From 046b76599c6832183d9f26fc189cc79587c488c2 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 20 Sep 2019 01:06:59 +0200 Subject: [PATCH] Preliminary adjustments to Autocannon. Will work on it tomorrow. --- GunLore.md | 2 +- zscript/gatling.zsc | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/GunLore.md b/GunLore.md index 3030f90..360459c 100644 --- a/GunLore.md +++ b/GunLore.md @@ -327,7 +327,7 @@ Magazine holds 4 shots. A barely portable weapon. Usually these are mounted on ships, you know... Primary fire: Shoots each barrel one at a time. A direct hit is pretty much -lethal for unarmored targets. +lethal for small targets. Secondary fire: Fires four barrels simultaneously. Watch out for the massive recoil. diff --git a/zscript/gatling.zsc b/zscript/gatling.zsc index 2d9aab9..a9a6c7b 100644 --- a/zscript/gatling.zsc +++ b/zscript/gatling.zsc @@ -3,10 +3,10 @@ Class SMiniAmmo : Ammo Default { Inventory.Icon "I_SMini"; - Inventory.Amount 4; - Inventory.MaxAmount 16; + Inventory.Amount 20; + Inventory.MaxAmount 40; Ammo.BackpackAmount 0; - Ammo.BackpackMaxAmount 32; + Ammo.BackpackMaxAmount 80; } override bool TryPickup( in out Actor toucher ) { @@ -81,7 +81,7 @@ Class SMiniGun : UnrealWeapon Weapon.AmmoUse 1; Weapon.AmmoType2 "SMiniAmmo"; Weapon.AmmoUse2 4; - Weapon.AmmoGive 8; + Weapon.AmmoGive 20; Inventory.RespawnTics 2100; +INVENTORY.IGNORESKILL; +WEAPON.NOAUTOFIRE;