marifx_m/shaders/glsl/mfx_tonemap_hejldawson.fp

18 lines
453 B
GLSL

/*
Hejl Dawson tonemap from MariENB
People claim this one looks realistic???
(C)2012-2023 Marisa the Magician
*/
vec3 TonemapHejlDawson( vec3 res )
{
vec3 x = max(vec3(0.),res-.004);
return (x*(6.2*x+.5))/(x*(6.2*x+1.7)+.06);
}
void main()
{
vec2 coord = TexCoord;
vec4 res = texture(InputTexture,coord);
vec3 mapped = TonemapHejlDawson(pow(max(res.rgb*texposure,0.),vec3(2.2)));
res.rgb = mix(res.rgb,mapped,tblend);
FragColor = res;
}