// Unused dead code, kept for reference

// Tier 1 (chainsaw)
Class Tier1Weapon : RandomSpawner2 replaces Chainsaw
{
	Default
	{
		DropItem "Stunner", 255;
		DropItem "UnrealTranslocator", 255;
	}
}

// Tier 2 (pistol, clip)
Class Tier2Weapon : RandomSpawner2 replaces Pistol
{
	Default
	{
		DropItem "Automag", 255;
		DropItem "OldAutomag", 255;
	}
}

Class Tier2Ammo : RandomSpawner2 replaces Clip
{
	Default
	{
		DropItem "UClip", 255;
	}
}

// Tier 3 (shotgun, shells)
Class Tier3Weapon : RandomSpawner2 replaces Shotgun
{
	Default
	{
		DropItem "Stinger", 255;
		DropItem "ASMD", 255;
		DropItem "Quadshot", 255;
		DropItem "Impaler", 255;
	}
}
Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
Class Tier3Ammo : RandomSpawner2 replaces Shell
{
	Default
	{
		DropItem "StingerAmmo", 255;
		DropItem "ASMDAmmo", 255;
		DropItem "QShells", 255;
	}
}
Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}

// Tier 4 (chaingun, ammo box)
Class Tier4Weapon : RandomSpawner2 replaces Chaingun
{
	Default
	{
		DropItem "Razorjack", 255;
		DropItem "UMinigun", 255;
	}
}
Class Tier4Ammo : RandomSpawner2 replaces ClipBox
{
	Default
	{
		DropItem "RazorAmmo", 255;
		DropItem "UMiniAmmo", 255;
	}
}

// Tier 5 (rocket launcher, rocket ammo)
Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher
{
	Default
	{
		DropItem "Eightball", 255;
		DropItem "UFlakCannon", 255;
	}
}
Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo
{
	Default
	{
		DropItem "RocketCan", 255;
		DropItem "UFlakAmmo", 255;
	}
}
Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox
{
	Default
	{
		DropItem "RocketCan", 255;
		DropItem "UFlakBox", 255;
	}
}

// Tier 6 (plasma rifle, cell)
Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle
{
	Default
	{
		DropItem "GESBioRifle", 255;
		DropItem "Rifle", 255;
		DropItem "Flamethrower", 255;
	}
}
Class Tier6Ammo : RandomSpawner2 replaces Cell
{
	Default
	{
		DropItem "BioSludge", 255;
		DropItem "URifleShell", 255;
		DropItem "NapalmCan", 255;
	}
}
Class Tier6Ammo2 : RandomSpawner2 replaces CellPack
{
	Default
	{
		DropItem "BioSludge", 255;
		DropItem "URifleAmmo", 255;
		DropItem "NapalmCan", 255;
	}
}

// Tier 7 (bfg9000)
Class Tier7Weapon : RandomSpawner2 replaces BFG9000
{
	Default
	{
		DropItem "GatlingGun", 255;
	}
}

// Misc.
Class BerserkSpawner : RandomSpawner2 replaces Berserk
{
	Default
	{
		DropItem "Amplifier", 255;
		DropItem "WeaponPowerup", 255;
		DropItem "UPowerup", 255;
	}
}

Class LightSpawner : RandomSpawner2 replaces Infrared
{
	Default
	{
		DropItem "Flashlight", 255;
		DropItem "USearchlight", 255;
	}
}

Class RadsuitSpawner : RandomSpawner2 replaces Radsuit
{
	Default
	{
		DropItem "UJumpBoots", 255;
		DropItem "ToxinSuit", 255;
	}
}

Class BackpackSpawner : RandomSpawner2 replaces Backpack
{
	Default
	{
		DropItem "AsbestosSuit", 255;
		DropItem "VoiceBox", 255;
		DropItem "ForceField", 255;
		DropItem "UnrealBackpack", 255;
		DropItem "MinigunSentry", 255;
		DropItem "Peacemaker", 255;
	}
}

Class BlursphereSpawner : RandomSpawner2 replaces Blursphere
{
	Default
	{
		DropItem "UInvisibility", 255;
		DropItem "Dampener", 255;
		DropItem "ChameleonHeart", 255;
	}
}

Class StimpakSpawner : RandomSpawner2 replaces Stimpack
{
	Default
	{
		DropItem "Bandages", 255;
		DropItem "NaliFruit", 255;
	}
}
