Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
This commit is contained in:
parent
e5f57e16e1
commit
01249eb43f
1892 changed files with 5151 additions and 416 deletions
204
modeldef.umisc
204
modeldef.umisc
|
|
@ -12,6 +12,17 @@ Model "UnrealBackpack"
|
|||
FrameIndex BPAK A 0 0
|
||||
}
|
||||
|
||||
Model "UTranslator"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "TranslatorMesh_d.3d"
|
||||
Skin 0 "JTranslator1.png"
|
||||
Scale 0.08 0.08 0.096
|
||||
ZOffset 4
|
||||
|
||||
FrameIndex TRNS A 0 0
|
||||
}
|
||||
|
||||
Model "UArmor"
|
||||
{
|
||||
Path "models"
|
||||
|
|
@ -163,7 +174,7 @@ Model "ForcefieldEffect"
|
|||
{
|
||||
Path "models"
|
||||
Model 0 "ForceFieldM_d.3d"
|
||||
Skin 0 "textures/ForceFieldFX.png"
|
||||
Skin 0 "ForceFieldFX.png"
|
||||
ZOffset 22
|
||||
Scale 0.16 -0.16 0.16
|
||||
DONTCULLBACKFACES
|
||||
|
|
@ -179,3 +190,194 @@ Model "ForcefieldEffect"
|
|||
FrameIndex FFLD I 0 8
|
||||
FrameIndex FFLD J 0 9
|
||||
}
|
||||
|
||||
Model "UInvisibility"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "InvisibilityMesh_d.3d"
|
||||
SurfaceSkin 0 1 "JInvisibility1.png"
|
||||
ZOffset 8
|
||||
Scale 0.1 -0.1 0.12
|
||||
|
||||
FrameIndex INVS A 0 0
|
||||
}
|
||||
|
||||
Model "UInvisibilityX"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "InvisibilityMesh_d.3d"
|
||||
SurfaceSkin 0 0 "InvisFX.png"
|
||||
ZOffset 8
|
||||
Scale 0.1 -0.1 0.12
|
||||
DONTCULLBACKFACES
|
||||
|
||||
FrameIndex INVS A 0 0
|
||||
}
|
||||
|
||||
Model "Amplifier"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "AmplifierM_d.3d"
|
||||
Skin 0 "JAmplifier1.png"
|
||||
ZOffset 3
|
||||
AngleOffset 90
|
||||
Scale 0.16 -0.16 0.192
|
||||
|
||||
FrameIndex AMPP A 0 0
|
||||
}
|
||||
|
||||
Model "UHealth"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "HealthM_d.3d"
|
||||
Skin 0 "Jhealth1.png"
|
||||
ZOffset 3
|
||||
Scale 0.04 -0.04 0.048
|
||||
|
||||
FrameIndex HLTH A 0 0
|
||||
}
|
||||
|
||||
Model "Bandages"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "bandage_d.3d"
|
||||
Skin 0 "Jband1.png"
|
||||
ZOffset 2.2
|
||||
Scale 0.06 -0.06 0.072
|
||||
|
||||
FrameIndex BAND A 0 0
|
||||
}
|
||||
|
||||
Model "SuperHealth"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "SuperHealthMesh_d.3d"
|
||||
SurfaceSkin 0 1 "Jshealth1.png"
|
||||
ZOffset 10
|
||||
RollOffset 180
|
||||
Scale 0.08 -0.08 0.096
|
||||
|
||||
FrameIndex SHTH A 0 0
|
||||
}
|
||||
|
||||
Model "SuperHealthX"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "SuperHealthMesh_d.3d"
|
||||
SurfaceSkin 0 0 "SHealthFX.png"
|
||||
ZOffset 10
|
||||
RollOffset 180
|
||||
Scale 0.08 -0.08 0.096
|
||||
|
||||
FrameIndex SHTH A 0 0
|
||||
}
|
||||
|
||||
Model "NaliFruit"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "NaliFruitMesh_d.3d"
|
||||
Skin 0 "JNaliFruit1.png"
|
||||
ZOffset 0
|
||||
Scale 0.3 -0.3 0.36
|
||||
|
||||
// root
|
||||
FrameIndex FRUT A 0 1
|
||||
// grow
|
||||
FrameIndex FRUT B 0 2
|
||||
FrameIndex FRUT C 0 3
|
||||
FrameIndex FRUT D 0 4
|
||||
FrameIndex FRUT E 0 5
|
||||
FrameIndex FRUT F 0 6
|
||||
FrameIndex FRUT G 0 7
|
||||
FrameIndex FRUT H 0 8
|
||||
FrameIndex FRUT I 0 9
|
||||
FrameIndex FRUT J 0 10
|
||||
FrameIndex FRUT K 0 11
|
||||
FrameIndex FRUT L 0 12
|
||||
FrameIndex FRUT M 0 13
|
||||
FrameIndex FRUT N 0 14
|
||||
FrameIndex FRUT O 0 15
|
||||
FrameIndex FRUT P 0 16
|
||||
FrameIndex FRUT Q 0 17
|
||||
FrameIndex FRUT R 0 18
|
||||
FrameIndex FRUT S 0 19
|
||||
FrameIndex FRUT T 0 20
|
||||
FrameIndex FRUT U 0 21
|
||||
FrameIndex FRUT V 0 22
|
||||
FrameIndex FRUT W 0 23
|
||||
FrameIndex FRUT X 0 24
|
||||
FrameIndex FRUT Y 0 25
|
||||
FrameIndex FRUT Z 0 26
|
||||
// waver
|
||||
FrameIndex FRUT [ 0 27
|
||||
FrameIndex FRUT \ 0 28
|
||||
}
|
||||
|
||||
Model "Seeds"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Seed_d.3d"
|
||||
Skin 0 "Jseed1.png"
|
||||
ZOffset 1
|
||||
Scale 0.08 -0.08 0.096
|
||||
|
||||
FrameIndex SEED A 0 0
|
||||
}
|
||||
|
||||
Model "SeedProj"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Seed_d.3d"
|
||||
Skin 0 "Jseed1.png"
|
||||
ZOffset 1
|
||||
Scale 0.08 -0.08 0.096
|
||||
USEACTORPITCH
|
||||
|
||||
FrameIndex SEED A 0 0
|
||||
}
|
||||
|
||||
Model "Flare"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "FlareM_d.3d"
|
||||
SurfaceSkin 0 1 "Jmisc1_.png"
|
||||
Offset 4 0 2
|
||||
PitchOffset 90
|
||||
AngleOffset 180
|
||||
Scale 0.04 -0.048 0.04
|
||||
|
||||
FrameIndex FLAR A 0 0
|
||||
}
|
||||
|
||||
Model "FlareThrown"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "FlareM_d.3d"
|
||||
SurfaceSkin 0 1 "Jmisc1.png"
|
||||
Offset 4 0 2
|
||||
PitchOffset 90
|
||||
AngleOffset 180
|
||||
Scale 0.04 -0.048 0.04
|
||||
USEACTORPITCH
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 1
|
||||
|
||||
FrameIndex FLAR A 0 0
|
||||
}
|
||||
|
||||
Model "FlareThrownX"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "FlareM_d.3d"
|
||||
SurfaceSkin 0 0 "FireEffect8.png"
|
||||
Offset 3.5 0 2
|
||||
PitchOffset 90
|
||||
AngleOffset 180
|
||||
Scale 0.08 -0.048 0.04
|
||||
USEACTORPITCH
|
||||
DONTCULLBACKFACES
|
||||
USEROTATIONCENTER
|
||||
Rotation-Center 0 0 1
|
||||
|
||||
FrameIndex FLAR A 0 1
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue