1.0.1 Release:

- Greatly improved responsiveness of Eightball.
 - Increase Betamag melee damage (15 → 25).
 - Reduce Demolisher visual sway.
 - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4).
 - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon.
 - Razorclaw now propels you when fully submerged.
 - Fix Flame Gun not checking for the correct minimum ammo for secondary fire.
 - Replacements respect IsFinal.
 - HUD will display BasicArmor if available, for compatibility.
 - Fix alignment for non-standard item/ammo icons.
 - Fix Teleport Capsules having a choppy twiddle animation.
This commit is contained in:
Marisa the Magician 2019-10-28 10:54:51 +01:00
commit 08361babe6
10 changed files with 111 additions and 26 deletions

View file

@ -276,8 +276,19 @@ Class UTranslocator : UnrealWeapon
TLCI ABCDEFG 20 A_Jump(16,"Twiddle");
Goto Idle+1;
Twiddle:
#### # 6 { invoker.special1 = Random[TeleHand](2,5); }
TLCT ABCDEFGHI 3 A_SetTics(invoker.special1);
#### # 6;
TLCT A 0 A_Jump(256,"Twiddle2","Twiddle3","Twiddle4","Twiddle5");
Twiddle2:
TLCT ABCDEFGHI 2;
Goto Idle+1;
Twiddle3:
TLCT ABCDEFGHI 3;
Goto Idle+1;
Twiddle4:
TLCT ABCDEFGHI 4;
Goto Idle+1;
Twiddle5:
TLCT ABCDEFGHI 5;
Goto Idle+1;
Fire:
TLCF A 0 A_Overlay(-9999,"Null");