Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
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1892 changed files with 5151 additions and 416 deletions
249
modeldef.dpistol
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249
modeldef.dpistol
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Model "WeaponPowerUp"
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{
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Path "models"
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Model 0 "WeaponPowerUpMesh_d.3d"
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SurfaceSkin 0 1 "aPower1.png"
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Scale 0.1 -0.1 0.12
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ZOffset 20
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FrameIndex WPOW A 0 0
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}
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Model "WeaponPowerUpX"
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{
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Path "models"
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Model 0 "WeaponPowerUpMesh_d.3d"
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SurfaceSkin 0 0 "PowerFX.png"
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Scale 0.1 -0.1 0.12
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ZOffset 20
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DONTCULLBACKFACES
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FrameIndex WPOW A 0 0
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FrameIndex WPOW B 0 1
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FrameIndex WPOW C 0 2
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FrameIndex WPOW D 0 3
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FrameIndex WPOW E 0 4
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FrameIndex WPOW F 0 5
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FrameIndex WPOW G 0 6
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FrameIndex WPOW H 0 7
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FrameIndex WPOW I 0 8
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FrameIndex WPOW J 0 9
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FrameIndex WPOW K 0 10
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FrameIndex WPOW L 0 11
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FrameIndex WPOW M 0 12
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FrameIndex WPOW N 0 13
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FrameIndex WPOW O 0 14
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FrameIndex WPOW P 0 15
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FrameIndex WPOW Q 0 16
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FrameIndex WPOW R 0 17
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FrameIndex WPOW S 0 18
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FrameIndex WPOW T 0 19
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}
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Model "DispersionPistol"
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{
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Path "models"
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Model 1 "DPistolPick_d.3d"
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Skin 1 "DPistol1_.png"
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ZOffset 8
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AngleOffset 90
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Scale 0.08 0.08 0.096
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FrameIndex DPIP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex DPIP A 1 0
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}
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Model "DispersionPistol"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 13 -35 -11
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Skin 2 "DMuzB.png"
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FrameIndex DPFF A 2 0
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Skin 2 "DMuzG.png"
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FrameIndex DPFF B 2 0
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Skin 2 "DMuzY.png"
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FrameIndex DPFF C 2 0
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Skin 2 "DMuzO.png"
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FrameIndex DPFF D 2 0
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Skin 2 "DMuzR.png"
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FrameIndex DPFF E 2 0
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}
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Model "DispersionPistol"
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{
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Path "models"
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Model 0 "DPistol_d.3d"
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SurfaceSkin 0 1 "DPistol1.png"
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AngleOffset -90
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Scale 0.05 -0.05 0.05
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Offset 5.5 -10 -5.5
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// Select1
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FrameIndex DPS1 A 0 0
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FrameIndex DPS1 B 0 1
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FrameIndex DPS1 C 0 2
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FrameIndex DPS1 D 0 3
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FrameIndex DPS1 E 0 4
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FrameIndex DPS1 F 0 5
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FrameIndex DPS1 G 0 6
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FrameIndex DPS1 H 0 7
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FrameIndex DPS1 I 0 8
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FrameIndex DPS1 J 0 9
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FrameIndex DPS1 K 0 10
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// Select2
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FrameIndex DPS2 A 0 30
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FrameIndex DPS2 B 0 31
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FrameIndex DPS2 C 0 32
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FrameIndex DPS2 D 0 33
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FrameIndex DPS2 E 0 34
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FrameIndex DPS2 F 0 35
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FrameIndex DPS2 G 0 36
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FrameIndex DPS2 H 0 37
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FrameIndex DPS2 I 0 38
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FrameIndex DPS2 J 0 39
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FrameIndex DPS2 K 0 40
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// Select3
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FrameIndex DPS3 A 0 60
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FrameIndex DPS3 B 0 61
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FrameIndex DPS3 C 0 62
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FrameIndex DPS3 D 0 63
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FrameIndex DPS3 E 0 64
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FrameIndex DPS3 F 0 65
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FrameIndex DPS3 G 0 66
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FrameIndex DPS3 H 0 67
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FrameIndex DPS3 I 0 68
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FrameIndex DPS3 J 0 69
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FrameIndex DPS3 K 0 70
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// Select4
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FrameIndex DPS4 A 0 90
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FrameIndex DPS4 B 0 91
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FrameIndex DPS4 C 0 92
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FrameIndex DPS4 D 0 93
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FrameIndex DPS4 E 0 94
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FrameIndex DPS4 F 0 95
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FrameIndex DPS4 G 0 96
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FrameIndex DPS4 H 0 97
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FrameIndex DPS4 I 0 98
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FrameIndex DPS4 J 0 99
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FrameIndex DPS4 K 0 100
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// Select5
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FrameIndex DPS5 A 0 120
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FrameIndex DPS5 B 0 121
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FrameIndex DPS5 C 0 122
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FrameIndex DPS5 D 0 123
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FrameIndex DPS5 E 0 124
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FrameIndex DPS5 F 0 125
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FrameIndex DPS5 G 0 126
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FrameIndex DPS5 H 0 127
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FrameIndex DPS5 I 0 128
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FrameIndex DPS5 J 0 129
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FrameIndex DPS5 K 0 130
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// Deselect1
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FrameIndex DPD1 A 0 16
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FrameIndex DPD1 B 0 17
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FrameIndex DPD1 C 0 18
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FrameIndex DPD1 D 0 19
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FrameIndex DPD1 E 0 20
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// Deselect2
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FrameIndex DPD2 A 0 46
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FrameIndex DPD2 B 0 47
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FrameIndex DPD2 C 0 48
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FrameIndex DPD2 D 0 49
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FrameIndex DPD2 E 0 50
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// Deselect3
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FrameIndex DPD3 A 0 76
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FrameIndex DPD3 B 0 77
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FrameIndex DPD3 C 0 78
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FrameIndex DPD3 D 0 79
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FrameIndex DPD3 E 0 80
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// Deselect4
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FrameIndex DPD4 A 0 106
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FrameIndex DPD4 B 0 107
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FrameIndex DPD4 C 0 108
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FrameIndex DPD4 D 0 109
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FrameIndex DPD4 E 0 110
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// Deselect5
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FrameIndex DPD5 A 0 136
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FrameIndex DPD5 B 0 137
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FrameIndex DPD5 C 0 138
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FrameIndex DPD5 D 0 139
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FrameIndex DPD5 E 0 140
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// Idle1
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FrameIndex DPI1 A 0 14
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FrameIndex DPI1 B 0 15
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// Idle2
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FrameIndex DPI2 A 0 44
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FrameIndex DPI2 B 0 45
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// Idle3
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FrameIndex DPI3 A 0 74
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FrameIndex DPI3 B 0 75
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// Idle4
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FrameIndex DPI4 A 0 104
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FrameIndex DPI4 B 0 105
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// Idle5
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FrameIndex DPI5 A 0 134
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FrameIndex DPI5 B 0 135
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// Fire1
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FrameIndex DPF1 A 0 11
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FrameIndex DPF1 B 0 12
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FrameIndex DPF1 C 0 13
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// Fire2
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FrameIndex DPF2 A 0 41
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FrameIndex DPF2 B 0 42
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FrameIndex DPF2 C 0 43
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// Fire3
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FrameIndex DPF3 A 0 71
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FrameIndex DPF3 B 0 72
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FrameIndex DPF3 C 0 73
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// Fire4
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FrameIndex DPF4 A 0 101
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FrameIndex DPF4 B 0 102
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FrameIndex DPF4 C 0 103
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// Fire5
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FrameIndex DPF5 A 0 131
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FrameIndex DPF5 B 0 132
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FrameIndex DPF5 C 0 133
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// Upgrade1
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FrameIndex DPU1 A 0 21
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FrameIndex DPU1 B 0 22
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FrameIndex DPU1 C 0 23
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FrameIndex DPU1 D 0 24
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// Upgrade2
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FrameIndex DPU2 A 0 51
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FrameIndex DPU2 B 0 52
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FrameIndex DPU2 C 0 53
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FrameIndex DPU2 D 0 54
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FrameIndex DPU2 E 0 55
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FrameIndex DPU2 F 0 56
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FrameIndex DPU2 G 0 57
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FrameIndex DPU2 H 0 58
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FrameIndex DPU2 I 0 59
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// Upgrade3
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FrameIndex DPU3 A 0 81
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FrameIndex DPU3 B 0 82
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FrameIndex DPU3 C 0 83
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FrameIndex DPU3 D 0 84
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FrameIndex DPU3 E 0 85
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FrameIndex DPU3 F 0 86
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FrameIndex DPU3 G 0 87
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FrameIndex DPU3 H 0 88
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FrameIndex DPU3 I 0 89
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// Upgrade4
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FrameIndex DPU4 A 0 111
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FrameIndex DPU4 B 0 112
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FrameIndex DPU4 C 0 113
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FrameIndex DPU4 D 0 114
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FrameIndex DPU4 E 0 115
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FrameIndex DPU4 F 0 116
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FrameIndex DPU4 G 0 117
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FrameIndex DPU4 H 0 118
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FrameIndex DPU4 I 0 119
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}
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