Added original Sentry as a separate item, and made it spawn in Backpacks, while the bigger Sentry is a rare Berserk replacement.
PNG optimization.
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14 changed files with 499 additions and 18 deletions
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@ -979,7 +979,8 @@ Class UnrealMainHandler : EventHandler
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else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'PowerShield';
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else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') )
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{
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if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
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if ( !Random[Replacements](0,9) ) e.Replacement = 'SentryItem';
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else if ( !Random[Replacements](0,2) ) e.Replacement = 'WeaponPowerUp';
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else e.Replacement = 'Amplifier';
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}
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else if ( e.Replacee == 'ArtiEgg' ) e.Replacement = 'VoiceBox';
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