Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
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Readme.md
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Readme.md
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# DOOMREAL (working title)
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# DOOMREAL
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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
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(including dummied out stuff and others).
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This mod requires GZDoom 4.2.0 or later, and runs on top of Doom Tournament.
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This mod requires a recent GZDoom devbuild, and runs on top of Doom Tournament.
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## Currently Implemented
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- Automag (slot 2) (replaces pistol)
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- Dual Automags
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- Stinger (slot 3) (replaces shotguns)
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- ASMD (slot 4) (replaces shotguns)
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- Backpack (replaces backpack, identical to Doom Tournament version)
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- Unreal 1 HUD
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- Translator (has to be spawned in, since it would only be useful for mappers)
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- Reimplement as menu with message history, scrolling, hint toggling, etc.
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- Armor (replaces blue armor)
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- Shield Belt (replaces megasphere)
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- Power Shield (replaces invulnerability)
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@ -20,22 +24,32 @@ This mod requires GZDoom 4.2.0 or later, and runs on top of Doom Tournament.
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- Voice Box (rare spawn in backpacks)
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- Dampener (rare spawn in backpacks)
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- Forcefield (rare spawn in backpacks)
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- Dispersion Pistol Powerup (replaces Berserk)
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- Amplifier (replaces berserk)
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- Invisibility (replaces blursphere)
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- Health (replaces medkit)
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- Bandages (replaces stimpak)
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- Super Health (replaces soulsphere)
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- Nali Fruit Seed (replaces health bonus)
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- Flare (replaces armor bonus)
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## In progress
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- Flak Cannon (slot 6) (replaces rocket launcher)
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- ASMD (slot 4) (replaces shotguns)
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- Dispersion Pistol (slot 1) (replaces fist)
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- Flashlight (replaces light amplifier)
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- Searchlight (must be placed manually for balance reasons)
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- Jump Boots (replaces radsuit)
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- SCUBA Gear (replaces radsuit if map has swimmable water)
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## Planned
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- Implement Stinger behavior described in the Unreal Bible
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- Dispersion Pistol (slot 1) (replaces fist)
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- Dispersion Pistol Powerup (replaces Berserk)
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- Automag (slot 2) (replaces pistol)
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- Dual Automags
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- Eightball (slot 5) (replaces rocket launcher)
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- Razorjack (slot 7) (replaces chaingun)
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- Make altfire actually seek where player is aiming
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- Unreal Bible spin speed behavior
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- GES Bio Rifle (slot 8) (replaces plasma rifle)
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- Rifle (slot 9) (replaces plasma rifle)
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- Restored rapid fire
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@ -55,17 +69,6 @@ This mod requires GZDoom 4.2.0 or later, and runs on top of Doom Tournament.
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- Demolisher (slot 9) (replaces bfg9000)
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- Autocannon (slot 0) (replaces bfg9000)
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- Amplifier (replaces berserk)
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- Flare (replaces armor bonus)
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- Flashlight (replaces light amplifier)
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- Searchlight (must be placed manually for balance reasons)
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- Medkit (replaces medkit)
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- Bandages (replaces stimpak)
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- Nali Fruit Seed (replaces health bonus)
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- Super Health (replaces soulsphere)
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- Invisibility (replaces blursphere)
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- Jump Boots (replaces radsuit)
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- Motion Detector (replaces computer map)
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- Minigun Sentry (rare spawn in backpacks)
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