Model "UnrealBackpack"
{
	Path "models"
	Model 0 "Backpack2_d.3d"	// cheaply edited out of SelectionMale1 (offsets weren't even readjusted, so I have to do it here)
	Skin 0 "bpak.png"
	Offset -15.795 13.1625 -16	// calculating the X and Y offsets was hard, but I'm glad I added the "estimated center" feature in umeshinfo now
	Scale 0.36 0.3 0.3
	AngleOffset 90
	RollOffset -90
	ROTATING

	FrameIndex BPAK A 0 0
}
