1.0.1 Release:
- Greatly improved responsiveness of Eightball. - Increase Betamag melee damage (15 → 25). - Reduce Demolisher visual sway. - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4). - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon. - Razorclaw now propels you when fully submerged. - Fix Flame Gun not checking for the correct minimum ammo for secondary fire. - Replacements respect IsFinal. - HUD will display BasicArmor if available, for compatibility. - Fix alignment for non-standard item/ammo icons. - Fix Teleport Capsules having a choppy twiddle animation.
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10 changed files with 111 additions and 26 deletions
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@ -430,7 +430,7 @@ Class FlameGun : UnrealWeapon
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{
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A_CheckReload();
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int flags = (waterlevel>=2)?WRF_NOFIRE:0;
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if ( invoker.Ammo1.Amount < 30 )
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if ( invoker.Ammo1.Amount < invoker.AmmoUse2 )
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flags |= WRF_NOSECONDARY;
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A_WeaponReady(flags);
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}
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@ -483,6 +483,7 @@ Class FlameGun : UnrealWeapon
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#### # 1 A_Overlay(-9999,"Null");
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FGNF A 1
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{
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invoker.special1 = 0;
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A_PlaySound("flamegun/charge",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
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if ( !Dampener.Active(self) ) A_AlertMonsters();
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}
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