$pitchshiftrange 0

StartupTick	DSEMPTY

// player sounds
u1/maledie1	mdeath1
u1/maledie2	mdeath3
u1/maledie3	mdeath4
$random u1/maledie { u1/maledie1 u1/maledie2 u1/maledie3 }
u1/malepain1	minjur1
u1/malepain2	minjur2
u1/malepain3	minjur3
u1/malepain4	minjur4
u1/land		land1
u1/malegrunt1	land01
u1/malegrunt2	land10
u1/malegrunt3	mland3
u1/malejump1	mjump1
u1/malejump2	mjump2
u1/malejump3	mjump3
u1/malesurf	mgasp1
u1/malegasp	mgasp2
u1/maledrowned1	muwhit1
u1/drowned	muwhit2
$random u1/maledrowned { u1/maledrowned1 u1/drowned }
u1/maledrowning	mdrown1

$playeralias	umale1	neutral	*death		u1/maledie
$playeralias	umale1	neutral	*xdeath		u1/maledie
$playeralias	umale1	neutral	*gibbed		misc/gibbed
$playeralias	umale1	neutral	*pain100	u1/malepain1
$playeralias	umale1	neutral	*pain75		u1/malepain2
$playeralias	umale1	neutral	*pain50		u1/malepain3
$playeralias	umale1	neutral	*pain25		u1/malepain4
$playeralias	umale1	neutral	*grunt		u1/malegrunt1
$playeralias	umale1	neutral	*land		DSEMPTY
$playeralias	umale1	neutral	*uland		u1/land
$playeralias	umale1	neutral	*jump		u1/malejump1
$playeralias	umale1	neutral	*usefail	u1/malegrunt1
$playeralias	umale1	neutral	*surface	u1/malesurface
$playeralias	umale1	neutral	*gasp		u1/malegasp

$playeralias	umale1	neutral	*death-drowning		u1/maledrowned
$playeralias	umale1	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale1	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain25-drowning	u1/maledrowning

$playeralias	umale2	neutral	*death		u1/maledie
$playeralias	umale2	neutral	*xdeath		u1/maledie
$playeralias	umale2	neutral	*gibbed		misc/gibbed
$playeralias	umale2	neutral	*pain100	u1/malepain1
$playeralias	umale2	neutral	*pain75		u1/malepain2
$playeralias	umale2	neutral	*pain50		u1/malepain3
$playeralias	umale2	neutral	*pain25		u1/malepain4
$playeralias	umale2	neutral	*grunt		u1/malegrunt2
$playeralias	umale2	neutral	*land		DSEMPTY
$playeralias	umale2	neutral	*uland		u1/land
$playeralias	umale2	neutral	*jump		u1/malejump2
$playeralias	umale2	neutral	*usefail	u1/malegrunt2
$playeralias	umale2	neutral	*surface	u1/malesurface
$playeralias	umale2	neutral	*gasp		u1/malegasp

$playeralias	umale2	neutral	*death-drowning		u1/maledrowned
$playeralias	umale2	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale2	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain25-drowning	u1/maledrowning

$playeralias	umale3	neutral	*death		u1/maledie
$playeralias	umale3	neutral	*xdeath		u1/maledie
$playeralias	umale3	neutral	*gibbed		misc/gibbed
$playeralias	umale3	neutral	*pain100	u1/malepain1
$playeralias	umale3	neutral	*pain75		u1/malepain2
$playeralias	umale3	neutral	*pain50		u1/malepain3
$playeralias	umale3	neutral	*pain25		u1/malepain4
$playeralias	umale3	neutral	*grunt		u1/malegrunt3
$playeralias	umale3	neutral	*land		DSEMPTY
$playeralias	umale3	neutral	*uland		u1/land
$playeralias	umale3	neutral	*jump		u1/malejump3
$playeralias	umale3	neutral	*usefail	u1/malegrunt3
$playeralias	umale3	neutral	*surface	u1/malesurface
$playeralias	umale3	neutral	*gasp		u1/malegasp

$playeralias	umale3	neutral	*death-drowning		u1/maledrowned
$playeralias	umale3	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale3	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain25-drowning	u1/maledrowning

u1/femaledie1	death1df
u1/femaledie2	death2af
u1/femaledie3	death3cf
u1/femaledie4	death4cf
$random u1/femaledie { u1/femaledie1 u1/femaledie2 u1/femaledie3 u1/femaledie4 }
u1/femalepain1	linjur1f
u1/femalepain2	linjur2f
u1/femalepain3	linjur3f
u1/femalepain4	hinjur4f
u1/femalegrunt	lland1f
u1/femalejump	jump1f
u1/femalesurf	lgasp1f
u1/femalegasp	hgasp3f
u1/femaledrowned1	uwhit1
$random u1/femaledrowned { u1/femaledroenwd1 u1/drowned }
u1/femaledrowning	mdrown2f

$playeralias	ufemale	neutral	*death		u1/femaledie
$playeralias	ufemale	neutral	*xdeath		u1/femaledie
$playeralias	ufemale	neutral	*gibbed		misc/gibbed
$playeralias	ufemale	neutral	*pain100	u1/femalepain1
$playeralias	ufemale	neutral	*pain75		u1/femalepain2
$playeralias	ufemale	neutral	*pain50		u1/femalepain3
$playeralias	ufemale	neutral	*pain25		u1/femalepain4
$playeralias	ufemale	neutral	*grunt		u1/femalegrunt
$playeralias	ufemale	neutral	*land		DSEMPTY
$playeralias	ufemale	neutral	*uland		u1/land
$playeralias	ufemale	neutral	*jump		u1/femalejump
$playeralias	ufemale	neutral	*usefail	u1/femalegrunt
$playeralias	ufemale	neutral	*surface	u1/femalesurf
$playeralias	ufemale	neutral	*gasp		u1/femalegasp

$playeralias	ufemale	neutral	*death-drowning		u1/femaledrowned
$playeralias	ufemale	neutral	*xdeath-drowning	u1/femaledrowned
$playeralias	ufemale	neutral	*pain100-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain75-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain50-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain25-drowning	u1/femaledrowning

u1/metalfootstep1	metwalk1
u1/metalfootstep2	metwalk2
u1/metalfootstep3	metwalk3
$random u1/metalfootstep { u1/metalfootstep1 u1/metalfootstep2 u1/metalfootstep3 }

u1/bootfootstep1	lbootwk1
u1/bootfootstep2	lbootwk2
u1/bootfootstep3	lbootwk3
$random u1/bootfootstep { u1/bootfootstep1 u1/bootfootstep2 u1/bootfootstep3 }

misc/secret	secret
misc/i_pkup	ammosnd
misc/p_pkup	genpicks
misc/spawn	respsnd
misc/chat	beep
misc/chat2	beep
misc/u1heal	health2
misc/u1armor	armorsnd
misc/teleport	teleprt1
misc/suit	suitsnd

sbelt/pickup	psbelta2

menu/activate	Select4	// Activate a new menu
menu/backup	Select4	// Backup to previous menu
menu/prompt	Select4	// Activate a prompt "menu"
menu/cursor	Updown3		// Move cursor up/down
menu/change	Select4	// Select new value for option
menu/invalid	lland01		// Menu not available
menu/dismiss	Select4	// Dismiss a prompt message
menu/choose	Select4	// Choose a menu item
menu/clear	Select4	// Close top menu

stinger/select	stingerl
stinger/fire	stingerf
stinger/hold	stingert
stinger/release	endfire
stinger/altfire	stingera
stinger/hit	bladehit
stinger/hit2	ricochet
stinger/flesh	chunkhit
$limit stinger/hit 16
stinger/explo1	stingex1
stinger/explo2	stingex2
stinger/explo3	stingex3
$random stinger/explode { stinger/explo1 stinger/explo2 stinger/explo3 }
$limit stinger/explode 16

flak/click	click

eightball/fly	brocket

asmd/vapour	vapour

ges/drip	GelDrip
ges/load	GelLoad

dampener/on	dampsnd
dampener/off	dampndea

ffield/on	fieldsnd
ffield/active	ffieldl2
ffield/hit	ffieldh2

dpistol/select	disppick
dpistol/fire	dispshot
dpistol/altfire	dispshot
dpistol/charge	powerup3
dpistol/up1	number1
dpistol/up2	number2
dpistol/up3	number3
dpistol/up4	number4
dpistol/fly	dispfly
dpistol/hit	dispex1
$limit dpistol/hit 16

amplifier/act	ampact
amplifier/set	health1
amplifier/unset	health1

flare/on	flares1
flare/loop	flarel1
flare/explode	explo1

voice/activate	voicesnd

univis/toggle	invisibl

lite/pickup	fshlite1
lite/off	fshlite2

scuba/stop	scubada1
scuba/water	scubal1
scuba/air	scubal2

automag/select	cocking
automag/fire	shot
automag/click	click
automag/reload	reload

rifle/fire	riflesht
rifle/scopeon	rifllon
rifle/scopeoff	riflloff

umini/wind	windu2
umini/fire	regf1
umini/altfire	altf1
umini/unwind	windd2

quadshot/select	quadsel
quadshot/fire	quadfire
quadshot/alt	quadalt
quadshot/pump1	qpump1
quadshot/pump2	qpump2
quadshot/open	quadopen
quadshot/load1	quadloa1
quadshot/load2	quadloa2
quadshot/load3	quadloa3
quadshot/load4	quadloa4
$random quadshot/load { quadshot/load1 quadshot/load2 quadshot/load3 quadshot/load4 }
quadshot/close	quadclos
quadshot/shell1	qshell1
quadshot/shell2	qshell2
quadshot/shell3	qshell3
quadshot/shell4	qshell4
quadshot/shell5	qshell5
quadshot/shell6	qshell6
$random quadshot/shell { quadshot/shell1 quadshot/shell2 quadshot/shell3 quadshot/shell4 quadshot/shell5 quadshot/shell6 }
$attenuation quadshot/shell 2

betamag/select	oldasel
betamag/fire	oldmag
betamag/slide	oldmage
betamag/whip	oldawhip
betamag/hit	oldahit

peace/select	peacesel
peace/up	peaceup
peace/set	peaceset
peace/down	peacedn
peace/throw	peacethr
peace/open	peaceopn
peace/fly	brufly1

telehand/throw	peacethr

stun/select	stunsel
stun/charge	stunchrg
stun/fire	stunfire
stun/hit	stunhit

impaler/select	impsel
impaler/gem	impidle
impaler/gemdown	impdown
impaler/fire	impalerf
impaler/stab1	impstab1
impaler/stab2	impstab2
impaler/stab3	impstab3
$random impaler/stab { impaler/stab1 impaler/stab2 impaler/stab3 }
impaler/flesh	impflesh
impaler/wall	impwall
impaler/altfire	impboltl
impaler/altend	impbolte
impaler/hit	imphit
impaler/fly	impfly
impaler/beam	ele04

big/select	bigmsel
big/fire	bigmfire
big/dry		bigmdryf
big/punch	bigmejct
big/reload	bigmrelo
big/shell	bigmshel
$attenuation big/shell 2
big/blast	bigmhit
$limit big/blast 16
big/bounce	bigmagb
$volume big/bounce 0.5
$attenuation big/bounce 3

smini/select	sminisel
smini/fire	sminione
smini/altfire	sminialt
smini/endfire	sminiend
smini/explode	sminiexp
$limit smini/explode 16

bonesaw/select	bsawsel
bonesaw/claw	bsawstab
bonesaw/spin	bsawloop
bonesaw/spinend	bsawend

flamegun/select	flamgsel
flamegun/idle	flamgidl
flamegun/start	flamgbeg
flamegun/fire	flamgfir
flamegun/end	flamgend
flamegun/charge	flamgabg
flamegun/alt	flamgalt
flamegun/exp	cexpl2
$limit flamegun/exp 16
flamegun/exp2	expl04

flamet/select	flamtsel
flamet/idle	flamtidl
flamet/down	flamtide
flamet/fire	flamtfir
flamet/fireend	flamtstp
flamet/charge	flamtchg
flamet/altfire	flamtalt
napalm/hit	naplmhit

translator/event	transa3

detector/start	detact
detector/stop	detend
detector/active	detscan

sentry/raise	sentup
sentry/wind	sentwind
sentry/fire	sentfire
sentry/unwind	sentuwnd
sentry/explode	cannonex
sentry/move	sentmovs
sentry/movestop	sentmove

vfrag/bounce1	glasstk1
vfrag/bounce2	glasstk2
$random vfrag/bounce { vfrag/bounce1 vfrag/bounce2 }
