Oh boy, here comes another big one.

Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
This commit is contained in:
Marisa the Magician 2019-08-31 03:14:20 +02:00
commit 01249eb43f
1892 changed files with 5151 additions and 416 deletions

View file

@ -45,12 +45,12 @@ this the weapon will need a short time to load up ammunition again.
As tarydium is highly volatile, any shards that remain attached to a target can
be detonated with fire from other weapons, or sufficient kinetic force (e.g.
blunt force or making them fall from a considerable height).
making them fall from a considerable height).
## ASMD
This energy weapon packs quite a punch with each shot. If the energy contained
within its internal core were to be released all at once the resulting force
within its internal core were to be released all at once the resulting blast
would be enough to bring down a large building.
Primary fire: A lightning-fast burst of energy with considerable knockback.
@ -128,12 +128,14 @@ galaxy, this 5ft long carbine really packs a punch.
Primary fire: Long range, highly accurate shots. Aim for the head for extra
damage.
Secondary fire: Toggles a retractable scope for easier long range aim.
Secondary fire: Toggles a retractable scope for easier long range aim. The Zoom
button can also be used for this.
### Extended behaviour
Secondary fire is now replaced with a rapid fire mode, while pressing the
reload button will toggle the weapon's integrated flashlight.
Secondary fire is now replaced with a fast three shot burst, while pressing the
reload button will toggle the weapon's integrated flashlight. The Zoom button
will still have the original zoom behaviour.
## Minigun
@ -159,11 +161,14 @@ complete opposite effect, causing targets to instead be pulled towards you.
The secondary fire can be useful to pick up items that are way out of reach.
Since the charge rod rapidly extends on shoot, both fire modes additionally
deal considerable melee damage to anything that's too close.
## Razorclaw
A rudimentary close combat weapon handcrafted by a fellow survivor of the
Vortex Rikers crash, using a pneumatic drill and blades salvaged from stolen
Skaarj Razorjacks.
Vortex Rikers crash, using a drill and blades salvaged from stolen Skaarj
Razorjacks.
Primary fire: Spins up the blades, slicing and dicing anything that gets too
close.
@ -192,17 +197,17 @@ first-timers.
You can use the secondary fire while both modules are still in your posession,
however all this will do is allow you to show others what you think of them
making fun of your "fanny pack".
making fun of your "fanny pack". Reload also does this.
## Protomag
This prototype handgun was discontinued due to its weight making it "not very
portable". Not like that's going to stop you. Hell, you might as well use two
at the same time.
A very rare prototype handgun. Due to the difficulty of its manufacture, it was
quickly discontinued and not many of these exist. You would have to be pretty
lucky to come across one.
Both of its fire modes work exactly like the Automag, although due to
internal differences, bullets come out at a much higher velocity, resulting in
increased damage.
internal differences, it fires much slower, but bullets come out at a much
higher velocity, resulting in increased damage.
The special trait of this weapon comes into play when you realize that there's
no need to reload. An experimental entanglement unit inside the gun's internal
@ -212,7 +217,7 @@ Since there's no need to reload, pressing the reload button makes use of the
gun's weight to beat the crap out of your enemies up close.
As an added bonus, you can press the zoom button to spin the gun. This doesn't
serve any purpose other than looking cool. Press again to stop spinning.
serve any purpose other than looking cool.
## Quadshot