Oh boy, here comes another big one.

Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
This commit is contained in:
Marisa the Magician 2019-08-31 03:14:20 +02:00
commit 01249eb43f
1892 changed files with 5151 additions and 416 deletions

View file

@ -38,7 +38,7 @@ Model "ASMDAmmo2"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.05 -0.05 0.06
Scale 0.03 -0.04 0.06
ZOffset 6
FrameIndex SHOA B 0 0
@ -49,13 +49,112 @@ Model "ASMDAmmo2X"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.05 -0.05 0.06
Scale 0.03 -0.04 0.06
ZOffset 6
DONTCULLBACKFACES
FrameIndex SHOA B 0 0
}
Model "ASMDBall"
{
Path "models"
Model 0 "TazerProja_d.3d"
Skin 0 "AsmdBall.png"
Scale 0.08 0.08 0.096
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
FrameIndex TAZB A 0 0
}
/*Model "ASMDExpl"
{
Path "models"
Model 0 "TazerExpl_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.8 0.8 0.96
DONTCULLBACKFACES
FrameIndex TAZB A 0 0
FrameIndex TAZB B 0 1
FrameIndex TAZB C 0 2
FrameIndex TAZB D 0 3
FrameIndex TAZB E 0 4
FrameIndex TAZB F 0 5
}*/
Model "ASMDBeamRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.72 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDSBeamRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdSBeam.png"
Scale 0.72 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDBlastRing"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdPBeam.png"
Scale 1.44 1.2 1.2
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMDRingTrail"
{
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.024 0.02 0.02
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
FrameIndex RNGX A 0 0
FrameIndex RNGX B 0 1
FrameIndex RNGX C 0 2
FrameIndex RNGX D 0 3
FrameIndex RNGX E 0 4
FrameIndex RNGX F 0 5
}
Model "ASMD"
{
Path "models"
@ -95,6 +194,18 @@ Model "ASMD"
FrameIndex ASVF J 2 56
}
Model "ASMD"
{
Path "models"
Model 3 "Flat_d.3d"
Skin 3 "AsmdMuz.png"
AngleOffset 90
Scale 0.12 0.12 0.12
Offset 12 -35 -11.5
FrameIndex ASFF A 3 0
}
Model "ASMD"
{
Path "models"