GameInfo
{
	AddEventHandlers = "UnrealMainHandler", "UnrealStaticHandler"
	PlayerClasses = "UPlayerFemale1", "UPlayerFemale2", "UPlayerMale1", "UPlayerMale2", "UPlayerMale3"
	StatusBarClass = "UnrealHud"
	BorderFlat = "Border"
	Border = 3, 3, "BordTR", "BordT", "BordTL", "BordR", "BordL", "BordBR", "BordB", "BordBL"
	BackpackType = "UnrealBackpack"
	menufontcolor_title = "Gold"
	menufontcolor_label = "Green"
	menufontcolor_value = "DarkGreen"
	menufontcolor_action = "Green"
	menufontcolor_header = "Gold"
	menufontcolor_highlight = "White"
	menufontcolor_selection = "White"
	MenuSliderColor = "Red"
	MessageBoxClass = "GreenMessageBox"
}

DoomEdNums
{
	4510 = UTranslator
	4511 = TranslatorEvent
}

DamageType TarydiumCharge
{
	// obituary for no instigator
	Obituary = "$O_STINGERX2"
}

DamageType PeaceDeath
{
	// obituary for no instigator
	Obituary = "$O_SPEACE"
}

DamageType PeaceBarrelDeath
{
	// obituary for no instigator
	Obituary = "$O_SPEACEMK"
}
