Model "BigAmmo"
{
	Path "models"
	Model 0 "BigGAmmoBox_d.3d"
	SurfaceSkin 0 0 "Jclip1_.png"
	SurfaceSkin 0 1 "RifleBul1.png"
	Scale 0.15 0.15 0.18

	FrameIndex BIGA A 0 0
}
Model "BigAmmo2"
{
	Path "models"
	Model 0 "BigGAmmo_d.3d"
	Skin 0 "Jclip1_.png"
	Scale 0.15 0.15 0.18

	FrameIndex BIGA A 0 0
}
Model "BigAmmo3"
{
	Path "models"
	Model 0 "BigGAmmoSingle_d.3d"
	Skin 0 "Jclip1_.png"
	Scale 0.15 0.15 0.18

	FrameIndex BIGA A 0 0
}

Model "FatRing"
{
	Path "models"
	Model 0 "FatRing_d.3d"
	Skin 0 "JRingEx1.png"
	PitchOffset 90
	Scale 1.2 1.0 1.0
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL

	FrameIndex FATR A 0 0
	FrameIndex FATR B 0 1
	FrameIndex FATR C 0 2
	FrameIndex FATR D 0 3
	FrameIndex FATR E 0 4
	FrameIndex FATR F 0 5
	FrameIndex FATR G 0 6
	FrameIndex FATR H 0 7
	FrameIndex FATR I 0 8
	FrameIndex FATR J 0 9
	FrameIndex FATR K 0 10
}

Model "BigGun"
{
	Path "models"
	Model 1 "BigGPick_d.3d"
	Skin 1 "JBigGun1_.png"
	ZOffset 15
	AngleOffset 90
	Scale 0.1 0.1 0.12

	FrameIndex BIGP B 1 0

	ZOffset 16
	ROTATING
	FrameIndex BIGP A 1 0
}

Model "BigCasing"
{
	Path "models"
	Model 0 "BigGShellC_d.3d"
	Skin 0 "Jclip1.png"
	Scale 0.12 0.1 0.1
	PitchOffset 90
	Offset 3 0 2
	USEACTORPITCH
	USEACTORROLL
	USEROTATIONCENTER
	Rotation-Center 0 0 2

	FrameIndex PCAS A 0 0
}

Model "BigMag"
{
	Path "models"
	Model 0 "BigGMag_d.3d"
	Skin 0 "JBigGun1.png"
	Scale 0.1 0.1 0.12
	AngleOffset 90
	ZOffset 2.5
	USEACTORPITCH
	USEACTORROLL
	USEROTATIONCENTER
	Rotation-Center 0 0 2.5

	FrameIndex PCAS A 0 0
}

Model "BigGun"
{
	Path "models"
	Model 2 "Flat_d.3d"
	Skin 2 "BigMuz.png"
	AngleOffset 90
	PitchOffset 90
	Scale 0.2 0.2 0.2
	Offset 25 -60 -5

	FrameIndex BGMF A 2 0
}

Model "BigGun"
{
	Path "models"
	Model 0 "BigGun_d.3d"
	SurfaceSkin 0 0 "JBigGun1.png"
	SurfaceSkin 0 1 "Automa1.png"
	AngleOffset -85
	Scale 0.1 -0.05 0.1
	Offset 8 -15 -4

	// Still
	FrameIndex BIGI A 0 0
	// Down
	FrameIndex BIGD A 0 1
	FrameIndex BIGD B 0 2
	FrameIndex BIGD C 0 3
	FrameIndex BIGD D 0 4
	FrameIndex BIGD E 0 5
	FrameIndex BIGD F 0 6
	FrameIndex BIGD G 0 7
	FrameIndex BIGD H 0 8
	FrameIndex BIGD I 0 9
	FrameIndex BIGD J 0 10
	FrameIndex BIGD K 0 11
	// Select
	FrameIndex BIGS A 0 11
	FrameIndex BIGS B 0 12
	FrameIndex BIGS C 0 13
	FrameIndex BIGS D 0 14
	FrameIndex BIGS E 0 15
	FrameIndex BIGS F 0 16
	FrameIndex BIGS G 0 17
	FrameIndex BIGS H 0 18
	FrameIndex BIGS I 0 19
	// Twiddle1
	FrameIndex BIGW A 0 20
	FrameIndex BIGW B 0 21
	FrameIndex BIGW C 0 22
	FrameIndex BIGW D 0 23
	FrameIndex BIGW E 0 24
	FrameIndex BIGW F 0 25
	FrameIndex BIGW G 0 26
	FrameIndex BIGW H 0 27
	FrameIndex BIGW I 0 28
	FrameIndex BIGW J 0 29
	FrameIndex BIGW K 0 30
	FrameIndex BIGW L 0 31
	FrameIndex BIGW M 0 32
	FrameIndex BIGW N 0 33
	FrameIndex BIGW O 0 34
	// Twiddle2
	FrameIndex BIGT A 0 35
	FrameIndex BIGT B 0 36
	FrameIndex BIGT C 0 37
	FrameIndex BIGT D 0 38
	FrameIndex BIGT E 0 39
	FrameIndex BIGT F 0 40
	FrameIndex BIGT G 0 41
	FrameIndex BIGT H 0 42
	FrameIndex BIGT I 0 43
	FrameIndex BIGT J 0 44
	FrameIndex BIGT K 0 45
	FrameIndex BIGT L 0 46
	FrameIndex BIGT M 0 47
	FrameIndex BIGT N 0 48
	FrameIndex BIGT O 0 49
	FrameIndex BIGT P 0 50
	FrameIndex BIGT Q 0 51
	FrameIndex BIGT R 0 52
	FrameIndex BIGT S 0 53
	FrameIndex BIGT T 0 54
	FrameIndex BIGT U 0 55
	FrameIndex BIGT V 0 56
	FrameIndex BIGT W 0 57
	FrameIndex BIGT X 0 58
	FrameIndex BIGT Y 0 59
	// PreFire
	FrameIndex BIGF A 0 60
	FrameIndex BIGF B 0 61
	// Fire
	FrameIndex BIGF C 0 62
	FrameIndex BIGF D 0 63
	FrameIndex BIGF E 0 64
	FrameIndex BIGF F 0 65
	FrameIndex BIGF G 0 66
	FrameIndex BIGF H 0 67
	FrameIndex BIGF I 0 68
	FrameIndex BIGF J 0 69
	FrameIndex BIGF K 0 70
	FrameIndex BIGF L 0 71
	// EndFire
	FrameIndex BIGF M 0 72
	FrameIndex BIGF N 0 73
	FrameIndex BIGF O 0 74
	FrameIndex BIGF P 0 75
	// Reload
	FrameIndex BIGR A 0 76
	FrameIndex BIGR B 0 77
	FrameIndex BIGR C 0 78
	FrameIndex BIGR D 0 79
	FrameIndex BIGR E 0 80
	FrameIndex BIGR F 0 81
	FrameIndex BIGR G 0 82
	FrameIndex BIGR H 0 83
	FrameIndex BIGR I 0 84
	FrameIndex BIGR J 0 85
	FrameIndex BIGR K 0 86
	FrameIndex BIGR L 0 87
	FrameIndex BIGR M 0 88	// punch
	FrameIndex BIGR N 0 89
	FrameIndex BIGR O 0 90
	FrameIndex BIGR P 0 91
	FrameIndex BIGR Q 0 92
	FrameIndex BIGR R 0 93
	FrameIndex BIGR S 0 94
	FrameIndex BIGR T 0 95
	FrameIndex BIGR U 0 96
	FrameIndex BIGR V 0 97
	FrameIndex BIGR W 0 98
	FrameIndex BIGR X 0 99	// drop
	FrameIndex BIGR Y 0 100
	FrameIndex BIGR Z 0 101
	FrameIndex BIGR [ 0 102
	FrameIndex BIGR \ 0 103
	FrameIndex BIGR ] 0 104
	FrameIndex BIR2 A 0 105
	FrameIndex BIR2 B 0 106
	FrameIndex BIR2 C 0 107
	FrameIndex BIR2 D 0 108
	FrameIndex BIR2 E 0 109
	FrameIndex BIR2 F 0 110
	FrameIndex BIR2 G 0 111	// load
	FrameIndex BIR2 H 0 112
	FrameIndex BIR2 I 0 113
	FrameIndex BIR2 J 0 114
	FrameIndex BIR2 K 0 115
	FrameIndex BIR2 L 0 116
	FrameIndex BIR2 M 0 117
	FrameIndex BIR2 N 0 118
	FrameIndex BIR2 O 0 119
	FrameIndex BIR2 P 0 120	// reselect
	FrameIndex BIR2 Q 0 121
	FrameIndex BIR2 R 0 122
	FrameIndex BIR2 S 0 123
	FrameIndex BIR2 T 0 124
	FrameIndex BIR2 U 0 125
	FrameIndex BIR2 V 0 126
	FrameIndex BIR2 W 0 127
	FrameIndex BIR2 X 0 128
	FrameIndex BIR2 Y 0 129
	FrameIndex BIR2 Z 0 130
	FrameIndex BIR2 [ 0 131
	FrameIndex BIR2 \ 0 132
	FrameIndex BIR2 ] 0 133
	FrameIndex BIR3 A 0 134
	FrameIndex BIR3 B 0 135
	FrameIndex BIR3 C 0 136
	FrameIndex BIR3 D 0 137
	FrameIndex BIR3 E 0 138
	FrameIndex BIR3 F 0 139
}
