1.0.1 Release:

- Greatly improved responsiveness of Eightball.
 - Increase Betamag melee damage (15 → 25).
 - Reduce Demolisher visual sway.
 - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4).
 - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon.
 - Razorclaw now propels you when fully submerged.
 - Fix Flame Gun not checking for the correct minimum ammo for secondary fire.
 - Replacements respect IsFinal.
 - HUD will display BasicArmor if available, for compatibility.
 - Fix alignment for non-standard item/ammo icons.
 - Fix Teleport Capsules having a choppy twiddle animation.
This commit is contained in:
Marisa the Magician 2019-10-28 10:54:51 +01:00
commit 08361babe6
10 changed files with 111 additions and 26 deletions

View file

@ -430,7 +430,7 @@ Class FlameGun : UnrealWeapon
{
A_CheckReload();
int flags = (waterlevel>=2)?WRF_NOFIRE:0;
if ( invoker.Ammo1.Amount < 30 )
if ( invoker.Ammo1.Amount < invoker.AmmoUse2 )
flags |= WRF_NOSECONDARY;
A_WeaponReady(flags);
}
@ -483,6 +483,7 @@ Class FlameGun : UnrealWeapon
#### # 1 A_Overlay(-9999,"Null");
FGNF A 1
{
invoker.special1 = 0;
A_PlaySound("flamegun/charge",CHAN_WEAPON,Dampener.Active(self)?.1:1.);
if ( !Dampener.Active(self) ) A_AlertMonsters();
}