1.0.1 Release:

- Greatly improved responsiveness of Eightball.
 - Increase Betamag melee damage (15 → 25).
 - Reduce Demolisher visual sway.
 - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4).
 - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon.
 - Razorclaw now propels you when fully submerged.
 - Fix Flame Gun not checking for the correct minimum ammo for secondary fire.
 - Replacements respect IsFinal.
 - HUD will display BasicArmor if available, for compatibility.
 - Fix alignment for non-standard item/ammo icons.
 - Fix Teleport Capsules having a choppy twiddle animation.
This commit is contained in:
Marisa the Magician 2019-10-28 10:54:51 +01:00
commit 08361babe6
10 changed files with 111 additions and 26 deletions

View file

@ -484,20 +484,20 @@ Class BigGun : UnrealWeapon
Twiddle1:
BIGW A 3
{
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](0.2,0.3)),2,0,12,SWING_Spring,5,2);
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](0.2,0.3)),2,0,12,SWING_Spring,5,2);
}
BIGW BCDEFGHIJKLMNO 3;
Goto Idle;
Twiddle2:
BIGT A 2
{
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](0.2,0.3)),3,0,6,SWING_Spring,5,2);
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](-0.4,-0.6)),4,0,12,SWING_Spring,6,1.4);
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](0.2,0.3)),3,0,6,SWING_Spring,5,2);
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](-0.4,-0.6)),4,0,12,SWING_Spring,6,1.4);
}
BIGT BCDEFGHIJKLMNOP 2;
BIGT Q 2
{
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.3,-0.2),FRandom[BigGun](0.4,0.5)),3,0.5,6,SWING_Spring,2,1.5);
UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.15,-0.1),FRandom[BigGun](0.4,0.5)),3,0.5,6,SWING_Spring,2,1.5);
}
BIGT RSTUVWXY 2;
Goto Idle;