Added original Sentry as a separate item, and made it spawn in Backpacks, while the bigger Sentry is a rare Berserk replacement.

PNG optimization.
This commit is contained in:
Marisa the Magician 2019-09-06 20:46:39 +02:00
commit 07121636f5
14 changed files with 499 additions and 18 deletions

View file

@ -979,7 +979,8 @@ Class UnrealMainHandler : EventHandler
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'PowerShield';
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') )
{
if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
if ( !Random[Replacements](0,9) ) e.Replacement = 'SentryItem';
else if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
else e.Replacement = 'Amplifier';
}
else if ( e.Replacee == 'ArtiEgg' ) e.Replacement = 'VoiceBox';