MariFX - Shaders for GZDoom
Find a file
2019-01-21 20:29:50 +01:00
shaders/glsl Added Luma Sharpen. Rearranged filter chain. Set nicer defaults. 2019-01-19 18:01:03 +01:00
textures Implemented additional palettes (4 slots haven't been filled in yet). 2019-01-21 20:29:50 +01:00
COPYING.txt First commit desu 2019-01-03 18:27:49 +01:00
cvarinfo.txt Added Luma Sharpen. Rearranged filter chain. Set nicer defaults. 2019-01-19 18:01:03 +01:00
gldefs.txt Added Luma Sharpen. Rearranged filter chain. Set nicer defaults. 2019-01-19 18:01:03 +01:00
Logo.png Cleanup, added palette filter. 2019-01-15 00:45:48 +01:00
Logo_Small.png Cleanup, added palette filter. 2019-01-15 00:45:48 +01:00
menudef.txt Implemented additional palettes (4 slots haven't been filled in yet). 2019-01-21 20:29:50 +01:00
README.md Added Luma Sharpen. Rearranged filter chain. Set nicer defaults. 2019-01-19 18:01:03 +01:00
zmapinfo.txt First commit desu 2019-01-03 18:27:49 +01:00
zscript.txt Added Luma Sharpen. Rearranged filter chain. Set nicer defaults. 2019-01-19 18:01:03 +01:00

logo

Various fancy shaders for GZDoom.

Included:

  • Luma Sharpen.
  • Color Grading suite.
  • Color Matrix.
  • Hue-Saturation.
  • BlurSharpShift.
  • Film Grain.
  • Screen Dirt.
  • Vignette.
  • Palette reduction+dither from RetroFX (has doom, heretic, hexen and strife palettes).