1.0.1 Release:
- Greatly improved responsiveness of Eightball. - Increase Betamag melee damage (15 → 25). - Reduce Demolisher visual sway. - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4). - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon. - Razorclaw now propels you when fully submerged. - Fix Flame Gun not checking for the correct minimum ammo for secondary fire. - Replacements respect IsFinal. - HUD will display BasicArmor if available, for compatibility. - Fix alignment for non-standard item/ammo icons. - Fix Teleport Capsules having a choppy twiddle animation.
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10 changed files with 111 additions and 26 deletions
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@ -484,20 +484,20 @@ Class BigGun : UnrealWeapon
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Twiddle1:
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BIGW A 3
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{
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](0.2,0.3)),2,0,12,SWING_Spring,5,2);
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](0.2,0.3)),2,0,12,SWING_Spring,5,2);
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}
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BIGW BCDEFGHIJKLMNO 3;
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Goto Idle;
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Twiddle2:
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BIGT A 2
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{
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](0.2,0.3)),3,0,6,SWING_Spring,5,2);
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.2,-0.3),FRandom[BigGun](-0.4,-0.6)),4,0,12,SWING_Spring,6,1.4);
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](0.2,0.3)),3,0,6,SWING_Spring,5,2);
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.1,-0.15),FRandom[BigGun](-0.4,-0.6)),4,0,12,SWING_Spring,6,1.4);
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}
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BIGT BCDEFGHIJKLMNOP 2;
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BIGT Q 2
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{
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.3,-0.2),FRandom[BigGun](0.4,0.5)),3,0.5,6,SWING_Spring,2,1.5);
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UTMainHandler.DoSwing(self,(FRandom[BigGun](-0.15,-0.1),FRandom[BigGun](0.4,0.5)),3,0.5,6,SWING_Spring,2,1.5);
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}
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BIGT RSTUVWXY 2;
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Goto Idle;
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