Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add. Fix Impaler select anim when thrown and picked back up.
This commit is contained in:
parent
a95e4721f2
commit
0cd7b432e2
24 changed files with 537 additions and 24 deletions
|
|
@ -813,6 +813,10 @@ HardwareShader Texture "models/ElecFX.png"
|
|||
{
|
||||
Shader "shaders/glsl/ElecFX.fp"
|
||||
}
|
||||
HardwareShader Texture "models/FlametFX.png"
|
||||
{
|
||||
Shader "shaders/glsl/FlametFX.fp"
|
||||
}
|
||||
// PP shaders
|
||||
HardwareShader PostProcess scene
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue