OptionValue "IntroTypeMenu"
{
	0, "$STING_UNREAL98"
	1, "$STING_UNREAL97"
	2, "$STING_UNREAL96"
	3, "$STING_UNREAL95"
}

OptionMenu "UnrealOptionMenu"
{
	Title "$STING_MTITLE"

	Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
	Command "$FLAK_APPLY", "event refreshmenu"
	StaticText " "
	StaticText "$STING_HOPTS", "Gold"
	HudType " "
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText " "
	Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
	Option "$STING_TRANSEXT", "sting_transext", "YesNo"
	StaticText " "
	StaticText "$STING_POPTS", "Gold"
	Option "$STING_TELEHAND", "sting_telegun", "YesNo"
	Option "$STING_FLARES", "sting_flares", "YesNo"
	Command "$FLAK_APPLY", "netevent refreshtrans"
	Option "$STING_STINGER", "sting_stinger", "YesNo"
	Option "$STING_STINGERB", "sting_stingerb", "YesNo"
	Option "$STING_RIFLE", "sting_rifle", "YesNo"
	Option "$STING_RIFLEL", "sting_riflel", "YesNo"
	Option "$STING_RAZOR", "sting_razor", "YesNo"
	Option "$STING_FLAMET", "sting_flamet", "YesNo"
	StaticText " "
	StaticText "$STING_DOPTS", "Gold"
	Option "$STING_AUTODUAL", "sting_automags", "YesNo"
	Option "$STING_PROTODUAL", "sting_protomags", "YesNo"
	StaticText " "
	StaticText "$STING_UOPTS", "Gold"
	Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
	Option "$STING_PSHIELD", "sting_pshield", "YesNo"
	Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
	Option "$STING_OLSMP", "sting_olsmp", "YesNo"
	StaticText " "
	StaticText "$STING_QOPTS", "Gold"
	Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
}

AddOptionMenu "OptionsMenu"
{
	StaticText " "
	Submenu "$STING_MTITLE", "UnrealOptionMenu"
	Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}

OptionMenu "UnrealCreditsMenu"
{
	Title "$STING_MCREDS"

	StaticText "$STING_CDR", "Gold"
	StaticText " "
	StaticText "$STING_CLEAD", "White"
	StaticText "Marisa Kirisame"
	StaticText " "
	StaticText "$STING_CASSETS", "White"
	StaticText "Epic Games, id Software, Bethesda Softworks"
	StaticText " "
	StaticText "$STING_CPATRON", "White"
	StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,"
	StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy"
	StaticText " "
	StaticText "$STING_CTHANK", "White"
	StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
	StaticText " "
	StaticText "$STING_CUNR", "Gold"
	StaticText " "
	StaticText "$STING_CTOP"
	StaticText " "
	StaticText "$STING_CGDES", "White"
	StaticText "James Schmalz, Cliff Bleszinski"
	StaticText " "
	StaticText "$STING_CLEVEL", "White"
	StaticText "Cliff Bleszinski, T. Elliot Cannon,"
	StaticText "Pancho Eekels, Jeremy War,"
	StaticText "Cedric Fiorentino, Shane Caudle"
	StaticText " "
	StaticText "$STING_CANIM", "White"
	StaticText "Dave Carter"
	StaticText " "
	StaticText "$STING_CART", "White"
	StaticText "James Schmalz, Mike Leatham, Artur Bialas"
	StaticText " "
	StaticText "$STING_CPROG", "White"
	StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
	StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
	StaticText " "
	StaticText "$STING_CMUS", "White"
	StaticText "Alexander Brandon, Michiel van den Bos"
	StaticText " "
	StaticText "$STING_CSND", "White"
	StaticText "Dave Ewing"
	StaticText " "
	StaticText "$STING_CGT", "White"
	StaticText "Jason Schreiber"
	StaticText " "
	StaticText "$STING_CBIZ", "White"
	StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
	StaticText " "
}

ListMenu "MainMenu"
{
	LineSpacing 40
	UnrealBg " "
	Position 0, 0
	UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
	UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
	UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
	UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
	IfOption(ReadThis)
	{
		UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
	}
	UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}

ListMenu "MainMenuTextOnly"
{
	LineSpacing 40
	UnrealBg " "
	Position 0, 0
	UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
	UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
	UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
	UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
	IfOption(ReadThis)
	{
		UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
	}
	UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
