | ||
| mfx_menu.zsc | ||
Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU. |
||
|---|---|---|
| .. | ||
| mfx_handler.zsc | ||
| mfx_menu.zsc | ||