OptionValue "IntroTypeMenu"
{
	0, "$STING_UNREAL98"
	1, "$STING_UNREAL97"
	2, "$STING_UNREAL96"
	3, "$STING_UNREAL95"
	4, "$STING_UNREAL95EXT"
}

OptionString "Female1Skin"
{
	"Drace", "Drace"
	"Gina", "Gina"
	"Nikita", "Nikita"
	"Raquel", "Raquel"
	"Tamika", "Tamika"
}
OptionString "Female2Skin"
{
	"Dimitra", "Dimitra"
	"Katryn", "Katryn"
	"Sonya", "Sonya"
}
OptionString "Male1Skin"
{
	"Carter", "Carter"
	"Kurgan", "Kurgan"
}
OptionString "Male2Skin"
{
	"Ash", "Ash"
	"Ivan", "Ivan"
	"Kristoph", "Kristoph"
}
OptionString "Male3Skin"
{
	"Bane", "Bane"
	"Dante", "Dante"
	"Dregor", "Dregor"
	"Krige", "Krige"
}

OptionValue "AltBetamag"
{
	0, "$TXT_NO"
	1, "$TXT_YES"
	2, "$STING_RIGHTONLY"
	3, "$STING_LEFTONLY"
}

OptionValue "AltBRifle"
{
	0, "$TXT_NO"
	1, "$TXT_YES"
	2, "$STING_NAPALM"
}

OptionMenu "UnrealOptionMenu"
{
	Class "UTOptionMenu"
	Title "$STING_MTITLE"

	Option "$STING_INTRO", "sting_introtype", "IntroTypeMenu"
	Command "$FLAK_APPLY", "event refreshmenu"
	StaticText " "
	StaticText "$STING_HOPTS", 1
	HudType " "
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText " "
	Slider "$STING_HUDMODE", "sting_hudmode", 0, 5, 1, 0
	Option "$STING_TRANSEXT", "sting_transext", "YesNo"
	StaticText " "
	StaticText "$STING_POPTS", 1
	Option "$STING_PROTO", "sting_proto", "YesNo"
	Option "$STING_TELEHAND", "sting_telegun", "YesNo", "sting_proto"
	Option "$STING_FLARES", "sting_flares", "YesNo", "sting_proto"
	Command "$FLAK_APPLY", "netevent refreshtrans"
	Option "$STING_STINGER", "sting_stinger", "YesNo"
	Option "$STING_STINGERB", "sting_stingerb", "YesNo"
	Option "$STING_RIFLE", "sting_rifle", "YesNo"
	Option "$STING_RIFLEL", "sting_riflel", "YesNo"
	Option "$STING_RAZOR", "sting_razor", "YesNo"
	Option "$STING_EHOLD", "sting_ehold", "YesNo"
	Option "$STING_BHOLD", "sting_bhold", "YesNo"
	StaticText " "
	StaticText "$FLAK_PTITLE", 1
	StaticText " "
	UFacePreview " "
	StaticText " "
	StaticText " "
	StaticText " "
	Option "$STING_FEMALE1SKIN", "sting_female1skin", "Female1Skin"
	Option "$STING_FEMALE2SKIN", "sting_female2skin", "Female2Skin"
	Option "$STING_MALE1SKIN", "sting_male1skin", "Male1Skin"
	Option "$STING_MALE2SKIN", "sting_male2skin", "Male2Skin"
	Option "$STING_MALE3SKIN", "sting_male3skin", "Male3Skin"
	StaticText " "
	StaticText "$STING_DOPTS", 1
	Option "$STING_AUTODUAL", "sting_automags", "YesNo"
	Option "$STING_PROTODUAL", "sting_protomags", "YesNo", "sting_proto"
	StaticText " "
	StaticText "$STING_UOPTS", 1
	Option "$STING_DPISTOL", "sting_dpistol", "YesNo"
	Option "$STING_PSHIELD", "sting_pshield", "YesNo"
	Option "$STING_PSHIELD2", "sting_pshield2", "YesNo", "sting_pshield"
	Option "$STING_NOPSTART", "sting_nopstart", "YesNo"
	Option "$STING_OLSMP", "sting_olsmp", "YesNo"
	Option "$STING_MSENTRY", "sting_msentry", "YesNo"
	Option "$STING_ABONUS", "sting_abonus", "YesNo"
	Option "$STING_DUBIOUS", "sting_dubious", "YesNo", "sting_proto"
	Option "$STING_ZSHADER", "sting_zoomshader", "YesNo"
	StaticText " "
	StaticText "$STING_VOPTS", 1
	Option "$STING_ALTBETAMAG", "sting_altbetamag", "AltBetamag", "sting_proto"
	Option "$STING_ALTFLAMET", "sting_altflamet", "YesNo", "sting_proto"
	Option "$STING_OLDDPISTOL", "sting_olddpistol", "YesNo"
	Option "$STING_OLDBRIFLE", "sting_oldbrifle", "AltBRifle"
	Option "$STING_OLDTARYDIUM", "sting_oldtarydium", "YesNo"
	StaticText " "
	StaticText "$STING_QOPTS", 1
	Option "$STING_AUTOSCUBA", "sting_autoscuba", "YesNo"
	Option "$STING_RAZORAIM", "sting_razoraim", "YesNo"
	Option "$STING_BIOSPLASH", "sting_biosplash", "YesNo"
	Option "$STING_FLAMETSPREAD", "sting_flametspread", "YesNo", "sting_proto"
	Option "$STING_IMPSELF", "sting_impself", "YesNo", "sting_proto"
	Option "$STING_ALLSUITS", "sting_allsuits", "YesNo"
	Option "$STING_PEACEHOME", "sting_peacehome", "YesNo", "sting_proto"
}

AddOptionMenu "OptionsMenu"
{
	StaticText " "
	Submenu "$STING_MTITLE", "UnrealOptionMenu"
	Submenu "$STING_MCREDS", "UnrealCreditsMenu"
}

OptionMenu "UnrealCreditsMenu"
{
	Title "$STING_MCREDS"

	StaticText "$STING_CDR", "Gold"
	StaticText " "
	StaticText "$STING_CLEAD", "White"
	StaticText "Marisa the Magician"
	StaticText " "
	StaticText "$STING_CASSETS", "White"
	StaticText "Epic Games, id Software, Bethesda Softworks"
	StaticText " "
	StaticText "$STING_CPATRON", "White"
	StaticText "Snacks, Artem Bashev, john,"
	StaticText "Jonas Höglund, Lilian Lamp, Valerie Thiessen,"
	StaticText "Corey Hectus, Dac, Pietro Gagliardi, Xada Xephron,"
	StaticText "Alexa Jones-Gonzales, John, NekoMithos,"
	StaticText "bouncytem, Figo, Holly_Rook,"
	StaticText "Namsan, YaGirlJuniper, Ashley Lambert,"
	StaticText "LordMisfit, m8f, 3d0xp0xy"
	StaticText " "
	StaticText "$STING_CTHANK", "White"
	StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
	StaticText " "
	StaticText "$STING_CUNR", "Gold"
	StaticText " "
	StaticText "$STING_CTOP"
	StaticText " "
	StaticText "$STING_CGDES", "White"
	StaticText "James Schmalz, Cliff Bleszinski"
	StaticText " "
	StaticText "$STING_CLEVEL", "White"
	StaticText "Cliff Bleszinski, T. Elliot Cannon,"
	StaticText "Pancho Eekels, Jeremy War,"
	StaticText "Cedric Fiorentino, Shane Caudle"
	StaticText " "
	StaticText "$STING_CANIM", "White"
	StaticText "Dave Carter"
	StaticText " "
	StaticText "$STING_CART", "White"
	StaticText "James Schmalz, Mike Leatham, Artur Bialas"
	StaticText " "
	StaticText "$STING_CPROG", "White"
	StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
	StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
	StaticText " "
	StaticText "$STING_CMUS", "White"
	StaticText "Alexander Brandon, Michiel van den Bos"
	StaticText " "
	StaticText "$STING_CSND", "White"
	StaticText "Dave Ewing"
	StaticText " "
	StaticText "$STING_CGT", "White"
	StaticText "Jason Schreiber"
	StaticText " "
	StaticText "$STING_CBIZ", "White"
	StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
	StaticText " "
}

ListMenu "MainMenu"
{
	Class "UnrealListMenu"
	LineSpacing 40
	Position 0, 0
	UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
	UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
	UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
	UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
	IfOption(ReadThis)
	{
		UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
	}
	UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}

ListMenu "MainMenuTextOnly"
{
	Class "UnrealListMenu"
	LineSpacing 40
	Position 0, 0
	UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
	UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
	UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
	UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
	IfOption(ReadThis)
	{
		UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
	}
	UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
