Model "ImpalerAmmo"
{
	Path "models"
	Model 0 "ImpalerAmmo_d.3d"
	Skin 0 "JImpale1_.png"
	Scale 0.25 0.25 0.3
	AngleOffset 90
	ZOffset 4

	FrameIndex IAMO A 0 0
}
Model "ImpalerAmmo2"
{
	Path "models"
	Model 0 "ImpalerProj_d.3d"
	Skin 0 "JImpale1_.png"
	Scale 0.25 0.25 0.3
	AngleOffset 90
	ZOffset 2

	FrameIndex IAMO A 0 0
}

Model "ImpalerBurstBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Offset 5.0125 0 0
	Scale 0.050125 0.1025 0.123
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	Skin 0 "ibolt0.png"
	FrameIndex PBLT A 0 0
	Skin 0 "ibolt1.png"
	FrameIndex PBLT B 0 0
	Skin 0 "ibolt2.png"
	FrameIndex PBLT C 0 0
	Skin 0 "ibolt3.png"
	FrameIndex PBLT D 0 0
	Skin 0 "ibolt4.png"
	FrameIndex PBLT E 0 0
}

Model "ImpalerBolt"
{
	Path "models"
	Model 0 "PBolt_d.3d"
	Offset 10.125 0 0
	Scale 0.10125 0.2025 0.243
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	Skin 0 "ibolt0.png"
	FrameIndex PBLT A 0 0
	Skin 0 "ibolt1.png"
	FrameIndex PBLT B 0 0
	Skin 0 "ibolt2.png"
	FrameIndex PBLT C 0 0
	Skin 0 "ibolt3.png"
	FrameIndex PBLT D 0 0
	Skin 0 "ibolt4.png"
	FrameIndex PBLT E 0 0
}

Model "StarterImpalerBolt"
{
	Path "models"
	Model 0 "SBolt_d.3d"
	Offset 10.125 0 0
	Scale 0.10125 0.2025 0.243
	AngleOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	Skin 0 "sibolt0.png"
	FrameIndex PBLT A 0 0
	Skin 0 "sibolt1.png"
	FrameIndex PBLT B 0 0
	Skin 0 "sibolt2.png"
	FrameIndex PBLT C 0 0
	Skin 0 "sibolt3.png"
	FrameIndex PBLT D 0 0
	Skin 0 "sibolt4.png"
	FrameIndex PBLT E 0 0
}
Model "ImpalerChunk"
{
	Path "models"
	Model 0 "burstx_d.3d"
	Skin 0 "JIBurst1.png"
	Scale 0.4 0.4 0.48
	USEACTORPITCH
	USEACTORROLL

	FrameIndex CHIP A 0 0
	FrameIndex CHIP B 0 1
	FrameIndex CHIP C 0 2
	FrameIndex CHIP D 0 3
	FrameIndex CHIP E 0 4
	FrameIndex CHIP F 0 5
	FrameIndex CHIP G 0 6
	FrameIndex CHIP H 0 7
	FrameIndex CHIP I 0 8
}

Model "ImpalerProjectile"
{
	Path "models"
	Model 0 "ImpalerProj_d.3d"
	Skin 0 "JImpale1.png"
	Scale 0.15 0.15 0.18
	PITCHFROMMOMENTUM
	USEACTORROLL

	FrameIndex TPRJ A 0 0
}

Model "Impaler"
{
	Path "models"
	Model 1 "ImpalerPickup_d.3d"
	Skin 1 "JImpale1_.png"
	Offset 6 0 4.5
	PitchOffset -5
	RollOffset 45
	AngleOffset 180
	Scale 0.15 -0.18 0.18

	FrameIndex IMPP B 1 0

	PitchOffset 0
	RollOffset 0
	Scale 0.2 -0.2 0.24
	Offset 6 0 9
	ROTATING
	FrameIndex IMPP A 1 0
}

Model "Impaler"
{
	Path "models"
	Model 2 "Impaler_d.3d"
	SurfaceSkin 2 1 "JImpale1.png"
	Scale 0.2 -0.2 0.2
	AngleOffset 180
	Offset 8 -15 -12
	DONTCULLBACKFACES

	// GemUp
	FrameIndex IMGS A 2 42
	FrameIndex IMGS B 2 43
	FrameIndex IMGS C 2 44
	FrameIndex IMGS D 2 45
	FrameIndex IMGS E 2 46
	// GemIdle
	FrameIndex IMGI A 2 47
	FrameIndex IMGI B 2 48
	FrameIndex IMGI C 2 49
	FrameIndex IMGI D 2 50
	FrameIndex IMGI E 2 51
	FrameIndex IMGI F 2 52
	FrameIndex IMGI G 2 53
	FrameIndex IMGI H 2 54
	// GemDown
	FrameIndex IMGD A 2 0
	FrameIndex IMGD B 2 1
	FrameIndex IMGD C 2 2
	FrameIndex IMGD D 2 3
	FrameIndex IMGD E 2 4
	// GemAltFire
	FrameIndex IMGA A 2 55
	FrameIndex IMGA B 2 56
	FrameIndex IMGA C 2 57
	FrameIndex IMGA D 2 58
	FrameIndex IMGA E 2 59
	FrameIndex IMGA F 2 60
	FrameIndex IMGA G 2 61
	FrameIndex IMGA H 2 62
	// GemAltHold
	FrameIndex IMGA I 2 63
	FrameIndex IMGA J 2 64
	FrameIndex IMGA K 2 65
	FrameIndex IMGA L 2 66
	FrameIndex IMGA M 2 67
	FrameIndex IMGA N 2 68
	FrameIndex IMGA O 2 69
	FrameIndex IMGA P 2 70
	// GemAltRelease
	FrameIndex IMGA Q 2 71
	FrameIndex IMGA R 2 72
	FrameIndex IMGA S 2 73
	FrameIndex IMGA T 2 74
	FrameIndex IMGA U 2 75
	FrameIndex IMGA V 2 76
	FrameIndex IMGA W 2 77
	FrameIndex IMGA X 2 78
}

Model "Impaler"
{
	Path "models"
	Model 3 "Impaler_d.3d"
	SurfaceSkin 3 2 "ElecFX.png"
	Scale 0.2 -0.2 0.2
	AngleOffset 180
	Offset 8 -15 -12
	DONTCULLBACKFACES

	// GemUp
	FrameIndex IMZS A 3 42
	FrameIndex IMZS B 3 43
	FrameIndex IMZS C 3 44
	FrameIndex IMZS D 3 45
	FrameIndex IMZS E 3 46
	// GemIdle
	FrameIndex IMZI A 3 47
	FrameIndex IMZI B 3 48
	FrameIndex IMZI C 3 49
	FrameIndex IMZI D 3 50
	FrameIndex IMZI E 3 51
	FrameIndex IMZI F 3 52
	FrameIndex IMZI G 3 53
	FrameIndex IMZI H 3 54
	// GemDown
	FrameIndex IMZD A 3 0
	FrameIndex IMZD B 3 1
	FrameIndex IMZD C 3 2
	FrameIndex IMZD D 3 3
	FrameIndex IMZD E 3 4
	// GemAltFire
	FrameIndex IMZA A 3 55
	FrameIndex IMZA B 3 56
	FrameIndex IMZA C 3 57
	FrameIndex IMZA D 3 58
	FrameIndex IMZA E 3 59
	FrameIndex IMZA F 3 60
	FrameIndex IMZA G 3 61
	FrameIndex IMZA H 3 62
	// GemAltHold
	FrameIndex IMZA I 3 63
	FrameIndex IMZA J 3 64
	FrameIndex IMZA K 3 65
	FrameIndex IMZA L 3 66
	FrameIndex IMZA M 3 67
	FrameIndex IMZA N 3 68
	FrameIndex IMZA O 3 69
	FrameIndex IMZA P 3 70
	// GemAltRelease
	FrameIndex IMZA Q 3 71
	FrameIndex IMZA R 3 72
	FrameIndex IMZA S 3 73
	FrameIndex IMZA T 3 74
	FrameIndex IMZA U 3 75
	FrameIndex IMZA V 3 76
	FrameIndex IMZA W 3 77
	FrameIndex IMZA X 3 78
}

Model "Impaler"
{
	Path "models"
	Model 0 "Impaler_d.3d"
	SurfaceSkin 0 0 "JImpale1.png"
	Scale 0.2 -0.2 0.2
	AngleOffset 180
	Offset 8 -15 -12

	// GemToggle
	FrameIndex IMPG A 0 0
	FrameIndex IMPG B 0 1
	FrameIndex IMPG C 0 2
	FrameIndex IMPG D 0 3
	FrameIndex IMPG E 0 4
	// Down
	FrameIndex IMPD A 0 5
	FrameIndex IMPD B 0 6
	FrameIndex IMPD C 0 7
	FrameIndex IMPD D 0 8
	FrameIndex IMPD E 0 9
	FrameIndex IMPD F 0 10
	// Select
	FrameIndex IMPS A 0 10
	FrameIndex IMPS B 0 11
	FrameIndex IMPS C 0 12
	FrameIndex IMPS D 0 13
	FrameIndex IMPS E 0 14
	FrameIndex IMPS F 0 15
	// Idle
	FrameIndex IMPI A 0 15
	FrameIndex IMPI B 0 16
	FrameIndex IMPI C 0 17
	FrameIndex IMPI D 0 18
	FrameIndex IMPI E 0 19
	FrameIndex IMPI F 0 20
	FrameIndex IMPI G 0 21
	FrameIndex IMPI H 0 22
	// Fire
	FrameIndex IMPF A 0 23
	FrameIndex IMPF B 0 24
	FrameIndex IMPF C 0 25
	FrameIndex IMPF D 0 26
	FrameIndex IMPF E 0 27
	FrameIndex IMPF F 0 28
	FrameIndex IMPF G 0 29
	FrameIndex IMPF H 0 30
	FrameIndex IMPF I 0 31
	// Stab
	FrameIndex IMPM A 0 32
	FrameIndex IMPM B 0 33
	FrameIndex IMPM C 0 34
	FrameIndex IMPM D 0 35
	FrameIndex IMPM E 0 36
	FrameIndex IMPM F 0 37
	FrameIndex IMPM G 0 38
	FrameIndex IMPM H 0 39
	FrameIndex IMPM I 0 40
	FrameIndex IMPM J 0 41
	// AltFire
	FrameIndex IMPA A 0 55
	FrameIndex IMPA B 0 56
	FrameIndex IMPA C 0 57
	FrameIndex IMPA D 0 58
	FrameIndex IMPA E 0 59
	FrameIndex IMPA F 0 60
	FrameIndex IMPA G 0 61
	FrameIndex IMPA H 0 62
	// AltHold
	FrameIndex IMPA I 0 63
	FrameIndex IMPA J 0 64
	FrameIndex IMPA K 0 65
	FrameIndex IMPA L 0 66
	FrameIndex IMPA M 0 67
	FrameIndex IMPA N 0 68
	FrameIndex IMPA O 0 69
	FrameIndex IMPA P 0 70
	// AltRelease
	FrameIndex IMPA Q 0 71
	FrameIndex IMPA R 0 72
	FrameIndex IMPA S 0 73
	FrameIndex IMPA T 0 74
	FrameIndex IMPA U 0 75
	FrameIndex IMPA V 0 76
	FrameIndex IMPA W 0 77
	FrameIndex IMPA X 0 78
}
