1.0.1 Release:
- Greatly improved responsiveness of Eightball. - Increase Betamag melee damage (15 → 25). - Reduce Demolisher visual sway. - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4). - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon. - Razorclaw now propels you when fully submerged. - Fix Flame Gun not checking for the correct minimum ammo for secondary fire. - Replacements respect IsFinal. - HUD will display BasicArmor if available, for compatibility. - Fix alignment for non-standard item/ammo icons. - Fix Teleport Capsules having a choppy twiddle animation.
This commit is contained in:
parent
28d0912eda
commit
08361babe6
10 changed files with 111 additions and 26 deletions
|
|
@ -276,8 +276,19 @@ Class UTranslocator : UnrealWeapon
|
|||
TLCI ABCDEFG 20 A_Jump(16,"Twiddle");
|
||||
Goto Idle+1;
|
||||
Twiddle:
|
||||
#### # 6 { invoker.special1 = Random[TeleHand](2,5); }
|
||||
TLCT ABCDEFGHI 3 A_SetTics(invoker.special1);
|
||||
#### # 6;
|
||||
TLCT A 0 A_Jump(256,"Twiddle2","Twiddle3","Twiddle4","Twiddle5");
|
||||
Twiddle2:
|
||||
TLCT ABCDEFGHI 2;
|
||||
Goto Idle+1;
|
||||
Twiddle3:
|
||||
TLCT ABCDEFGHI 3;
|
||||
Goto Idle+1;
|
||||
Twiddle4:
|
||||
TLCT ABCDEFGHI 4;
|
||||
Goto Idle+1;
|
||||
Twiddle5:
|
||||
TLCT ABCDEFGHI 5;
|
||||
Goto Idle+1;
|
||||
Fire:
|
||||
TLCF A 0 A_Overlay(-9999,"Null");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue