$pitchshiftrange 0

StartupTick	DSEMPTY

// player sounds
u1/maledie1	mdeath1
u1/maledie2	mdeath3
u1/maledie3	mdeath4
$random u1/maledie { u1/maledie1 u1/maledie2 u1/maledie3 }
u1/malepain1	minjur1
u1/malepain2	minjur2
u1/malepain3	minjur3
u1/malepain4	minjur4
u1/land		land1
u1/malegrunt1	land01
u1/malegrunt2	land10
u1/malegrunt3	mland3
u1/malejump1	mjump1
u1/malejump2	mjump2
u1/malejump3	mjump3
u1/malesurf	mgasp1
u1/malegasp	mgasp2
u1/maledrowned1	muwhit1
u1/drowned	muwhit2
$random u1/maledrowned { u1/maledrowned1 u1/drowned }
u1/maledrowning	mdrown1

$playeralias	umale1	neutral	*death		u1/maledie
$playeralias	umale1	neutral	*xdeath		u1/maledie
$playeralias	umale1	neutral	*gibbed		misc/gibbed
$playeralias	umale1	neutral	*pain100	u1/malepain1
$playeralias	umale1	neutral	*pain75		u1/malepain2
$playeralias	umale1	neutral	*pain50		u1/malepain3
$playeralias	umale1	neutral	*pain25		u1/malepain4
$playeralias	umale1	neutral	*grunt		u1/malegrunt1
$playeralias	umale1	neutral	*land		DSEMPTY
$playeralias	umale1	neutral	*uland		u1/land
$playeralias	umale1	neutral	*jump		u1/malejump1
$playeralias	umale1	neutral	*usefail	u1/malegrunt1
$playeralias	umale1	neutral	*surface	u1/malesurface
$playeralias	umale1	neutral	*gasp		u1/malegasp

$playeralias	umale1	neutral	*death-drowning		u1/maledrowned
$playeralias	umale1	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale1	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale1	neutral	*pain25-drowning	u1/maledrowning

$playeralias	umale2	neutral	*death		u1/maledie
$playeralias	umale2	neutral	*xdeath		u1/maledie
$playeralias	umale2	neutral	*gibbed		misc/gibbed
$playeralias	umale2	neutral	*pain100	u1/malepain1
$playeralias	umale2	neutral	*pain75		u1/malepain2
$playeralias	umale2	neutral	*pain50		u1/malepain3
$playeralias	umale2	neutral	*pain25		u1/malepain4
$playeralias	umale2	neutral	*grunt		u1/malegrunt2
$playeralias	umale2	neutral	*land		DSEMPTY
$playeralias	umale2	neutral	*uland		u1/land
$playeralias	umale2	neutral	*jump		u1/malejump2
$playeralias	umale2	neutral	*usefail	u1/malegrunt2
$playeralias	umale2	neutral	*surface	u1/malesurface
$playeralias	umale2	neutral	*gasp		u1/malegasp

$playeralias	umale2	neutral	*death-drowning		u1/maledrowned
$playeralias	umale2	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale2	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale2	neutral	*pain25-drowning	u1/maledrowning

$playeralias	umale3	neutral	*death		u1/maledie
$playeralias	umale3	neutral	*xdeath		u1/maledie
$playeralias	umale3	neutral	*gibbed		misc/gibbed
$playeralias	umale3	neutral	*pain100	u1/malepain1
$playeralias	umale3	neutral	*pain75		u1/malepain2
$playeralias	umale3	neutral	*pain50		u1/malepain3
$playeralias	umale3	neutral	*pain25		u1/malepain4
$playeralias	umale3	neutral	*grunt		u1/malegrunt3
$playeralias	umale3	neutral	*land		DSEMPTY
$playeralias	umale3	neutral	*uland		u1/land
$playeralias	umale3	neutral	*jump		u1/malejump3
$playeralias	umale3	neutral	*usefail	u1/malegrunt3
$playeralias	umale3	neutral	*surface	u1/malesurface
$playeralias	umale3	neutral	*gasp		u1/malegasp

$playeralias	umale3	neutral	*death-drowning		u1/maledrowned
$playeralias	umale3	neutral	*xdeath-drowning	u1/maledrowned
$playeralias	umale3	neutral	*pain100-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain75-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain50-drowning	u1/maledrowning
$playeralias	umale3	neutral	*pain25-drowning	u1/maledrowning

u1/femaledie1	death1df
u1/femaledie2	death2af
u1/femaledie3	death3cf
u1/femaledie4	death4cf
$random u1/femaledie { u1/femaledie1 u1/femaledie2 u1/femaledie3 u1/femaledie4 }
u1/femalepain1	linjur1f
u1/femalepain2	linjur2f
u1/femalepain3	linjur3f
u1/femalepain4	hinjur4f
u1/femalegrunt	lland1f
u1/femalejump	jump1f
u1/femalesurf	lgasp1f
u1/femalegasp	hgasp3f
u1/femaledrowned1	uwhit1
$random u1/femaledrowned { u1/femaledroenwd1 u1/drowned }
u1/femaledrowning	mdrown2f

$playeralias	ufemale	neutral	*death		u1/femaledie
$playeralias	ufemale	neutral	*xdeath		u1/femaledie
$playeralias	ufemale	neutral	*gibbed		misc/gibbed
$playeralias	ufemale	neutral	*pain100	u1/femalepain1
$playeralias	ufemale	neutral	*pain75		u1/femalepain2
$playeralias	ufemale	neutral	*pain50		u1/femalepain3
$playeralias	ufemale	neutral	*pain25		u1/femalepain4
$playeralias	ufemale	neutral	*grunt		u1/femalegrunt
$playeralias	ufemale	neutral	*land		DSEMPTY
$playeralias	ufemale	neutral	*uland		u1/land
$playeralias	ufemale	neutral	*jump		u1/femalejump
$playeralias	ufemale	neutral	*usefail	u1/femalegrunt
$playeralias	ufemale	neutral	*surface	u1/femalesurf
$playeralias	ufemale	neutral	*gasp		u1/femalegasp

$playeralias	ufemale	neutral	*death-drowning		u1/femaledrowned
$playeralias	ufemale	neutral	*xdeath-drowning	u1/femaledrowned
$playeralias	ufemale	neutral	*pain100-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain75-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain50-drowning	u1/femaledrowning
$playeralias	ufemale	neutral	*pain25-drowning	u1/femaledrowning

u1/metalfootstep1	metwalk1
u1/metalfootstep2	metwalk2
u1/metalfootstep3	metwalk3
$random u1/metalfootstep { u1/metalfootstep1 u1/metalfootstep2 u1/metalfootstep3 }

u1/bootfootstep1	lbootwk1
u1/bootfootstep2	lbootwk2
u1/bootfootstep3	lbootwk3
$random u1/bootfootstep { u1/bootfootstep1 u1/bootfootstep2 u1/bootfootstep3 }

misc/secret	secret
misc/i_pkup	ammosnd
misc/p_pkup	genpicks
misc/spawn	respsnd
misc/chat	beep
misc/chat2	beep
misc/u1heal	health2
misc/u1armor	armorsnd
misc/teleport	teleprt1
misc/suit	suitsnd

sbelt/pickup	psbelta2

menu/activate	Select4	// Activate a new menu
menu/backup	Select4	// Backup to previous menu
menu/prompt	Select4	// Activate a prompt "menu"
menu/cursor	Updown3		// Move cursor up/down
menu/change	Select4	// Select new value for option
menu/invalid	lland01		// Menu not available
menu/dismiss	Select4	// Dismiss a prompt message
menu/choose	Select4	// Choose a menu item
menu/clear	Select4	// Close top menu

stinger/select	stingerl
stinger/fire	stingerf
stinger/hold	stingert
stinger/release	endfire
stinger/altfire	stingera
stinger/hit	bladehit
stinger/hit2	ricochet
stinger/flesh	chunkhit

flak/click	click

asmd/vapour	vapour

dampener/on	dampsnd
dampener/off	dampndea

ffield/on	fieldsnd
ffield/active	ffieldl2
ffield/hit	ffieldh2

dpistol/select	disppick
dpistol/fire	dispshot
dpistol/charge	powerup3
dpistol/up1	number1
dpistol/up2	number2
dpistol/up3	number3
dpistol/up4	number4
dpistol/fly	dispfly
dpistol/hit	dispex1

amplifier/act	ampact
amplifier/set	health1

flare/on	flares1
flare/loop	flarel1
flare/explode	explo1

voice/activate	voicesnd

univis/toggle	invisibl

lite/off	fshlite2

scuba/stop	scubada1
scuba/water	scubal1
scuba/air	scubal2

automag/select	cocking
automag/fire	shot
automag/click	click
automag/reload	reload

translator/event	transa3

detector/start	detact
detector/stop	detend
detector/active	detscan

sentry/raise	sentup
sentry/wind	sentwind
sentry/fire	sentfire
sentry/unwind	sentuwnd
sentry/explode	cannonex

vfrag/bounce1	glasstk1
vfrag/bounce2	glasstk2
$random vfrag/bounce { vfrag/bounce1 vfrag/bounce2 }
