Model "ASMDAmmo"
{
	Path "models"
	Model 0 "AsmdAmmoM_d.3d"
	SurfaceSkin 0 1 "JAsmdAmmo1.png"
	Scale 0.09 -0.09 0.09
	ZOffset 9

	FrameIndex SHOA A 0 0
}

Model "ASMDAmmoX"
{
	Path "models"
	Model 0 "AsmdAmmoM_d.3d"
	SurfaceSkin 0 0 "ShockC.png"
	Scale 0.09 -0.09 0.09
	ZOffset 9
	DONTCULLBACKFACES

	FrameIndex SHOA A 0 0
}

Model "ASMDAmmoXX"
{
	Path "models"
	Model 0 "AsmdAmmoM_d.3d"
	SurfaceSkin 0 2 "ShockSm.png"
	Scale 0.09 -0.09 0.09
	ZOffset 9
	DONTCULLBACKFACES

	FrameIndex SHOA A 0 0
}

Model "ASMDAmmo2"
{
	Path "models"
	Model 0 "AsmdAmmoSmallM_d.3d"
	SurfaceSkin 0 0 "JAsmdAmmo1.png"
	Scale 0.03 -0.04 0.05
	ZOffset 5

	FrameIndex SHOA B 0 0
}

Model "ASMDAmmo2X"
{
	Path "models"
	Model 0 "AsmdAmmoSmallM_d.3d"
	SurfaceSkin 0 1 "ShockC.png"
	Scale 0.03 -0.04 0.05
	ZOffset 5
	DONTCULLBACKFACES

	FrameIndex SHOA B 0 0
}

Model "ASMDBall"
{
	Path "models"
	Model 0 "TazerProja_d.3d"
	Skin 0 "AsmdBall.png"
	Scale 0.08 0.08 0.08
	DONTCULLBACKFACES
	USEACTORPITCH
	USEACTORROLL
	CORRECTPIXELSTRETCH

	FrameIndex TAZB A 0 0
}

Model "ASMDBeamRing"
{
	Path "models"
	Model 0 "RingEx_d.3d"
	Skin 0 "AsmdBeam.png"
	Scale 0.6 0.6 0.6
	PitchOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH

	FrameIndex RNGX A 0 0
	FrameIndex RNGX B 0 1
	FrameIndex RNGX C 0 2
	FrameIndex RNGX D 0 3
	FrameIndex RNGX E 0 4
	FrameIndex RNGX F 0 5
}
Model "ASMDSBeamRing"
{
	Path "models"
	Model 0 "RingEx_d.3d"
	Skin 0 "AsmdSBeam.png"
	Scale 0.6 0.6 0.6
	PitchOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH

	FrameIndex RNGX A 0 0
	FrameIndex RNGX B 0 1
	FrameIndex RNGX C 0 2
	FrameIndex RNGX D 0 3
	FrameIndex RNGX E 0 4
	FrameIndex RNGX F 0 5
}
Model "ASMDBlastRing"
{
	Path "models"
	Model 0 "RingEx_d.3d"
	Skin 0 "AsmdPBeam.png"
	Scale 1.2 1.2 1.2
	PitchOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH

	FrameIndex RNGX A 0 0
	FrameIndex RNGX B 0 1
	FrameIndex RNGX C 0 2
	FrameIndex RNGX D 0 3
	FrameIndex RNGX E 0 4
	FrameIndex RNGX F 0 5
}

Model "ASMDRingTrail"
{
	Path "models"
	Model 0 "RingEx_d.3d"
	Skin 0 "AsmdBeam.png"
	Scale 0.02 0.02 0.02
	PitchOffset 90
	DONTCULLBACKFACES
	USEACTORPITCH
	CORRECTPIXELSTRETCH

	FrameIndex RNGX A 0 0
	FrameIndex RNGX B 0 1
	FrameIndex RNGX C 0 2
	FrameIndex RNGX D 0 3
	FrameIndex RNGX E 0 4
	FrameIndex RNGX F 0 5
}

Model "ASMD"
{
	Path "models"
	Model 1 "ASMDPick_d.3d"
	Skin 1 "ASMD1_.png"
	ZOffset 7
	AngleOffset 90
	Scale 0.2 0.2 0.2

	FrameIndex ASMP B 1 0

	ZOffset 10
	ROTATING
	FrameIndex ASMP A 1 0
}

Model "ASMD"
{
	Path "models"
	Model 2 "ASMDM_d.3d"
	SurfaceSkin 2 0 "ShockSm.png"
	AngleOffset -90
	Scale 0.14 -0.1 0.1
	Offset -9 -17.5 -10

	// steam
	FrameIndex ASVI A 2 14
	FrameIndex ASVF A 2 47
	FrameIndex ASVF B 2 48
	FrameIndex ASVF C 2 49
	FrameIndex ASVF D 2 50
	FrameIndex ASVF E 2 51
	FrameIndex ASVF F 2 52
	FrameIndex ASVF G 2 53
	FrameIndex ASVF H 2 54
	FrameIndex ASVF I 2 55
	FrameIndex ASVF J 2 56
}

Model "ASMD"
{
	Path "models"
	Model 3 "Flat_d.3d"
	Skin 3 "AsmdMuz.png"
	AngleOffset 90
	Scale 0.12 0.12 0.12
	Offset -12 -35 -11.5

	FrameIndex ASFF A 3 0
}

Model "ASMD"
{
	Path "models"
	Model 0 "ASMDM_d.3d"
	SurfaceSkin 0 1 "ASMD1.png"
	AngleOffset -90
	Scale 0.14 -0.1 0.1
	Offset -9 -17.5 -10

	// select
	FrameIndex ASMS A 0 0
	FrameIndex ASMS B 0 1
	FrameIndex ASMS C 0 2
	FrameIndex ASMS D 0 3
	FrameIndex ASMS E 0 4
	FrameIndex ASMS F 0 5
	FrameIndex ASMS G 0 6
	FrameIndex ASMS H 0 7
	FrameIndex ASMS I 0 8
	FrameIndex ASMS J 0 9
	FrameIndex ASMS K 0 10
	FrameIndex ASMS L 0 11
	FrameIndex ASMS M 0 12
	FrameIndex ASMS N 0 13
	// idle
	FrameIndex ASMI A 0 14
	FrameIndex ASMI B 0 15
	// sway
	FrameIndex ASMI C 0 76
	FrameIndex ASMI D 0 77
	FrameIndex ASMI E 0 78
	FrameIndex ASMI F 0 79
	// deselect
	FrameIndex ASMD A 0 16
	FrameIndex ASMD B 0 17
	FrameIndex ASMD C 0 18
	FrameIndex ASMD D 0 19
	FrameIndex ASMD E 0 20
	FrameIndex ASMD F 0 21
	FrameIndex ASMD G 0 22
	FrameIndex ASMD H 0 23
	FrameIndex ASMD I 0 24
	FrameIndex ASMD J 0 25
	// fire
	FrameIndex ASMF A 0 28
	FrameIndex ASMF B 0 29
	FrameIndex ASMF C 0 30
	FrameIndex ASMF D 0 31
	FrameIndex ASMF E 0 32
	FrameIndex ASMF F 0 33
	FrameIndex ASMF G 0 34
	FrameIndex ASMF H 0 35
	FrameIndex ASMF I 0 36
	// altfire
	FrameIndex ASMA A 0 37
	FrameIndex ASMA B 0 38
	FrameIndex ASMA C 0 39
	FrameIndex ASMA D 0 40
	FrameIndex ASMA E 0 41
	FrameIndex ASMA F 0 42
	FrameIndex ASMA G 0 43
	FrameIndex ASMA H 0 44
	FrameIndex ASMA I 0 45
	FrameIndex ASMA J 0 46
	// steam
	FrameIndex ASMV A 0 47
	FrameIndex ASMV B 0 48
	FrameIndex ASMV C 0 49
	FrameIndex ASMV D 0 50
	FrameIndex ASMV E 0 51
	FrameIndex ASMV F 0 52
	FrameIndex ASMV G 0 53
	FrameIndex ASMV H 0 54
	FrameIndex ASMV I 0 55
	FrameIndex ASMV J 0 56
}
